Thrift提供了多种服务器实现。
它们各有特点,适应不同的需求环境。下面我将结合网络资源和自己的理解来梳理一下Thrift各种java server的特点和使用姿势。
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TSimpleServer
while (!stopped_) {
TTransport client = null;
TProcessor processor = null;
TTransport inputTransport = null;
TTransport outputTransport = null;
TProtocol inputProtocol = null;
TProtocol outputProtocol = null;
ServerContext connectionContext = null;
try {
client = serverTransport_.accept();
if (client != null) {
processor = processorFactory_.getProcessor(client);
inputTransport = inputTransportFactory_.getTransport(client);
outputTransport = outputTransportFactory_.getTransport(client);
inputProtocol = inputProtocolFactory_.getProtocol(inputTransport);
outputProtocol = outputProtocolFactory_.getProtocol(outputTransport);
if (eventHandler_ != null) {
connectionContext = eventHandler_.createContext(inputProtocol, outputProtocol);
}
while (true) {
if (eventHandler_ != null) {
eventHandler_.processContext(connectionContext, inputTransport, outputTransport);
}
if(!processor.process(inputProtocol, outputProtocol)) {
break;
}
}
}
}
}
TSimplerServer在while循环中每次接受一个连接,处理连接请求,直到客户端关闭了连接,它才会去接受一个新的连接。由于它只在一个单独的线程中以阻塞I/O的方式完成这些工作,所以它只能服务一个客户端连接,其他所有客户端在被服务器端接受之前都只能等待。其使用方法如下:
public static void sample() throws Exception {
ServerSocket socket = new ServerSocket(8912);
TServerSocket serverTransport = new TServerSocket(socket); // HelloServiceImpl 为自己实现的Thrift服务接口的具体实现
TServer server = new TSimpleServer(new TServer.Args(serverTransport).processor(processor));
System.out.println("Server start...");
server.serve();
}
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TNonblockingServer
public void run() {
try {
if (eventHandler_ != null) {
eventHandler_.preServe();
}
while (!stopped_) {
select();
processInterestChanges();
}
for (SelectionKey selectionKey : selector.keys()) {
cleanupSelectionKey(selectionKey);
}
} catch (Throwable t) {
LOGGER.error("run() exiting due to uncaught error", t);
} finally {
try {
selector.close();
} catch (IOException e) {
LOGGER.error("Got an IOException while closing selector!", e);
}
stopped_ = true;
}
}
private void select() {
try {
// wait for io events.
selector.select();
// process the io events we received
Iterator<SelectionKey> selectedKeys = selector.selectedKeys().iterator();
while (!stopped_ && selectedKeys.hasNext()) {
SelectionKey key = selectedKeys.next();
selectedKeys.remove();
// skip if not valid
if (!key.isValid()) {
cleanupSelectionKey(key);
continue;
}
// if the key is marked Accept, then it has to be the server
// transport.
if (key.isAcceptable()) {
handleAccept();
} else if (key.isReadable()) {
// deal with reads
handleRead(key);
} else if (key.isWritable()) {
// deal with writes
handleWrite(key);
} else {
LOGGER.warn("Unexpected state in select! " + key.interestOps());
}
}
} catch (IOException e) {
LOGGER.warn("Got an IOException while selecting!", e);
}
}
TNonblockingServer 使用非阻塞的 I/O 解决了TSimpleServer一个客户端阻塞其他所有客户端的问题。它使用了java.nio.channels.Selector,通过调用select(),它使得你阻塞在多个连接上,而不是阻塞在单一的连接上。当一或多个连接准备好被接受/读/写时,select()调用便会返回。TNonblockingServer处理这些连接的时候,要么接受它,要么从它那读数据,要么把数据写到它那里,然后再次调用select()来等待下一个可用的连接。通用这种方式,server可同时服务多个客户端,而不会出现一个客户端把其他客户端全部“饿死”的情况。
使用方法:
public static void nonBlock() throws TTransportException {
TNonblockingServerSocket serverSocket = new TNonblockingServerSocket(8912);
Hello.Processor processor = new Hello.Processor(new HelloServiceImpl());
TNonblockingServer.Args args = new TNonblockingServer.Args(serverSocket);
args.transportFactory(new TFramedTransport.Factory());
args.protocolFactory(new TCompactProtocol.Factory());
args.processor(processor);
TNonblockingServer server = new TNonblockingServer(args);
server.serve();
}
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ThreadedSelectorServer
ThreadedSelectorServer允许你用多个线程来处理网络 I/O。它维护了两个线程池,一个用来处理网络 I/O,另一个用来进行请求的处理。使用方法:
public static void threadSelector() throws TTransportException, IOException {
TNonblockingServerSocket serverSocket = new TNonblockingServerSocket(8912);
Hello.Processor processor = new Hello.Processor(new HelloServiceImpl());
TThreadedSelectorServer.Args args = new TThreadedSelectorServer.Args(serverSocket);
args.transportFactory(new TFramedTransport.Factory());
args.protocolFactory(new TBinaryProtocol.Factory());
args.selectorThreads(10);
args.acceptQueueSizePerThread(10);
args.processor(processor);
TThreadedSelectorServer server = new TThreadedSelectorServer(args);
server.serve();
}
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TThreadPoolServer
TThreadPoolServer有一个专用的线程用来接受连接旦接受了一个连接,它就会被放入ThreadPoolExecutor中的一个 worker 线程里处理。worker 线程被绑定到特定的客户端连接上,直到它关闭。一旦连接关闭,该worker线程就又回到了线程池中。你可以配置线程池的最小、最大线程数,默认值分别是5(最小)和Integer.MAX_VALUE(最大)。使用方法:
public static void threadPool() throws Exception {
TNonblockingServerSocket serverSocket = new TNonblockingServerSocket(8912);
Hello.Processor processor = new Hello.Processor(new HelloServiceImpl());
TThreadPoolServer.Args args = new TThreadPoolServer.Args(serverSocket);
args.transportFactory(new TFramedTransport.Factory());
args.protocolFactory(new TBinaryProtocol.Factory());
args.processor(processor);
args.maxWorkerThreads(10);
TThreadPoolServer server = new TThreadPoolServer(args);
server.serve();
}
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