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网络图片加载--WWW类

网络图片加载--WWW类

作者: 带着面包去流浪 | 来源:发表于2017-12-06 14:56 被阅读0次

//www

// 功能:

// 挂载对象:

//注意:

using UnityEngine;

using System.Collections;

using UnityEngine.UI;

using UnityEditor;

using System.IO;

public class DownloadimageScript : MonoBehaviour

{

// 显示下载好的图片

public Image m_image;

//const 防止下面修改

private const string m_image_URL = "http://www.33lc.com/article/UploadPic/2012-9/201291314425876155.jpg";

private string m_imagePath;

void Start ()

{

// 如果这张图片存在 直接去本地拿 如果不存在就去下载 下载完后保存到本地 这样下次就能直接用

m_imagePath = Application.dataPath + "/Resources/NetPicture.jpg";

// 开启协程去本地拿图片

StartCoroutine (LoadPictureFromLocal ());

}

//优先加载本地资源 读取较快 没有的话在去网上下载

IEnumerator LoadPictureFromLocal ()

{

if (File.Exists (m_imagePath)) {

Debug.Log ("图片已经存在");

// 直接加载本地图片资源

Texture2D texture = (Texture2D)Resources.Load ("NetPicture", typeof(Texture2D));

// 创建sprite

Sprite m_sprte = Sprite.Create (texture, new Rect (0, 0, texture.width, texture.height), new Vector2 (0.5f, 0.5f));

m_image.sprite = m_sprte;

} else {

Debug.Log ("图片文件开始下载");

StartCoroutine (PictureDownloding (m_image_URL));

}

yield return new WaitForSeconds (2f);

AssetDatabase.Refresh ();// 需要引用unityEditor  来解决Project 不显示下载好的图片

//使用协程来解决本地没有图片时下载完后game不显示图片

if (m_image.sprite != null) {

StopCoroutine (LoadPictureFromLocal ());

} else {

StartCoroutine (LoadPictureFromLocal ());

}

}

//根据URL下载图片并加载

IEnumerator PictureDownloding (string url)

{

// 方式1

WWW www = new WWW (url);

while (www.isDone == false) {

print ("下载图片中" + www.progress);

yield return null;

}

yield return www;

if (www.texture != null && string.IsNullOrEmpty (www.error)) {

print ("正在写入本地图片");

byte[] pngData = www.texture.EncodeToPNG ();

File.WriteAllBytes (m_imagePath, pngData);

}

}

}

//UnityWebRequest

using System.Collections;

using System.Collections.Generic;

using System.IO;

using UnityEngine;

using UnityEngine.Networking;

using UnityEngine.UI;

public class SendMessageToFlask : MonoBehaviour {

    public Texture2D texture;

    public RawImage rawImage;

void Start () {

        //StartCoroutine(Get());

        StartCoroutine(ImagePost());

    }

    IEnumerator Get()

    {

      // string url = "http://192.168.6.2:5656/info/?name=zhang&age=18";

        string url = "http://8.129.176.192:5656/";

        UnityWebRequest webRequest = UnityWebRequest.Get(url);

        yield return webRequest.Send();

        if (webRequest.isError)

            Debug.Log(webRequest.error);

        else

        {

            Debug.Log(webRequest.downloadHandler.text);

        }

    }

    IEnumerator ImagePost()

    {

        string url = "http://192.168.6.2:5656/receive_image_bytes/";

        //string url = "http://39.108.165.190:5000/receive_image_bytes/";

        yield return new WaitForEndOfFrame();

        WWWForm form = new WWWForm();

        byte[] imagebytes = texture.EncodeToJPG(50);//转化为jpg图,可以压缩20倍左右

        //form.AddBinaryData("file", imagebytes,  + ",file:" + fileName, "image/png");

        //添加文件(输入对象的名字、二进制数组、文件对象类型)

        form.AddField("project", "flask01"); 

        form.AddField("img_name", "flask01.jpg");

        form.AddBinaryData("file", imagebytes,"image/jpg");

        UnityWebRequest webRequest = UnityWebRequest.Post(url, form);

        yield return webRequest.Send();

        if (webRequest.isError)

            Debug.Log(webRequest.error);

        else

        {

            Debug.Log(webRequest.downloadHandler.text);

            StartCoroutine(LoadImageFromFlask(webRequest.downloadHandler.text));

            //StartCoroutine(PictureDownloding(webRequest.downloadHandler.text));

        }

    }

    /// <summary>

    /// -----UnityWebRequest-----

    /// 请求网络图片 根据URL下载图片

    /// </summary>

    /// <param name="url"></param>

    /// <returns></returns>

    IEnumerator LoadImageFromFlask(string url) {

        yield return new WaitForEndOfFrame();

        UnityWebRequest webRequest = new UnityWebRequest(url);

        DownloadHandlerTexture downloadTexture = new DownloadHandlerTexture(true);

        webRequest.downloadHandler = downloadTexture;

        yield return webRequest.Send();

        //int width = 300;

        //int high = 300;

        //Texture2D texture = new Texture2D(width, high);

        if (!(webRequest.isError))

        {

            //texture = downloadTexture.texture;

            rawImage.texture= downloadTexture.texture;

        }

    }

    /// <summary>

    /// -----WWW------

    /// 请求网络图片 根据URL下载图片

    /// </summary>

    /// <param name="url"></param>

    /// <returns></returns>

    IEnumerator PictureDownloding(string url)

    {

        WWW www = new WWW(url);

        while (www.isDone == false)

        {

            print("下载图片中" + www.progress);

            yield return null;

        }

yield return www;

        if (www.texture != null && string.IsNullOrEmpty(www.error))

        {

            string myjson = www.text;

            print("正在写入本地图片");

            byte[] pngData = www.texture.EncodeToPNG();

          string m_imagePath = Application.dataPath + "/Resources/NetPicture.jpg";

            File.WriteAllBytes(m_imagePath, pngData);

        }

    }

    IEnumerator Post()

    {

        WWWForm form = new WWWForm();

        //键值对

        form.AddField("key", "value");

        form.AddField("name", "mafanwei");

        form.AddField("blog", "qwe25878");

        UnityWebRequest webRequest = UnityWebRequest.Post("http://www.baidu.com", form);

        yield return webRequest.Send();

        if (webRequest.isError)

            Debug.Log(webRequest.error);

        else

        {

            Debug.Log(webRequest.downloadHandler.text);

        }

    }

}

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