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Circlelayout 模拟一个时钟

Circlelayout 模拟一个时钟

作者: MrKan | 来源:发表于2017-03-06 14:45 被阅读0次

    ##UICollectionViewLayout写一个Layout继承自UICollectionViewLayout,实现以下方法://返回cell的Layout属性- (nullable UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath;//返回SupplementaryView的Layout属性(HeaderView、FooterView)- (nullable UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)elementKind atIndexPath:(NSIndexPath *)indexPath;//返回DecorationView的Layout属性- (nullable UICollectionViewLayoutAttributes *)layoutAttributesForDecorationViewOfKind:(NSString*)elementKind atIndexPath:(NSIndexPath *)indexPath;实现prepareLayout方法,完成布局。在prepareLayout方法中调用[super prepareLayout];-(void)prepareLayout{    [super prepareLayout];    [self.attrsArr removeAllObjects];    //注册Decoration class    [self registerClass:[DecorationView class] forDecorationViewOfKind:@"DecorationView"];//注册Decoration View    }    layoutAttributesForElementsInRect方法中添加需要布局的所有Elements的Attributes    -(NSArray*)layoutAttributesForElementsInRect:(CGRect)rect{    NSInteger  count=[self.collectionView numberOfItemsInSection:0];    //添加DecorationView的LayoutAttributes    [self.attrsArr addObject:[self layoutAttributesForDecorationViewOfKind:@"DecorationView" atIndexPath:[NSIndexPath indexPathForItem:0 inSection:0]]];    for (int i=0; i, <#CGFloat ty#>):只能变化一次,因为这种方式的变化始终是以最原始的状态值进行变化的,所以只能变化一次

    UIButton *head = (UIButton *) [self.view viewWithTag:10];

    head.transform = CGAffineTransformMakeTranslation(0,-10);

    (2)CGAffineTransformTranslate(CGAffineTransform t, <#CGFloat tx#>, <#CGFloat ty#>):能够多次变化,每次变化都是以上一次的状态(CGAffineTransform t)进行的变化,所以可以多次变化

    head.transform = CGAffineTransformTranslate(head.transform, 0, -10);

    (3) CGAffineTransformIdentity:清空所有的设置的transform(一般和动画配合使用,只能使用于transfofrm设置的画面)

    UIButton *head = (UIButton *) [self.view viewWithTag:10];

    head.transform = CGAffineTransformIdentity;

    (4)CGAffineTransformMakeScale( CGFloat  sx,  CGFloat  sy) (缩放:设置缩放比例)仅通过设置缩放比例就可实现视图扑面而来和缩进频幕的效果。

    UIButton *head = [self.view viewWithTag:10];

    head.transform = CGAffineTransformScale(head.transform,1.5,1.5);

    (5) CGAffineTransformMakeRotation( CGFloat  angle) (旋转:设置旋转角度)

    UIButton *head =  [self.view viewWithTag:10];

    head.transform = CGAffineTransformMakeRotation(M_PI_2);

    ###实现UIView绕固定点旋转

    定义方法:

    CGAffineTransform  GetCGAffineTransformRotateAroundPoint(UIView *view,float centerX, float centerY ,float x ,float y ,float angle){

    //centerX ,centerY 为当前View的中心点

    x = x - centerX;

    y = y - centerY;

    CGAffineTransform  trans = CGAffineTransformTranslate(view.transform,x, y);

    trans = CGAffineTransformRotate(trans,angle);

    trans = CGAffineTransformTranslate(trans,-x, -y);

    return trans;

    }

    使用如下:

    float centerSecondX = self.secondHand.bounds.size.width/2;

    float centerSecondY = self.secondHand.bounds.size.height/2;

    float xSecond = self.secondHand.bounds.size.width/2;

    float ySecond = self.secondHand.bounds.size.height;

    CGAffineTransform transSecond = GetCGAffineTransformRotateAroundPoint(self.secondHand,centerSecondX,centerSecondY ,xSecond,ySecond,1*second/30.0*M_PI);

    self.secondHand.transform = transSecond;

    效果:

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