import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
text = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(text, True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()
spriteList = pygame.sprite.Group()
spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
spriteList.add(zombie)
sunList = pygame.sprite.Group()
#定义生成太阳的事件
GENERATORSUNEVNET = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATORSUNEVNET, 2000)
index = 0
clock = pygame.time.Clock()
while True:
if index > 100:
index = 0
clock.tick(20)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATORSUNEVNET:
sun = Sun(sunFlower.rect)
sunList.add(sun)
# print(suns.__len__())
if event.type == pygame.MOUSEBUTTONDOWN:
pressed_array = pygame.mouse.get_pressed()
print(pressed_array)
if pressed_array[0]:
pos = pygame.mouse.get_pos()
print(pos)
for sun in sunList:
if sun.rect.collidepoint(pos):
sunList.remove(sun)
text = str(int(text) + 50)
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(text, True, (0, 0, 0))
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
if index % 30 == 0:
bul = Bullet(peashooter.rect, size)
spriteList.add(bul)
spriteList.update(index)
spriteList.draw(screen)
sunList.update(index)
sunList.draw(screen)
index += 1
pygame.display.update()
image.png
太阳花收集动画
import pygame
import random
class Sun(pygame.sprite.Sprite):
def __init__(self, rect):
super(Sun, self).__init__()
self.image = pygame.image.load('material/images/Sun_1.png').convert_alpha()
self.images = [pygame.image.load('material/images/Sun_{}.png'.format(i)).convert_alpha() for i in
range(1, 18)]
self.rect = self.images[0].get_rect()
offsetTop = random.randint(-50, 50)
offsetLeft = random.randint(-50, 50)
self.rect.top = rect.top + offsetTop
self.rect.left = rect.left + offsetLeft
self.is_click = False
self.times = 4
# 更新精灵的位置
def update(self, *args):
self.image = self.images[args[0] % len(self.images)]
if self.is_click:
self.rect.left -= (self.rect.left - 250) / self.times
self.rect.top -= (self.rect.top - 30) / self.times
print(self.rect.left)
if self.rect.left <= 250 and self.rect.top <= 30:
self.kill()
import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
score = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(score, True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
zombie = Zombie()
spriteList = pygame.sprite.Group()
spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
spriteList.add(zombie)
sunList = pygame.sprite.Group()
index = 0
clock = pygame.time.Clock()
GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)
while True:
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATOR_SUN_EVENT:
sun = Sun(sunFlower.rect)
sunList.add(sun)
if event.type == MOUSEBUTTONDOWN:
mouse_pressed = pygame.mouse.get_pressed()
# 判断是否按下的事鼠标左键
if mouse_pressed[0]:
pos = pygame.mouse.get_pos()
for sun in sunList:
if sun.rect.collidepoint(pos):
# sunList.remove(sun)
sun.is_click = True
score = int(score) + 50
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(str(score), True, (0, 0, 0))
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
if index % 10 == 0:
bullet = Bullet(peashooter.rect, size)
spriteList.add(bullet)
spriteList.update(index)
spriteList.draw(screen)
sunList.update(index)
sunList.draw(screen)
index += 1
pygame.display.update()
太阳花奔向目标的同时,变小
import pygame
import random
class Sun(pygame.sprite.Sprite):
def __init__(self, rect):
super(Sun, self).__init__()
self.image = pygame.image.load('material/images/Sun_1.png').convert_alpha()
self.images = [pygame.image.load('material/images/Sun_{}.png'.format(i)).convert_alpha() for i in
range(1, 18)]
self.rect = self.images[0].get_rect()
offsetTop = random.randint(-50, 50)
offsetLeft = random.randint(-50, 50)
self.rect.top = rect.top + offsetTop
self.rect.left = rect.left + offsetLeft
self.is_click = False
self.times = 5
self.scale = 10
# 更新精灵的位置
def update(self, *args):
self.image = self.images[args[0] % len(self.images)]
if self.is_click:
self.rect.left -= (self.rect.left - 250) / self.times
self.rect.top -= (self.rect.top - 30) / self.times
self.image = pygame.transform.smoothscale(self.image, (self.rect.width // self.times * self.scale, self.rect.height // self.times * self.scale))
if self.scale > 1:
self.scale -= 1
print(self.rect.left)
if self.rect.left <= 250 and self.rect.top <= 30:
self.kill()
僵尸头顶显示文字
import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
for font in pygame.font.get_fonts():
print(font)
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SunBack.png').convert_alpha()
score = '1000'
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(score, True, (0, 0, 0))
peashooter = Peashooter()
sunFlower = SunFlower()
wallNut = WallNut()
# zombie = Zombie()
spriteList = pygame.sprite.Group()
spriteList.add(peashooter)
spriteList.add(sunFlower)
spriteList.add(wallNut)
# spriteList.add(zombie)
sunList = pygame.sprite.Group()
zombieList = pygame.sprite.Group()
index = 0
clock = pygame.time.Clock()
GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 2000)
GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
while True:
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATOR_SUN_EVENT:
sun = Sun(sunFlower.rect)
sunList.add(sun)
if event.type == GENERATOR_ZOMBIE_EVENT:
zombie = Zombie()
zombieList.add(zombie)
if event.type == MOUSEBUTTONDOWN:
mouse_pressed = pygame.mouse.get_pressed()
# 判断是否按下的事鼠标左键
if mouse_pressed[0]:
pos = pygame.mouse.get_pos()
for sun in sunList:
if sun.rect.collidepoint(pos):
# sunList.remove(sun)
sun.is_click = True
score = int(score) + 50
myfont = pygame.font.SysFont('arial', 30)
txtImg = myfont.render(str(score), True, (0, 0, 0))
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 30))
screen.blit(txtImg, (300, 33))
if index % 10 == 0:
bullet = Bullet(peashooter.rect, size)
spriteList.add(bullet)
spriteList.update(index)
spriteList.draw(screen)
sunList.update(index)
sunList.draw(screen)
zombieList.update(index)
zombieList.draw(screen)
for zombie in zombieList:
headStr = '刘无敌'
yourfont = pygame.font.SysFont('simsunnsimsun', 30)
headpic = yourfont.render(headStr, True, (0, 0, 0))
screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
index += 1
pygame.display.update()
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