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ffplay学习笔记

ffplay学习笔记

作者: WSGNSLog | 来源:发表于2016-10-20 09:40 被阅读108次

    ffplay.h

    //关键结构体
    //存储视频包的队列结构
    typedef struct PacketQueue {
    AVPacketList *first_pkt, *last_pkt;
    int nb_packets; 
    int size;
    SDL_mutex *mutex;
    SDL_cond *cond;
    } PacketQueue;
    
    //一个视频渲染单元
    typedef struct VideoPicture {
      SDL_Overlay *bmp;
    int width, height; /* source height & width */
    int allocated;
    double pts;
    } VideoPicture;
    
    //当前视频文件的相关上下文内容
    typedef struct VideoState {
    
    AVFormatContext *pFormatCtx;
    int             videoStream, audioStream;
    
    double          audio_clock;
    AVStream        *audio_st;
    PacketQueue     audioq;
    AVFrame         audio_frame;
    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
    unsigned int    audio_buf_size;
    unsigned int    audio_buf_index;
    AVPacket        audio_pkt;
    uint8_t         *audio_pkt_data;
    int             audio_pkt_size;
    int             audio_hw_buf_size;  
    double          frame_timer;
    double          frame_last_pts;
    double          frame_last_delay;
    double          video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
    AVStream        *video_st;
    PacketQueue     videoq;
    
    VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
    int             pictq_size, pictq_rindex, pictq_windex;
    SDL_mutex       *pictq_mutex;
    SDL_cond        *pictq_cond;
    
    SDL_Thread      *parse_tid;
    SDL_Thread      *video_tid;
    
    char            filename[1024];
    int             quit;
    
    AVIOContext     *io_context;
    struct SwsContext *sws_ctx;
    } VideoState;
    
    //关键函数
    //获得当前音频的播放时钟(当前最后一次的播放pts)
    double get_audio_clock(VideoState *is)
    
    //音频解码方法
    int audio_decode_frame(VideoState *is, double *pts_ptr)
    
    //视频帧播放刷新函数
    //计算当前播放的时间位置是否同步
    void video_refresh_timer(void *userdata)
    
    //获得当前视频播放的时间位置
    double synchronize_video(VideoState *is, AVFrame *src_frame, double pts)
    
    //视频播放线程
    int video_thread(void *arg)
    
    //音频播放线程
    int audio_thread(void *arg)
    
    //音视频流打开
    int stream_component_open(VideoState *is, int stream_index)
    

    // tutorial05.c
    #include <libavcodec/avcodec.h>
    #include <libavformat/avformat.h>
    #include <libavformat/avio.h>
    #include <libswscale/swscale.h>
    #include <libavutil/avstring.h>
    #include <libavutil/time.h>

    #include <SDL.h>
    #include <SDL_thread.h>
    
    #ifdef __MINGW32__
    #undef main /* Prevents SDL from overriding main() */
    #endif
    
    #include <stdio.h>
    #include <math.h>
    
    #define SDL_AUDIO_BUFFER_SIZE 1024
    #define MAX_AUDIO_FRAME_SIZE 192000
    
    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
    
    #define AV_SYNC_THRESHOLD 0.01
    #define AV_NOSYNC_THRESHOLD 10.0
    
    #define FF_ALLOC_EVENT   (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    #define FF_QUIT_EVENT (SDL_USEREVENT + 2)
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    
    typedef struct PacketQueue {
    AVPacketList *first_pkt, *last_pkt;
      int nb_packets;
    int size;
    SDL_mutex *mutex;
    SDL_cond *cond;
    } PacketQueue;
    
    
      typedef struct VideoPicture {
    SDL_Overlay *bmp;
    int width, height; /* source height & width */
    int allocated;
      double pts;
    } VideoPicture;
    
    typedef struct VideoState {
    
      AVFormatContext *pFormatCtx;
    int             videoStream, audioStream;
    
    double          audio_clock;
      AVStream        *audio_st;
      PacketQueue     audioq;
    AVFrame         audio_frame;
    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
    unsigned int    audio_buf_size;
    unsigned int    audio_buf_index;
    AVPacket        audio_pkt;
    uint8_t         *audio_pkt_data;
    int             audio_pkt_size;
    int             audio_hw_buf_size;  
    double          frame_timer;
    double          frame_last_pts;
    double          frame_last_delay;
    double          video_clock; ///<pts of last decoded frame / predicted     pts of next decoded frame
    AVStream        *video_st;
    PacketQueue     videoq;
    
    VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
    int             pictq_size, pictq_rindex, pictq_windex;
      SDL_mutex       *pictq_mutex;
    SDL_cond        *pictq_cond;
    
    SDL_Thread      *parse_tid;
    SDL_Thread      *video_tid;
    
    char            filename[1024];
    int             quit;
    
      AVIOContext     *io_context;
    struct SwsContext *sws_ctx;
    } VideoState;
    
    SDL_Surface     *screen;
    
    /* Since we only have one decoding thread, the Big Struct
     can be global in case we need it. */
    VideoState *global_video_state;
    
    void packet_queue_init(PacketQueue *q) {
    memset(q, 0, sizeof(PacketQueue));
    q->mutex = SDL_CreateMutex();
      q->cond = SDL_CreateCond();
    }
    int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
    
    AVPacketList *pkt1;
    if(av_dup_packet(pkt) < 0) {
    return -1;
    }
    pkt1 = av_malloc(sizeof(AVPacketList));
    if (!pkt1)
    return -1;
    pkt1->pkt = *pkt;
    pkt1->next = NULL;
    
    SDL_LockMutex(q->mutex);
    
    if (!q->last_pkt)
    q->first_pkt = pkt1;
    else
    q->last_pkt->next = pkt1;
      q->last_pkt = pkt1;
    q->nb_packets++;
    q->size += pkt1->pkt.size;
    SDL_CondSignal(q->cond);
    
    SDL_UnlockMutex(q->mutex);
      return 0;
    }
      static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int   block)
    {
      AVPacketList *pkt1;
    int ret;
    
    SDL_LockMutex(q->mutex);
    
      for(;;) {
    
      if(global_video_state->quit) {
        ret = -1;
      break;
      }
    
      pkt1 = q->first_pkt;
    if (pkt1) {
      q->first_pkt = pkt1->next;
      if (!q->first_pkt)
          q->last_pkt = NULL;
      q->nb_packets--;
      q->size -= pkt1->pkt.size;
      *pkt = pkt1->pkt;
      av_free(pkt1);
      ret = 1;
      break;
    } else if (!block) {
      ret = 0;
      break;
    } else {
      SDL_CondWait(q->cond, q->mutex);
    }
      }
    SDL_UnlockMutex(q->mutex);
      return ret;
    }
    double get_audio_clock(VideoState *is) {
    double pts;
    int hw_buf_size, bytes_per_sec, n;
    
    pts = is->audio_clock; /* maintained in the audio thread */
    hw_buf_size = is->audio_buf_size - is->audio_buf_index;
    bytes_per_sec = 0;
    n = is->audio_st->codec->channels * 2;
    if(is->audio_st) {
    bytes_per_sec = is->audio_st->codec->sample_rate * n;
    }
    if(bytes_per_sec) {
    pts -= (double)hw_buf_size / bytes_per_sec;
    }
    return pts;
    }
    
    int audio_decode_frame(VideoState *is, double *pts_ptr) {
    int len1, data_size = 0, n;
    AVPacket *pkt = &is->audio_pkt;
    double pts;
    
    for(;;) {
    while(is->audio_pkt_size > 0) {
      int got_frame;
      len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
      if(len1 < 0) {
        /* if error, skip frame */
        is->audio_pkt_size = 0;
        break;
      }
      if (got_frame)
      {
        data_size =
        av_samples_get_buffer_size
        (
            NULL, 
            is->audio_st->codec->channels,
            is->audio_frame.nb_samples,
            is->audio_st->codec->sample_fmt,
            1
        );
        memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
      }
      is->audio_pkt_data += len1;
      is->audio_pkt_size -= len1;
      if(data_size <= 0) {
    /* No data yet, get more frames */
    continue;
      }
      pts = is->audio_clock;
      *pts_ptr = pts;
      n = 2 * is->audio_st->codec->channels;
      is->audio_clock += (double)data_size /
    (double)(n * is->audio_st->codec->sample_rate);
    
