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Activity的创建,和生命周期的调用

Activity的创建,和生命周期的调用

作者: Alan_兰哥 | 来源:发表于2019-10-15 18:24 被阅读0次

    前言

    从第一天接触Android开发开始,大家都知道Activity是Android中最最最重要的一个组件。既然很重要,很多在Android开发岗位工作几年了,都对Activity讲不出个所以然出来。比如:
    1.Activity的创建
    2.Activity生命周期函数的调用
    既然这么重要,这么多问题困扰小伙伴们,希望通过本章的学习,帮助小伙伴们对Activity有个全新的认识。

    众所周知,java程序想要开启需要依赖于main方法,也就是程序入口(主线程)进入。熟悉的小伙伴可能都知道在Android当中存在一个叫做ActivityThread的类,这个类代表的是Android当中的主线程,而在这个类当中会有一个比较熟悉的main方法,Android在打开app时首先调用的是ActivityThread的main方法,这也就是一个app进程的启动点。

    ##ActivityThread
    public static void main(String[] args) {
            ...
            Looper.prepareMainLooper();
            long startSeq = 0;
            if (args != null) {
                for (int i = args.length - 1; i >= 0; --i) {
                    if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                        startSeq = Long.parseLong(
                                args[i].substring(PROC_START_SEQ_IDENT.length()));
                    }
                }
            }
            ActivityThread thread = new ActivityThread();  //1
            thread.attach(false, startSeq); //2
            ...
            Looper.loop();
            throw new RuntimeException("Main thread loop unexpectedly exited");
    }
    

    在main方法的注释1处,创建了ActivityThread,接着在注释2处,调用了attach方法,意为连接,具体连接什么,我们接着往下分析。

    ##ActivityThread
    private void attach(boolean system, long startSeq) {
            ...
            if (!system) {
                ...
                final IActivityManager mgr = ActivityManager.getService();  //1
                try {
                    mgr.attachApplication(mAppThread, startSeq);  //2
                } catch (RemoteException ex) {
                    throw ex.rethrowFromSystemServer();
                }
                ...
            } else {
                ...
            }
            ...
    }
    

    attach方法,在注释1处,通过AIDL,得到AMS的本地代理对象IActivityManager ,作用应用进程请求系统进程的接口,实现跟AMS服务跨进程间通信。这里设计到AIDL的用法,和AMS相关的基础知识,这部分内容不在本章节探讨。接着看注释2,使用IActivityManager 对象调用了attachApplication方法,主要是为了连接Application。Application这个类小伙伴们肯定是不陌生的,一般会在这个类中去初始化一些需要在Activity启动之前初始化的资源,或是配置一些整个应用需要用到的东西,让真个App(任何类中)都能访问到。那么这里跟AMS进行连接,主要让当前App跟Android系统绑定起来,方便系统管理当前App。

    ##ActivityManagerService
    public final void attachApplication(IApplicationThread thread, long startSeq) {
            synchronized (this) {
                //获取pid
                int callingPid = Binder.getCallingPid();  //1
                //获取uid
                final int callingUid = Binder.getCallingUid();  //2
                final long origId = Binder.clearCallingIdentity();
                //连接Application
                attachApplicationLocked(thread, callingPid, callingUid, startSeq);  //3
                Binder.restoreCallingIdentity(origId);
            }
    }
    

    attachApplication是AMS中的一个方法,注释1和2分别获取到pid和uid(由系统创建,并分配,并且是处以没有进程使用)。这里小伙伴们可以猜想一下,获取到pid和uid肯定是把它分配到当前进程。在注释3,可以看到pid和uid传入到了attachApplicationLocked这个方法中。

