import UIKit
class ViewController: UIViewController {
var lable:UILabel!
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = #colorLiteral(red: 0.9254902005, green: 0.2352941185, blue: 0.1019607857, alpha: 1)
//UIController 控制控件的基类,凡是继承这个类的子类都可以实现addTarget(target:,actin:,controlEvents:)
//UIControllerd的子类 :UISwitch(开关控制控件) UISlider(滑块控件) UISegmentControl(分段控制器) UIStepper(计步控件 自学)
let aSwitch = UISwitch()
aSwitch.frame.origin = CGPoint(x: 50, y: 50)
//打开时的内部渲染颜色
aSwitch.onTintColor = #colorLiteral(red: 0.9372549057, green: 0.3490196168, blue: 0.1921568662, alpha: 1)
//控制边框颜色
aSwitch.tintColor = #colorLiteral(red: 0.2196078449, green: 0.007843137719, blue: 0.8549019694, alpha: 1)
//滑块的颜色
aSwitch.thumbTintColor = #colorLiteral(red: 0.5568627715, green: 0.3529411852, blue: 0.9686274529, alpha: 1)
//ios7之后弃用
//aSwitch.onImage = UIImage(named:"1.png")
//aswitch的关联方法
aSwitch.addTarget(self, action: #selector(switchAction), for: .valueChanged)
self.view.addSubview(aSwitch)
//UISilder控件 滑块控件(调节声音,屏幕亮度,播放进度,字体大小)
let aSlider = UISlider(frame: CGRect(x: 30, y: 140, width: 354, height: 30))
self.view.addSubview(aSlider)
//滑块当前位置代表的数值
aSlider.value = 0.5
//设置滑块的最小值
aSlider.minimumValue = 0.0
//设置滑块的最大值
aSlider.maximumValue = 10.0
//设置划过区域的颜色
aSlider.minimumTrackTintColor = #colorLiteral(red: 0.5568627715, green: 0.3529411852, blue: 0.9686274529, alpha: 1)
//设置未划过区域的颜色
aSlider.maximumTrackTintColor = #colorLiteral(red: 0.4666666687, green: 0.7647058964, blue: 0.2666666806, alpha: 1)
//设置滑块的颜色
aSlider.thumbTintColor = #colorLiteral(red: 0.9372549057, green: 0.3490196168, blue: 0.1921568662, alpha: 1)
//设置滑块的图片
aSlider.setThumbImage(#imageLiteral(resourceName: "a.png"), for:.normal)
aSlider.setThumbImage(#imageLiteral(resourceName: "a.png"), for:.highlighted)
//给滑块关联事件
aSlider.addTarget(self, action: #selector(sliderAction), for: .valueChanged)
self.view.addSubview(aSlider)
//UISegmentedControl 分段控制器,你可以把它理解为一个存放多个button的控件
let titles = ["红色","绿色背景","蓝色"]
let segmentedControl = UISegmentedControl(items: titles)
segmentedControl.frame = CGRect(x: 132, y: 30, width: 150, height: 40)
//设置分段的宽度 下标为1
segmentedControl.setWidth(80, forSegmentAt: 1)
//设置默认选中的分段 数组中下标为0
segmentedControl.selectedSegmentIndex = 0
//设置边框,选中分段的颜色
segmentedControl.tintColor = #colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)
self.view.addSubview(segmentedControl)
//给segmentedControl添加关联事件
segmentedControl.addTarget(self, action:#selector(segmentedAction), for: .valueChanged)
//UIStepper(计步控件) UIPageControl
let ste = UIStepper()
ste.frame.origin = CGPoint(x: 100, y: 300)
ste.backgroundColor = #colorLiteral(red: 0.8549019694, green: 0.250980407, blue: 0.4784313738, alpha: 1)
ste.minimumValue = 0
ste.maximumValue = 10
ste.autorepeat = true
//设置是否循环和是否连续
ste.isContinuous = true
//判断是否循环,即到最大值后又从最小值开始
ste.wraps = true
ste.tintColor = #colorLiteral(red: 0.1764705926, green: 0.01176470611, blue: 0.5607843399, alpha: 1)
//设置背景图片
ste.setBackgroundImage(UIImage(named:"a.png"), for:.normal)
ste.addTarget(self, action: #selector(steAction), for: .allTouchEvents)
self.view.addSubview(ste)
lable = UILabel(frame: CGRect(x: 50, y: 300, width: 30, height: 30))
lable.backgroundColor = #colorLiteral(red: 0.2588235438, green: 0.7568627596, blue: 0.9686274529, alpha: 1)
self.view.addSubview(lable)
}
//MARK: - steAction关联方法
func steAction(sender:UIStepper) {
print(sender.value)
self.lable.text = String(sender.value)
}
//MARK: - segmentedControl关联方法
func segmentedAction(sender:UISegmentedControl) {
//取出选中分段的下标值
switch sender.selectedSegmentIndex {
case 0:
self.view.backgroundColor = UIColor.red
case 1:
self.view.backgroundColor = UIColor.green
case 2:
self.view.backgroundColor = UIColor.blue
default:
print("出错了")
}
}
//MARK: - slider的关联方法
func sliderAction(sender:UISlider) {
//print(sender.value)
self.view.alpha = CGFloat(sender.value)
}
//MARK: - switch的关联方法
func switchAction(sender:UISwitch){
print(sender.isOn)
if sender.isOn {
print("打开移动蜂窝")
}else{
print("关闭移动蜂窝")
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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