最常见:
ImageView.setImageResource(R.drawable.icon);
看下面这段话
Sets a drawable as the content of this ImageView.
This does Bitmap reading and decoding on the UI thread, which can cause a latency hiccup. If that's a concern, consider usingsetImageDrawable(Drawable)orsetImageBitmap(Bitmap)andBitmapFactoryinstead.
这个ImageView设置一个动态引用的图片内容。(我在这里因为资源引用卡住了,记得有不同方法getString,getDrawable,getInteger)
如果这是一个问题,考虑usingsetImageDrawable(可移动)或setImageBitmap(位图)和BitmapFactory代替。
此函数使用UI线程,可以用下面3种替代:
ImageView iv;
String fileName = "/data/data/com.test/aa.png;
Bitmap bm = BitmapFactory.decodeFile(fileName);
iv.setImageBitmap(bm);
ImageView iv = new ImageView(context);
iv.setImageResource(iv[position]);
iv.setScaleType(ImageView.ScaleType.FIT_XY);
iv.setLayoutParams(new Gallery.LayoutParams(136,88));
mImageView = (ImageView)this.findViewById(R.id.myImageView1);
mImageView.setImageDrawable(getResources().getDrawable(R.drawable.right)
/*
* 从Assets中读取图片
*/
Bitmapbitmapimg = getImageFromAssetsFile("Cat_Blink/cat_blink0000.png");
private Bitmap getImageFromAssetsFile(String fileName)
{
Bitmap image =null;
AssetManager am = getResources().getAssets();
try
{
InputStream is = am.open(fileName);
image = BitmapFactory.decodeStream(is);
is.close();
}
catch(IOException e)
{
e.printStackTrace();
}
returnimage;
}
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