NPC Changes:
Zombies now randomly pick an animation set upon spawning, allowing for more combinations of clothing and animations.
Zombies will now move at certain speeds based on their animation set, which should eliminate feet sliding and animation blending issues.
NPC spawns have been tweaked. Day and night NPC spawns using varying ratios making the night more dangerous
Day: Higher number of walkers and prey type wild life
Night: Higher number of runners and predator type wild life
NPC改动
僵尸形象刷新将会更加随机,会有更多的服装选择和动作。
僵尸的移动速度将会伴随不同的僵尸模型发生变化,同时修改僵尸脚步移动与实际速度不符的情况。
白天和黑夜的刷新的NPC将会有所区别,夜晚刷新的NPC可能会更具有攻击性也更加危险。
白天:较容易刷新出步行种丧尸和较为温和的野生动物
夜晚:较容易刷新出奔行种丧尸和较为激进的野生动物
Animation Fixedplayer jumping. The player model and physics capsule are now properly alignedwhich allows you to successfully jump on or over objects that you couldn'tbefore, even though it looked like you should be able to (those fences!).Polish to jump standing One Hand animation (made poses match between Start,Middle, End).
修正玩家跳跃动画。现在玩家模型和物理逻辑已经校准了,允许玩家正确的跳过之前那些明明看起来可以很方便跳过去却跳不过去的物体。
Weapons &Armor
Lowered AK-47damage from 32 to 29.
Increased AK-47re-fire delay from 125ms to 160ms.
The amount ofdamage Explosive Tipped Arrows deal to vehicles has been reduced slightly toprevent them from one-shot exploding full Condition vehicles.
Kevlar will nowbreak after 2 gunshots instead of 3.
Motorcyclehelmets now absorb slightly more damage, preventing instantaneous death from asingle shot to the body following a headshot.
武器改动
将AK47的伤害从32调整至29
将AK47的开火延迟从125ms提升至160ms
多枚爆炸箭头同时对载具的造成伤害有所下降,以防止联合射击时直接秒杀满血的载具。
摩托车头盔吸收的伤害将会有所提高,以防止爆头对玩家造成的秒杀效果。
These changesare intended to accomplish a few things:
之所做出这些改动是因为以下这些问题:
Reduce theoverall power of the AK-47, because it was far too strong.
In particular,we felt the AK-47 was too strong at medium-long range versus the AR-15 and toostrong at close range versus the Shotgun. The adjustments to its damage andfire-rate are meant to address that imbalance.
Reduce how oftenone dies with no recourse.
3 AK-47 shotsreducing health to 3% with Severe Bleeding, which didn’t allow time forbandaging. The new AK-47 damage gives enough time to get behind cover and applya bandage or first-aid.
It should nolonger be possible to die in two shots while wearing a motorcycle helmet whenat full health.
Explosive TippedArrows will no longer explode full Condition (or even fairly healthy) vehicles,allowing for a chance to react rather than instant death.
Like the AK-47,we felt Tactical Body Armor was too powerful, so its effectiveness has beenreduced.
整体削弱了AK47,因为目前这把武器表现的过于强劲。
我们发现AK47相对于中远距离的伤害要比AR-15强上很多,在近距离的交火中也比霰弹枪要强大,所以这种调整是为了平衡多种枪支在不同环境下的伤害。
降低流血死亡的概率。
AK-47的射击伤害流血量往往会高达百分之3,玩家几乎没有时间给自己绑绷带。新的AK-47的伤害将会给玩家跟多的时间去寻找掩体包扎伤口。
一个满血带着头盔的人被两枪干掉这种事不大会发生了。
爆炸箭头也不大可能瞬间秒杀那些几乎还是满血的车辆了,玩家可以有一定的反应时间,而不是瞬间就死亡了。
对比AK-47,我们也意识到战术装甲过于强劲,因此我们也略微的降低了他的效果。
Vehicles
Vehicles will nolonger take damage from M47 Gas Grenades.
Vehicles onsteep slopes should behave more realistically when their tires start to slip.Particularly on the ATV, in conditions where it used to get bogged down onhills.
ATV handlingadjustments to the center of mass make it less likely to flip unexpectedly.Certainly still possible to flip, but it should be more stable overall.
Vehicle deathexplosion effect improvements. When a vehicle does blow up the smoke/fire onthe burning chassis looks much better and lasts for longer.
载具
车辆将不会再受到来自M47毒气弹的伤害
车辆在遇到一些坑坑洼洼的地形或者爬坡之类的情况下打滑的表现将会更加切合实际,例如那些全地形车在爬坡时调整车辆重心的过程会更加的稳定,不会动不动就翻车了。
车辆的损毁效果得到了改进,车辆在爆炸冒烟后地盘着火的效果看起来更棒,持续的时间也会更长。
CustomizableReticle
You cancustomize your reticle on the settings page. Select the color and pattern. Whenyou select “Fixed First Person” the reticle will reset to default color andpattern and behavior (White and dot and different reticles per weapon) You canstill change the color and pattern afterwards but in first person each weaponwill retain its reticle pattern. Unselect “Fixed First Person” and all reticlesare the custom one.
自定义十字准心
你现在可以在设置页面自定义你的十字准信,选择他的颜色和样式。当然,在“固定第一人称”模式下,这些都将还原为默认值,取消“固定第一人称模式,所有的设置还会重复生效。
H1Z1在2月17日分割成了just survive模式和king of kill,很大可能是因为黎明公司越发觉得大逃杀的活跃量远远高于生存服了吧。
反正我也不玩大逃杀。
jin
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