    ##ActivityManagerService
    private final boolean attachApplicationLocked(IApplicationThread thread,
                                                      int pid, int callingUid, long startSeq) {
            ProcessRecord app;  //1
            long startTime = SystemClock.uptimeMillis();
            if (pid != MY_PID && pid >= 0) {
                synchronized (mPidsSelfLocked) {
                    app = mPidsSelfLocked.get(pid);  //2
                }
            } 
            ...
            if (app.instr != null) {  //当前进程是否正在活动
               thread.bindApplication(processName, appInfo, providers, app.instr.mClass,
                        profilerInfo, app.instr.mArguments, app.instr.mWatcher, app.instr.mUiAutomationConnection,
                        testMode, mBinderTransactionTrackingEnabled, enableTrackAllocation,
                        isRestrictedBackupMode || !normalMode, app.persistent, new Configuration(getGlobalConfiguration()),
                        app.compat, getCommonServicesLocked(app.isolated), mCoreSettingsObserver.getCoreSettingsLocked(),
                        buildSerial, isAutofillCompatEnabled);   //3
            } else {
                //Application 绑定到当前线程
                thread.bindApplication(processName, appInfo, providers, null, profilerInfo,
                        null, null, null, testMode, mBinderTransactionTrackingEnabled,
                        enableTrackAllocation, isRestrictedBackupMode || !normalMode, app.persistent,
                        new Configuration(getGlobalConfiguration()), app.compat, getCommonServicesLocked(app.isolated),
                        mCoreSettingsObserver.getCoreSettingsLocked(), buildSerial, isAutofillCompatEnabled);  //4
            }
            ...
            //检测最可见的Activity是否在运行进程中等待,如果再则创建Activity
            if (mStackSupervisor.attachApplicationLocked(app)) {  //5
                didSomething = true;
            }
            ...
    }
    

    attachApplicationLocked方法中,注释1处的ProcessRecord是个进程记录类,小伙伴们可以把这个类理解成为一个javabean,用来保存当前进程先关的一些信息(如pid、uip、ApplicationInfo等),在注释2中,根据pid获取到了这个类。注释3和注释4都是为了绑定Application,调用的是IApplicationThread 中的bindApplication方法,而IApplicationThread 它是一个AIDL接口,作用是系统进程请求应用进程的接口。而它的实现类是在ActivityThread中的一个内部类ApplicationTread继承了IApplicationThread.Stub。注释5是开始创建Activity。这里我们分开来探讨绑定Application和创建Activity。

    绑定Application
    ##ActivityThread.ApplicationThread
    public final void bindApplication(String processName...boolean autofillCompatibilityEnabled) {
            ...
            setCoreSettings(coreSettings);
            AppBindData data = new AppBindData();
            data.processName = processName;  //当前进程名字
            data.appInfo = appInfo;     //app信息
            data.providers = providers; //providers
            ...
            //最后使用Handler发送消息,并携带AppBindData数据
            sendMessage(H.BIND_APPLICATION, data);
    }
    

    在ActivityThread.ApplicationTread类中,bindApplication方法携带了一系列参数,把这些数据封装成了一个AppBindData 对象,最后使用Handler发送消息,并携带AppBindData数据。H是ActivityThread中的内部类,是Handler的子类。

    ##ActivityThread.H
    public void handleMessage(Message msg) {
            if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
            switch (msg.what) {
                case BIND_APPLICATION:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
                    AppBindData data = (AppBindData) msg.obj;
                    handleBindApplication(data);  
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                ...
            }
            ...
    }
    

    handleMessage方法是H中的方法,主要是用来处理消息。

    ##ActivityThread 
    private void handleBindApplication(AppBindData data) {
            ...
            final ContextImpl appContext = ContextImpl.createAppContext(this, data.info);  //1
            ...
            Application app;
            ...
            //创建Application
            app = data.info.makeApplication(data.restrictedBackupMode, null);  //2
            ...
            //调用Application中的onCreate方法
            mInstrumentation.callApplicationOnCreate(app);  //3
            ...
    }
    
    ##Instrumentation
    public void callApplicationOnCreate(Application app) {
            app.onCreate();
    }
    

    handleBindApplication方法中,注释1,获取Application的上下文,也就是getApplicationContext()获取到的ContextImpl ,ContextImpl 是Context的子类。注释2,通过类加载器,和反射创建出Application。注释3,接着可以看到Application的onCreate方法的调用。

