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Swift 跑马灯(可放在轮播上的跑马灯,每次“自动/手动”切换

Swift 跑马灯(可放在轮播上的跑马灯,每次“自动/手动”切换

作者: 心猿意码_ | 来源:发表于2022-11-21 16:51 被阅读0次
    话不多说,直接上代码
    • 文字内容超出文本跑动
    • 文字内容未超出文本不跑动
    import UIKit
    
    class MarqueeText: UIView {
        public var text: String? {
            willSet {
                nameLabel?.text = newValue
                setNeedsLayout()
            }
        }
    
        public var textColor: UIColor = UIColor(hex: 0xffffff) {
            willSet {
                nameLabel?.textColor = newValue
            }
        }
    
        public var textFont: UIFont = .systemFont(ofSize: 13, weight: .medium) {
            willSet {
                nameLabel?.font = newValue
            }
        }
    
        private weak var displayLink: CADisplayLink?
        
        var duration: TimeInterval = 0
        
        // 滚动复位
        var isZero : Bool?{
            didSet{
                if isZero == true {
                    duration = 0
                    scrollView?.setContentOffset(CGPoint(x: 0, y: 0), animated: false)
                }
            }
        }
    
        /// 是否向左滚动标记
        private var isLeft: Bool = true
    
        /// 是否需要滚动标记
        private var isCanRun: Bool = true
    
        private weak var nameLabel: UILabel?
        private weak var scrollView: UIScrollView?
        private weak var leftGlassLayer: CAGradientLayer?
        private weak var rightGlassLayer: CAGradientLayer?
    
        override init(frame: CGRect) {
            super.init(frame: frame)
            backgroundColor = UIColor.clear
            initSubviews()
        }
    
        required init?(coder aDecoder: NSCoder) {
            fatalError("init(coder:) has not been implemented")
        }
    
        override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
            displayLink?.isPaused = true
        }
    
        override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
            if isCanRun {
                displayLink?.isPaused = false
            }
        }
    
        override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
            if isCanRun {
                displayLink?.isPaused = false
            }
        }
    
        deinit {
            self.displayLink?.invalidate()
            self.displayLink = nil
        }
    
        override func layoutSubviews() {
            super.layoutSubviews()
            let textSize = self.textSize(text: nameLabel?.text ?? "", font: UIFont.systemFont(ofSize: 13, weight: .medium), height: 18)
            let margin: CGFloat = 0
            let textWith = textSize.width + margin * 2
            scrollView?.frame = bounds
            scrollView?.backgroundColor = UIColor.clear
            scrollView?.contentSize = CGSize(width: 0, height: textWith)
            nameLabel?.frame = CGRect(x: 0, y: 0, width: textWith, height: textSize.height)
            nameLabel?.centerY = self.centerY
            duration = 0
            nameLabel?.backgroundColor = UIColor.clear
            isCanRun = textWith > width
            displayLink?.isPaused = width >= textWith
    
            leftGlassLayer?.isHidden = width >= textWith
            rightGlassLayer?.isHidden = width >= textWith
            leftGlassLayer?.frame = CGRect(x: 0, y: 0, width: 25, height: height)
            rightGlassLayer?.frame = CGRect(x: width - 25, y: 0, width: 25, height: height)
        }
        
        func textSize(text: String,  font: UIFont, height: CGFloat) -> CGSize {
            return text.boundingRect(with:CGSize(width:CGFloat(MAXFLOAT), height: height), options: .usesLineFragmentOrigin, attributes: [.font:font], context:nil).size
        }
    
        private func initSubviews() {
            let scrollView = UIScrollView()
            scrollView.isUserInteractionEnabled = false
            scrollView.showsVerticalScrollIndicator = false
            scrollView.showsHorizontalScrollIndicator = false
            addSubview(scrollView)
            self.scrollView = scrollView
    
            let nameLabel = UILabel()
            nameLabel.textAlignment = .center
            nameLabel.font = textFont
            nameLabel.textColor = textColor
            scrollView.addSubview(nameLabel)
            self.nameLabel = nameLabel
    
            let displayLink = CADisplayLink(target: self, selector: #selector(timerEvent))
            displayLink.add(to: RunLoop.current, forMode: RunLoop.Mode.common)
            displayLink.isPaused = true
            self.displayLink = displayLink
    
            let leftGlassLayer = CAGradientLayer()
            leftGlassLayer.startPoint = .zero
            leftGlassLayer.endPoint = CGPoint(x: 1, y: 0)
    //        leftGlassLayer.colors = [UIColor.colorWithHexString(color: "6DD781").cgColor, UIColor.colorWithHexString(color: "6DD781", alpha: 0).cgColor]
            leftGlassLayer.colors = [UIColor.clear.cgColor]
            layer.addSublayer(leftGlassLayer)
            self.leftGlassLayer = leftGlassLayer
    
            let rightGlassLayer = CAGradientLayer()
            rightGlassLayer.startPoint = .zero
            rightGlassLayer.endPoint = CGPoint(x: 1, y: 0)
    //        rightGlassLayer.colors = [UIColor.colorWithHexString(color: "6DD781", alpha: 0).cgColor, UIColor.colorWithHexString(color: "6DD781").cgColor]
            rightGlassLayer.colors = [UIColor.clear.cgColor]
            layer.addSublayer(rightGlassLayer)
            self.rightGlassLayer = rightGlassLayer
        }
    
        var i = 0
        @objc private func timerEvent() {
            if duration == 0 {
                if i == 0 {
                    DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { [self] in
                        abcd()
                        i = 0
                    }
                    i = 1
                }
    
            } else {
                abcd()
            }
        }
    
        /// 定时器事件
        func abcd() {
            let maxWith = (nameLabel?.width ?? 0) - width + 40
            let scale: TimeInterval = 1.5
            if duration < 0 {
                isLeft = false
                duration += scale
            } else if duration >= 0 && duration <= TimeInterval(maxWith) {
                if isLeft {
                    duration -= scale
                } else {
                    duration += scale
                }
            } else {
                isLeft = true
                duration = 0
            }
    
            scrollView?.setContentOffset(CGPoint(x: duration, y: 0), animated: false)
        }
    }
    
    
    
    • 使用
    var titleLabel = MarqueeText()
    
    titleLabel.text = "跑马灯,跑起来"
    
    
    // 如果是在上下翻转的轮播上添加横向的跑马灯,在轮播切换的方法里面添加:  
    titleLabel.isZero = true
    

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