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动画踩坑

动画踩坑

作者: 优雨 | 来源:发表于2018-08-09 10:38 被阅读8次

    1.对stroke做动画

    stroke的意思是描边,对stroke做动画可以让我们对CAShapeLayer描绘的路径做动画效果,可用于进度条绘制等。
    以下是一个进度条例子

        // 画背景灰色进度条
        CGRect progressRect = CGRectMake(100, 200, 200, 10);
        CAShapeLayer *backgroundLayer = [CAShapeLayer layer];
        backgroundLayer.frame = progressRect;
        backgroundLayer.lineWidth = 10;
        backgroundLayer.lineCap = kCALineCapRound;
        backgroundLayer.strokeColor = [UIColor grayColor].CGColor;
        backgroundLayer.fillColor = [UIColor clearColor].CGColor;
        UIBezierPath *backPath = [UIBezierPath bezierPath];
        [backPath moveToPoint:CGPointMake(0, 5)];
        [backPath addLineToPoint:CGPointMake(200, 5)];
        backgroundLayer.path = backPath.CGPath;
        [self.view.layer addSublayer:backgroundLayer];
        // 画前景黄色进度条
        CAShapeLayer *foregroundLayer = [CAShapeLayer layer];
        foregroundLayer.frame = progressRect;
        foregroundLayer.lineWidth = 8;
        foregroundLayer.lineCap = kCALineCapRound;
        foregroundLayer.strokeColor = [UIColor yellowColor].CGColor;
        foregroundLayer.fillColor = [UIColor clearColor].CGColor;
        foregroundLayer.strokeEnd = 0.0f;
        UIBezierPath *forePath = [UIBezierPath bezierPath];
        [forePath moveToPoint:CGPointMake(.5f, 5.f)];
        [forePath addLineToPoint:CGPointMake(199.5f, 5.f)];
        foregroundLayer.path = forePath.CGPath;
        [self.view.layer addSublayer:foregroundLayer];
        // 做动画
        NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:1 repeats:YES block:^(NSTimer * _Nonnull timer) {
            CGFloat percent = arc4random() % 100 / 100.f;
            POPSpringAnimation *spring = [POPSpringAnimation animationWithPropertyNamed:kPOPShapeLayerStrokeEnd];
            spring.toValue = @(percent);
            spring.springBounciness = 12.f;
            [foregroundLayer pop_addAnimation:spring forKey:nil];
        }];
    

    2.利用CAGradientLayer做动画

    利用CAGradientLayer做动画,一般都是通过设置某个View的layer的mask来实现的。mask的作用是:根据设置的layer某个点的alpha值来决定该layer这个点的alpha值。
    CAGradientLayer的startPoint、endPoint、locations和colors都是可以做动画的。
    startPoint和endPoint决定图层颜色渐变的方向,默认是从上往下。
    colors决定要渐变的颜色,locations则决定渐变的分界点。这两个数组的count必须是相同的。

    - (void)fadeAnimation {
        UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"material"]];
        [self.view addSubview:imageView];
        CAGradientLayer *gradientLayer = [CAGradientLayer layer];
        gradientLayer.frame = CGRectMake(0, -imageView.height / 2, imageView.width, imageView.height * 2);
        gradientLayer.colors = @[ (__bridge id)[UIColor clearColor].CGColor, (__bridge id)[UIColor whiteColor].CGColor];
        gradientLayer.locations = @[ @(0.0), @(0.25)];
        [self.view.layer addSublayer:gradientLayer];
        imageView.layer.mask = gradientLayer;
        NSLog(@"%f", imageView.width);
        CABasicAnimation *anim = [[CABasicAnimation alloc] init];
        anim.keyPath = @"locations";
        anim.duration = 2;
        anim.fromValue = @[ @(0.0), @(0.25)];
        anim.toValue = @[ @(0.75), @(1.0)];
        anim.repeatCount = 10;
        [gradientLayer addAnimation:anim forKey:nil];
    }
    
    fadeAnim.png

    3.正确的移除动画

    removeAllAnimation不能随便调用,当你在remove某个动画之后想要添加其他动画,你会发现无论如何都添加不上去,正确的移除方式是根据你添加动画时候的key来移除对应的动画。

      [self.goldOreCatcher.layer removeAnimationForKey:kMiningMachineRotationAnimationKey];
      CABasicAnimation *anim = [[CABasicAnimation alloc] init];
       anim.keyPath = @"bounds";
        anim.duration = 5;// TODO 根据速度计算
        CGFloat targetLength = sqrtf(pow(lengthX, 2) + pow(lengthY, 2));
        anim.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, self.goldOreCatcher.width, targetLength)];
        anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
        anim.removedOnCompletion = NO;
        anim.fillMode = kCAFillModeForwards;
        [self.goldOreCatcher.layer addAnimation:anim forKey:nil];
    

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