      /* We have data, return it and come back for more later */
      return data_size;
    }
    if(pkt->data)
      av_free_packet(pkt);
    
    if(is->quit) {
      return -1;
    }
    /* next packet */
    if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
      return -1;
    }
    is->audio_pkt_data = pkt->data;
    is->audio_pkt_size = pkt->size;
    /* if update, update the audio clock w/pts */
    if(pkt->pts != AV_NOPTS_VALUE) {
      is->audio_clock = av_q2d(is->audio_st->time_base)*pkt->pts;
    }
    
    }
    }
    
    void audio_callback(void *userdata, Uint8 *stream, int len) {
    
      VideoState *is = (VideoState *)userdata;
      int len1, audio_size;
    double pts;
    
    while(len > 0) {
    if(is->audio_buf_index >= is->audio_buf_size) {
      /* We have already sent all our data; get more */
      audio_size = audio_decode_frame(is, &pts);
      if(audio_size < 0) {
    /* If error, output silence */
    is->audio_buf_size = 1024;
    memset(is->audio_buf, 0, is->audio_buf_size);
      } else {
    is->audio_buf_size = audio_size;
      }
      is->audio_buf_index = 0;
    }
    len1 = is->audio_buf_size - is->audio_buf_index;
    if(len1 > len)
      len1 = len;
    memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
    len -= len1;
    stream += len1;
    is->audio_buf_index += len1;
    }
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
    SDL_Event event;
    event.type = FF_REFRESH_EVENT;
    event.user.data1 = opaque;
    SDL_PushEvent(&event);
    return 0; /* 0 means stop timer */
    }
    
    /* schedule a video refresh in 'delay' ms */
    static void schedule_refresh(VideoState *is, int delay) {
    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    void video_display(VideoState *is) {
    
    SDL_Rect rect;
    VideoPicture *vp;
    //AVPicture pict;
    float aspect_ratio;
      int w, h, x, y;
    //int i;
    
      vp = &is->pictq[is->pictq_rindex];
      if(vp->bmp) {
    //YUV
    if(is->video_st->codec->sample_aspect_ratio.num == 0) {
      aspect_ratio = 0;
    } else {
      aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
    is->video_st->codec->width / is->video_st->codec->height;
    }
    if(aspect_ratio <= 0.0) {
      aspect_ratio = (float)is->video_st->codec->width /
    (float)is->video_st->codec->height;
    }
    h = screen->h;
    w = ((int)rint(h * aspect_ratio)) & -3;
    if(w > screen->w) {
      w = screen->w;
      h = ((int)rint(w / aspect_ratio)) & -3;
    }
    x = (screen->w - w) / 2;
    y = (screen->h - h) / 2;
    
    rect.x = x;
    rect.y = y;
    rect.w = w;
    rect.h = h;
    SDL_DisplayYUVOverlay(vp->bmp, &rect);
    }
    }
    
    void video_refresh_timer(void *userdata) {
    
    VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;
      double actual_delay, delay, sync_threshold, ref_clock, diff;
    
    if(is->video_st) {
    if(is->pictq_size == 0) {
      //当队列中的不存在未处理的图片时,进行延时等待,等待时间为10ms
      schedule_refresh(is, 1);
    } else {
      vp = &is->pictq[is->pictq_rindex];
    
      delay = vp->pts - is->frame_last_pts; /* the pts from last time */
      if(delay <= 0 || delay >= 1.0) {
        /* if incorrect delay, use previous one */
        delay = is->frame_last_delay;
      }
      /* save for next time */
      is->frame_last_delay = delay;
      is->frame_last_pts = vp->pts;
    
      /* update delay to sync to audio */
      ref_clock = get_audio_clock(is);
      diff = vp->pts - ref_clock;
    
