- 按键的单击与双击与长按短按实现方式相近,以下代码仅供参考,写得不是很好
- 适用于蓝桥杯开发板
- 程序扩展性不强,更重要的是思路
io.h
#ifndef _IO_H
#define _IO_H
#include "stm32f10x.h"
#define SingleClick 1
#define DoubleClick 2
#define KEY_B1 1
#define KEY_B2 2
#define KEY_B3 3
#define KEY_B4 4
#define TimeInterval 300 //判断双击与单击时间
#define keyState1 1
#define keyState2 2
#define keyState3 3
#define keyState4 4
//enum ss{keyState1,keyState2,keyState3,keyState4}keyState;
#define KEY0 GPIO_ReadInputDataBit(GPIOA,GPIO_Pin_0)
#define KEY1 GPIO_ReadInputDataBit(GPIOA,GPIO_Pin_8)
#define KEY2 GPIO_ReadInputDataBit(GPIOB,GPIO_Pin_1)
#define KEY3 GPIO_ReadInputDataBit(GPIOB,GPIO_Pin_2)
enum k{key0,key1,key2,key3};
extern void Delay_Ms(u32 nTime);
void RCC_Init(void);
void IO_Init(void);
void LED_Control(u16 nled , u8 flag);
u8 KEY_Scan(void);
void Key_Double(void);
#endif
io.c
u8 KEY_Scan(void)//按键扫描函数,查找键值
{
static u8 flag = 1;
if(flag&&(KEY0==0||KEY1==0||KEY2==0||KEY3==0))
{
Delay_Ms(10);
flag = 0;
if(KEY0==0)return key0;
else if(KEY1==0)return key1;
else if(KEY2==0)return key2;
else if(KEY3==0)return key3;
}
else if(KEY0==1&&KEY1==1&&KEY2==1&&KEY3==1)flag = 1;
return 0xff;
}
//单击双击
/*
1、两次间隔10ms - 300ms以内是双击, 按下第一次开始计时
2、300ms 之后没有按下第二次就是单击
3、思路与我按键单击双击的思维在方向上不太一样,这里是直接状态中判断按键
*/
void Key_Double(void)
{
static u8 key_value = 0xff;
// static u16 keynum1 = 0,keynum2 = 0;
static u8 key = 0; //记录第一次按键是谁按下
switch(keyState)//keyState见宏定义,是按键第一次按下
{
case keyState1: key_value = KEY_Scan();
if(key_value != 0xff){
// keynum1 = keyTime;
flag_1 = 1;
keyState = keyState2;
if(key_value==key0)key = 1;
else if(key_value==key1)key = 2;
else if(key_value==key2)key = 3;
else if(key_value==key3)key = 4;
}
else
{
flag_1 = 0;
keyState = keyState1;
}
break;
case keyState2: key_value = KEY_Scan();
if(keyTime<300)
{
switch(key)
{
case 1:if(key_value==key0){
keyDouble = KEY_B1;flag_1 = 0;
keyTime = 0;
keyState = keyState1;
} break;
case 2:if(key_value==key1){
keyDouble = KEY_B2;flag_1 = 0;
keyTime = 0;
keyState = keyState1;
} break;
case 3:if(key_value==key2){
keyDouble = KEY_B3;flag_1 = 0;
keyTime = 0;
keyState = keyState1;
}
break;
case 4:if(key_value==key3){
keyDouble = KEY_B4;flag_1 = 0;
keyTime = 0;
keyState = keyState1;
}
break;
}
}
else
{
switch(key)
{
case 1:keySingle = KEY_B1; break;
case 2:keySingle = KEY_B2; break;
case 3:keySingle = KEY_B3; break;
case 4:keySingle = KEY_B4; break;
}
flag_1 = 0;
keyTime = 0;
keyState = keyState1;
key = 0;
}
break;
case keyState3:
break;
case keyState4:
break;
default: break;
}
}
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