    小结,链接Application,可以理解为三个步骤,第一个步骤获取pid和uid,第二步通过IApplicationThread请求当前应用进程,第三步创建Application。

    创建Activity
    ##ActivityStackSupervisor
    boolean attachApplicationLocked(ProcessRecord app) throws RemoteException {
            ...
            if (realStartActivityLocked(activity, app,
                    top == activity /* andResume */, true /* checkConfig */)) {
                didSomething = true;
            }
            ...
    }
    

    经过一系列的检测或判断后,会realStartActivityLocked方法,真正的开始Activity的解锁(创建)。

    ##ActivityStackSupervisor
    final boolean realStartActivityLocked(ActivityRecord r, ProcessRecord app,
                                              boolean andResume, boolean checkConfig) throws RemoteException {
            ...
            // 创建启动Activity
            final ClientTransaction clientTransaction = ClientTransaction.obtain(app.thread,
                    r.appToken);
            clientTransaction.addCallback(LaunchActivityItem.obtain(new Intent(r.intent),
                    System.identityHashCode(r), r.info,
                    mergedConfiguration.getGlobalConfiguration(),
                    mergedConfiguration.getOverrideConfiguration(), r.compat,
                    r.launchedFromPackage, task.voiceInteractor, app.repProcState, r.icicle,
                    r.persistentState, results, newIntents, mService.isNextTransitionForward(),
                    profilerInfo));  //添加LaunchActivityItem的回调
            // Set desired final state.
            final ActivityLifecycleItem lifecycleItem;
            if (andResume) {
                lifecycleItem = ResumeActivityItem.obtain(mService.isNextTransitionForward());
            } else {
                lifecycleItem = PauseActivityItem.obtain();
            }
            clientTransaction.setLifecycleStateRequest(lifecycleItem);
            // 通过生命周期管理对象ClientLifecycleManager,来管理Activity的生命周期状态
            mService.getLifecycleManager().scheduleTransaction(clientTransaction);
            ...
            return true;
    }
    

    此处,添加LaunchActivityItem。再后续的真正开始创建Activity时会用到。

    ##ClientLifecycleManager
    void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
            final IApplicationThread client = transaction.getClient();
            //ClientTransaction是个javabean 实现了Parcelable 序列化。
            //schedule()方法内部,会回调到ActivityThread.ApplicationThread的scheduleTransaction()方法
            transaction.schedule();
            if (!(client instanceof Binder)) {
                // If client is not an instance of Binder - it's a remote call and at this point it is
                // safe to recycle the object. All objects used for local calls will be recycled after
                // the transaction is executed on client in ActivityThread.
                transaction.recycle();
            }
    }
    

    接着会走到

    ##ActivityThread.ApplicationTread
    public void scheduleTransaction(ClientTransaction transaction) throws RemoteException {
            //ActivityThread.this 指的是父类ClientTransactionHandler
            ActivityThread.this.scheduleTransaction(transaction);
    }
    
    ##ClientTransactionHandler
    void scheduleTransaction(ClientTransaction transaction) {
            transaction.preExecute(this);
            //发送Handler消息
            sendMessage(ActivityThread.H.EXECUTE_TRANSACTION, transaction);
    }
    

    在handleMessage方法中处理的EXECUTE_TRANSACTION这条消息。

    ##ActivityThread.H
    public void handleMessage(Message msg) {
            if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
            switch (msg.what) {
                ...
                case EXECUTE_TRANSACTION:
                    final ClientTransaction transaction = (ClientTransaction) msg.obj;
                    //开始执行
                    mTransactionExecutor.execute(transaction);
                    if (isSystem()) {
                        // Client transactions inside system process are recycled on the client side
                        // instead of ClientLifecycleManager to avoid being cleared before this
                        // message is handled.
                        transaction.recycle();
                    }
                    // TODO(lifecycler): Recycle locally scheduled transactions.
                    break;
                    ...
            }
            ...
    }
    