      /* Skip or repeat the frame. Take delay into account
     FFPlay still doesn't "know if this is the best guess." */
      sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
      if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
        if(diff <= -sync_threshold) {
          delay = 0;
        } else if(diff >= sync_threshold) {
          delay = 2 * delay;
        }
      }
      is->frame_timer += delay;
      /* computer the REAL delay */
      actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
      if(actual_delay < 0.010) {
    /* Really it should skip the picture instead */
    actual_delay = 0.010;
      }
      schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
      /* show the picture! */
      video_display(is);
      
      /* update queue for next picture! */
      if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
    is->pictq_rindex = 0;
      }
      SDL_LockMutex(is->pictq_mutex);
      is->pictq_size--;
      SDL_CondSignal(is->pictq_cond);
      SDL_UnlockMutex(is->pictq_mutex);
    }
      } else {
      schedule_refresh(is, 100);
    }
    }  
      
    void alloc_picture(void *userdata) {
    
      VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;
    
    vp = &is->pictq[is->pictq_windex];
    if(vp->bmp) {
      // we already have one make another, bigger/smaller
    SDL_FreeYUVOverlay(vp->bmp);
    }
    // Allocate a place to put our YUV image on that screen
    vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
                 is->video_st->codec->height,
                 SDL_YV12_OVERLAY,
                 screen);
    vp->width = is->video_st->codec->width;
    vp->height = is->video_st->codec->height;
    
    SDL_LockMutex(is->pictq_mutex);
    vp->allocated = 1;
    SDL_CondSignal(is->pictq_cond);
    SDL_UnlockMutex(is->pictq_mutex);
    
    }
    
    int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {
    
      VideoPicture *vp;
    AVPicture pict;
    
    /* wait until we have space for a new pic */
    SDL_LockMutex(is->pictq_mutex);
      while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
      !is->quit) {
      SDL_CondWait(is->pictq_cond, is->pictq_mutex);
    }
    SDL_UnlockMutex(is->pictq_mutex);
    
    if(is->quit)
      return -1;
    
    // windex is set to 0 initially
    vp = &is->pictq[is->pictq_windex];
    
    /* allocate or resize the buffer! */
    if(!vp->bmp ||
     vp->width != is->video_st->codec->width ||
     vp->height != is->video_st->codec->height) {
    SDL_Event event;
    
    vp->allocated = 0;
    /* we have to do it in the main thread */
    event.type = FF_ALLOC_EVENT;
    event.user.data1 = is;
    SDL_PushEvent(&event);
    
    /* wait until we have a picture allocated */
    SDL_LockMutex(is->pictq_mutex);
    while(!vp->allocated && !is->quit) {
      SDL_CondWait(is->pictq_cond, is->pictq_mutex);
    }
    SDL_UnlockMutex(is->pictq_mutex);
    if(is->quit) {
      return -1;
    }
    }
    /* We have a place to put our picture on the queue */
    /* If we are skipping a frame, do we set this to null 
       but still return vp->allocated = 1? */
    
    
    if(vp->bmp) {
    
    SDL_LockYUVOverlay(vp->bmp);
    
    /* point pict at the queue */
    
    pict.data[0] = vp->bmp->pixels[0];
    pict.data[1] = vp->bmp->pixels[2];
    pict.data[2] = vp->bmp->pixels[1];
    
    pict.linesize[0] = vp->bmp->pitches[0];
    pict.linesize[1] = vp->bmp->pitches[2];
    pict.linesize[2] = vp->bmp->pitches[1];
    
    // Convert the image into YUV format that SDL uses
    sws_scale
    (
        is->sws_ctx,
        (uint8_t const * const *)pFrame->data,
        pFrame->linesize,
        0, 
        is->video_st->codec->height, 
        pict.data, 
        pict.linesize
    );
    
    SDL_UnlockYUVOverlay(vp->bmp);
    vp->pts = pts;
    
