<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>钟表</title>
<style>
canvas{
position: absolute;
left:10;
top:10;
}
</style>
</head>
<body>
<canvas id="dial_canvas"></canvas>
<canvas id="hand_canvas"></canvas>
<script>
var w = 800; //画布宽度
var h = 600; //画布高度
var r = 200; //表的半径
var dial_canvas = document.getElementById("dial_canvas"); //获取表盘canvasdom
var hand_canvas = document.getElementById("hand_canvas"); //获取指针canvasdom
dial_canvas.width = w;
dial_canvas.height = h;
hand_canvas.width = w;
hand_canvas.height = h;
var dial_cxt = dial_canvas.getContext("2d"); //获取表盘绘图环境
var hand_cxt = hand_canvas.getContext("2d"); //获取指针绘图环境
//绘制表盘
dial_cxt.beginPath();
dial_cxt.arc(w/2, h/2, r, 0, Math.PI*2);
dial_cxt.lineWidth = 10;
dial_cxt.strokeStyle = "#000";
dial_cxt.stroke();
//绘制刻度 小时 (大刻度)
drawScale(dial_cxt, w/2, h/2, r, r-20, 12, 10);
//绘制刻度 分钟(小刻度)
drawScale(dial_cxt, w/2, h/2, r, r-10, 60, 2);
//定时绘制指针
function run(){
var date = new Date(); //时间对象
//清空画布
hand_cxt.clearRect(0,0,w,h);
//获取秒
var seconds = date.getSeconds();
drawHand(hand_cxt, w/2, h/2, seconds / 60 * 360, 180, 2, "red");
//分针
var minutes = date.getMinutes() + seconds / 60;
drawHand(hand_cxt, w/2, h/2, minutes / 60 * 360, 150, 5, "#000");
//时针
var hours = date.getHours() % 12 + minutes / 60;
drawHand(hand_cxt, w/2, h/2, hours / 12 * 360, 120, 8, "#000");
setTimeout(run, 1000);
}
run();
/**
* 绘制指针
* @param object cxt 绘图环境
* @param number x 表中心的x坐标
* @param number y 表中心的y坐标
* @param number angle 指针旋转的角度
* @param number length 指针长度
* @param number lineWidth 指针宽度
* @param string strokeStyle 指针颜色
*/
function drawHand(cxt, x, y, angle, length, lineWidth=8, strokeStyle="#000") {
cxt.save(); //保存环境
cxt.beginPath(); //开启路径
cxt.translate(x, y);
cxt.rotate((angle - 90)/180 * Math.PI);
cxt.moveTo(-20, 0);
cxt.lineTo(length, 0);
cxt.lineWidth = lineWidth;
cxt.strokeStyle = strokeStyle;
cxt.stroke();
cxt.restore(); //恢复环境
}
/**
* 绘制刻度
* @param object cxt 绘图环境
* @param number x 圆心x坐标
* @param number y 圆心y坐标
* @param number innerRadius 内圆的半径
* @param number outerRadius 外圆的半径
* @param int number 刻度的个数
* @param number lineWidth 刻度的宽度
* @param string strokeStyle 刻度的颜色
*/
function drawScale(cxt,x,y,innerRadius,outerRadius, number = 12, lineWidth = 10, strokeStyle = "#000"){
var angle = 0;
var angleDiff = 360 / number; //间隔的度数
for (var i = 0; i < number; i ++) {
var x1 = Math.cos(angle / 180 * Math.PI) * outerRadius + w/2;
var y1 = Math.sin(angle / 180 * Math.PI) * outerRadius + h/2;
var x2 = Math.cos(angle / 180 * Math.PI) * innerRadius + w/2;
var y2 = Math.sin(angle / 180 * Math.PI) * innerRadius + h/2;
cxt.beginPath();
cxt.moveTo(x1, y1);
cxt.lineTo(x2, y2);
cxt.lineWidth = lineWidth;
cxt.strokeStyle = strokeStyle
cxt.stroke();
angle += angleDiff;
}
}
</script>
</body>
</html>
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