using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainController : MonoBehaviour {
private List<CardController> cardList;
private List<Toggle> toggleGrp;
private bool isInit = true;
private bool updateFlag = false;
// Use this for initialization
void Start () {
cardList = new List<CardController>();
for(int i = 1; i < 12; i++) {
CardController con = transform.Find("CardCollection/Card_" + i).gameObject.GetComponent<CardController>();
cardList.Add(con);
}
Transform selectPanel = transform.Find("SelectPanel");
toggleGrp = new List<Toggle>();
for(int i = 0; i < selectPanel.childCount; i++) {
Toggle t = selectPanel.GetChild(i).gameObject.GetComponent<Toggle>();
t.onValueChanged.AddListener(onSelectChange);
toggleGrp.Add(t);
}
}
// Update is called once per frame
void Update () {
if(isInit) {
cardList[0].onSelect();
for(int i = 1; i < cardList.Count; i++) {
cardList[i].shuffleCard();
}
isInit = false;
}
if(updateFlag) {
for(int i = 0; i < cardList.Count; i++) {
if(toggleGrp[i].isOn) {
cardList[i].onSelect();
} else {
cardList[i].shuffleCard();
}
}
updateFlag = false;
}
}
void onSelectChange(bool isOn) {
if(isOn) {
updateFlag = true;
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardController : MonoBehaviour {
public const int AXIS_X_MIN = -450;
public const int AXIS_X_MAX = 450;
public const int AXIS_Y_MIN = -330;
public const int AXIS_Y_MAX = 330;
public const float ANGLE_MIN = 0;
public const float ANGLE_MAX = 360;
public const float SCALAR_MIN = 0.6f;
public const float SCALAR_MAX = 1.25f;
private Vector2 targetPosition;
private Vector3 targetAngle;
private Vector3 targetScale;
private float fillAmount = 0f;
private bool isAnimating = false;
// Use this for initialization
void Start () {
randomState();
}
// Update is called once per frame
void Update () {
if(isAnimating) {
StartCoroutine(playAnimation());
}
}
private IEnumerator playAnimation() {
while(isAnimating && fillAmount < 1f) {
transform.localPosition = Vector3.MoveTowards(transform.localPosition, targetPosition, fillAmount);
transform.localEulerAngles = Vector3.MoveTowards(transform.localEulerAngles, targetAngle, fillAmount);
transform.localScale = Vector3.Lerp(transform.localScale, targetScale, fillAmount);
fillAmount += 0.008f*Time.deltaTime;
yield return 0;
}
if(isAnimating) {
isAnimating = false;
}
}
private void randomState() {
int x = Random.Range(AXIS_X_MIN, AXIS_X_MAX);
int y = Random.Range(AXIS_Y_MIN, AXIS_Y_MAX);
targetPosition = new Vector2(x, y);
float angle = Random.Range(ANGLE_MIN, ANGLE_MAX);
targetAngle = new Vector3(0, 0, angle);
float scale = Random.Range(SCALAR_MIN, SCALAR_MAX);
targetScale = new Vector3(scale, scale, 1f);
}
public void shuffleCard() {
if (!isAnimating) {
randomState();
fillAmount = 0f;
isAnimating = true;
}
}
public void onSelect() {
if (!isAnimating) {
targetPosition = new Vector2(0, 0);
targetAngle = new Vector3(0, 0, 0);
targetScale = new Vector3(2,2,2);
transform.SetAsLastSibling();
fillAmount = 0f;
isAnimating = true;
}
}
}
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