    /* now we inform our display thread that we have a pic ready */
    if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
      is->pictq_windex = 0;
    }
    SDL_LockMutex(is->pictq_mutex);
    is->pictq_size++;
    SDL_UnlockMutex(is->pictq_mutex);
    }
    return 0;
    }
    
    double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {
    
    double frame_delay;
    
    if(pts != 0) {
    /* if we have pts, set video clock to it */
    is->video_clock = pts;
    } else {
    /* if we aren't given a pts, set it to the clock */
    pts = is->video_clock;
    }
    /* update the video clock */
    frame_delay = av_q2d(is->video_st->codec->time_base);
    /* if we are repeating a frame, adjust clock accordingly */
    frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
    is->video_clock += frame_delay;
    return pts;
    }
    uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
    
    /* These are called whenever we allocate a frame
     * buffer. We use this to store the global_pts in
     * a frame at the time it is allocated.
     */
    int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
      int ret = avcodec_default_get_buffer(c, pic);
    uint64_t *pts = av_malloc(sizeof(uint64_t));
    *pts = global_video_pkt_pts;
    pic->opaque = pts;
    return ret;
    }
    void our_release_buffer(struct AVCodecContext *c, AVFrame *pic)   {
    if(pic) av_freep(&pic->opaque);
    avcodec_default_release_buffer(c, pic);
    }
    
    int video_thread(void *arg) {
    VideoState *is = (VideoState *)arg;
    AVPacket pkt1, *packet = &pkt1;
    int frameFinished;
    AVFrame *pFrame;
    double pts;
    
    pFrame = av_frame_alloc();
    
    for(;;) {
    if(packet_queue_get(&is->videoq, packet, 1) < 0) {
      // means we quit getting packets
      break;
    }
    pts = 0;
    
    // Save global pts to be stored in pFrame in first call
    global_video_pkt_pts = packet->pts;
    // Decode video frame
    avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, 
                packet);
    if(packet->dts == AV_NOPTS_VALUE 
       && pFrame->opaque && *(uint64_t*)pFrame->opaque != AV_NOPTS_VALUE) {
      pts = *(uint64_t *)pFrame->opaque;
    } else if(packet->dts != AV_NOPTS_VALUE) {
      pts = packet->dts;
    } else {
      pts = 0;
    }
    pts *= av_q2d(is->video_st->time_base);
    
    // Did we get a video frame?
    if(frameFinished) {
      pts = synchronize_video(is, pFrame, pts);
      if(queue_picture(is, pFrame, pts) < 0) {
    break;
      }
    }
    av_free_packet(packet);
    }
    av_free(pFrame);
    return 0;
    }
    
    int stream_component_open(VideoState *is, int stream_index) {
    

    AVFormatContext *pFormatCtx = is->pFormatCtx;
    AVCodecContext *codecCtx = NULL;
    AVCodec *codec = NULL;
    AVDictionary *optionsDict = NULL;
    SDL_AudioSpec wanted_spec, spec;

    if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
    return -1;
    }

    // Get a pointer to the codec context for the video stream
    codecCtx = pFormatCtx->streams[stream_index]->codec;

    if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
    // Set audio settings from codec info
    wanted_spec.freq = codecCtx->sample_rate;
    wanted_spec.format = AUDIO_S16SYS;
    wanted_spec.channels = codecCtx->channels;
    wanted_spec.silence = 0;
    wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
    wanted_spec.callback = audio_callback;
    wanted_spec.userdata = is;

    if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
      fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
      return -1;
    }
    is->audio_hw_buf_size = spec.size;
    

    }
    codec = avcodec_find_decoder(codecCtx->codec_id);

    if(!codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0)) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1;
    }

    switch(codecCtx->codec_type) {
    case AVMEDIA_TYPE_AUDIO:
    is->audioStream = stream_index;
    is->audio_st = pFormatCtx->streams[stream_index];
    is->audio_buf_size = 0;
    is->audio_buf_index = 0;
    memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
    packet_queue_init(&is->audioq);
    SDL_PauseAudio(0);
    break;
    case AVMEDIA_TYPE_VIDEO:
    is->videoStream = stream_index;
    is->video_st = pFormatCtx->streams[stream_index];