    接着看execute方法。

    ##TransactionExecutor
    public void execute(ClientTransaction transaction) {
            final IBinder token = transaction.getActivityToken();
            log("Start resolving transaction for client: " + mTransactionHandler + ", token: " + token);
            executeCallbacks(transaction);  //1
            executeLifecycleState(transaction);  //5
            mPendingActions.clear();
            log("End resolving transaction");
    }
    
    ##TransactionExecutor
    public void executeCallbacks(ClientTransaction transaction) {
            final List<ClientTransactionItem> callbacks = transaction.getCallbacks();  //2
            ...
            for (int i = 0; i < size; ++i) {
                final ClientTransactionItem item = callbacks.get(i);  //3
                ...
                item.execute(mTransactionHandler, token, mPendingActions);  //4
                ...
            }
    }
    

    executeCallbacks方法,注释1执行回调。注释2获取到ClientTransaction中的ClientTransactionItem集合。注释3处理回调,这里获取到的ClientTransactionItem是LaunchActivityItem。注释4调用LaunchActivityItem中的execute方法。注释5是执行生命周期状态的改变,这里没有给小伙伴们贴出代码,感兴趣的小伙伴去看看。举个例子,比如Activity首次创建,默认的生命周期状态是ON_CREATE,再进行完onCreate方法调用结束后,生命周期状态值会往后移,也就是状态改变成ON_START,onStart方法调用结束,状态改变成ON_RESUME。

    ##LaunchActivityItem
    public void execute(ClientTransactionHandler client, IBinder token,
                            PendingTransactionActions pendingActions) {
            ...
            client.handleLaunchActivity(r, pendingActions, null /* customIntent */);  //1
            ...
    }
    

    execute方法中,ClientTransactionHandler是个抽象类,他的子类是ActivityThread。接着调用到的是
    ActivityThread中的handleLaunchActivity方法。

    ##ActivityThread
    public Activity handleLaunchActivity(ActivityClientRecord r,
                                             PendingTransactionActions pendingActions, Intent customIntent) {
            ...
            //开始执行
            final Activity a = performLaunchActivity(r, customIntent);   //1
            ...
            return a;
    }
    

    注释1,开始执行启动Activity的创建。

    ##ActivityThread
    private Activity performLaunchActivity(ActivityClientRecord r, Intent customIntent) {
            ActivityInfo aInfo = r.activityInfo;   //1
            ...
            ContextImpl appContext = createBaseContextForActivity(r);   //2
            Activity activity = null;
            try {
                java.lang.ClassLoader cl = appContext.getClassLoader();   //3
                activity = mInstrumentation.newActivity(cl, component.getClassName(), r.intent);  //4
               ...
            } catch (Exception e) {
               ...
            }
            ...
            //调用Activity的OnCreate()方法
            if (r.isPersistable()) {
                mInstrumentation.callActivityOnCreate(activity, r.state, r.persistentState);   //5
            } else {
                mInstrumentation.callActivityOnCreate(activity, r.state);   
            }
            ...
            return activity;
    }
    

    performLaunchActivity方法中,注释1获取Activity信息。 注释2获取Activity 上下文。注释3获取到ClassLoader 类加载器对象。注释4使用ClassLoader(类加载器)加载出Activity,再使用反射new出Activity。注释5调用Activity的onCreate方法。

    ##Instrumentation
    public void callActivityOnCreate(Activity activity, Bundle icicle) {
            prePerformCreate(activity);
           
            activity.performCreate(icicle);  //1
            postPerformCreate(activity);
    }
    

    注释1处,调用Activity中performCreate方法

    ##Activity
    final void performCreate(Bundle icicle) {
            performCreate(icicle, null);
    }
    
    ##Activity
    final void performCreate(Bundle icicle, PersistableBundle persistentState) {
            mCanEnterPictureInPicture = true;
            restoreHasCurrentPermissionRequest(icicle);
            //onCreate 生命周期方法被调用
            if (persistentState != null) {
                onCreate(icicle, persistentState);
            } else {
                onCreate(icicle);
            }
            ...
    }
    

    performCreate方法中会调用onCreate方法。到这里Activity的创建已经结束啦。

    备注:文中Android源码版本9.0

    作者:Alan
    原创博客,请注明转载处....

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