    is->frame_timer = (double)av_gettime() / 1000000.0;
    is->frame_last_delay = 40e-3;
    
    packet_queue_init(&is->videoq);
    is->video_tid = SDL_CreateThread(video_thread, is);
    is->sws_ctx =
        sws_getContext
        (
            is->video_st->codec->width,
            is->video_st->codec->height,
            is->video_st->codec->pix_fmt,
            is->video_st->codec->width,
            is->video_st->codec->height,
            PIX_FMT_YUV420P, 
            SWS_BILINEAR, 
            NULL, 
            NULL, 
            NULL
        );
    codecCtx->get_buffer2 = our_get_buffer;
    codecCtx->release_buffer = our_release_buffer;
    break;
    

    default:
    break;
    }

    return 0;
    }

    int decode_interrupt_cb(void *opaque) {
    return (global_video_state && global_video_state->quit);
    }

    int decode_thread(void *arg) {

    VideoState *is = (VideoState *)arg;
    AVFormatContext *pFormatCtx = NULL;
    AVPacket pkt1, *packet = &pkt1;

    AVDictionary *io_dict = NULL;
    AVIOInterruptCB callback;

    int video_index = -1;
    int audio_index = -1;
    int i;

    is->videoStream=-1;
    is->audioStream=-1;

    global_video_state = is;
    // will interrupt blocking functions if we quit!
    callback.callback = decode_interrupt_cb;
    callback.opaque = is;
    if (avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict))
    {
    fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
    return -1;
    }

    // Open video file
    if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
    return -1; // Couldn't open file

    is->pFormatCtx = pFormatCtx;

    // Retrieve stream information检索流信息
    if(avformat_find_stream_info(pFormatCtx, NULL)<0)
    return -1; // Couldn't find stream information
    
    // Dump information about file onto standard error将有关文件的信息转储为标准错误
    av_dump_format(pFormatCtx, 0, is->filename, 0);
    
    // Find the first video stream
    
    for(i=0; i<pFormatCtx->nb_streams; i++) {
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
       video_index < 0) {
      video_index=i;
    }
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
       audio_index < 0) {
      audio_index=i;
    }
    }
    if(audio_index >= 0) {
    stream_component_open(is, audio_index);
    }
    if(video_index >= 0) {
    stream_component_open(is, video_index);
    }   
    
    if(is->videoStream < 0 || is->audioStream < 0) {
    fprintf(stderr, "%s: could not open codecs\n", is->filename);
    goto fail;
    }
    
    // main decode loop
    
    for(;;) {
    if(is->quit) {
      break;
    }
    // seek stuff goes here
    if(is->audioq.size > MAX_AUDIOQ_SIZE ||
       is->videoq.size > MAX_VIDEOQ_SIZE) {
      SDL_Delay(10);
      continue;
    }
    if(av_read_frame(is->pFormatCtx, packet) < 0) {
      if(is->pFormatCtx->pb->error == 0) {
    SDL_Delay(100); /* no error; wait for user input */
    continue;
      } else {
    break;
      }
    }
    // Is this a packet from the video stream?
    if(packet->stream_index == is->videoStream) {
      packet_queue_put(&is->videoq, packet);
    } else if(packet->stream_index == is->audioStream) {
      packet_queue_put(&is->audioq, packet);
    } else {
      av_free_packet(packet);
    }
    }
    /* all done - wait for it */
    while(!is->quit) {
      SDL_Delay(100);
    }
    
     fail:
    {
    SDL_Event event;
    event.type = FF_QUIT_EVENT;
    event.user.data1 = is;
    SDL_PushEvent(&event);
    }
    return 0;
    }
    
    int main(int argc, char *argv[]) {
    
    SDL_Event       event;
    
    VideoState      *is;
    
    is = av_mallocz(sizeof(VideoState));
    
    if(argc < 2) {
    fprintf(stderr, "Usage: test <file>\n");
    exit(1);
    }
    // Register all formats and codecs
    av_register_all();
    
    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
      fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
      exit(1);
    }
    
      // Make a screen to put our video
    #ifndef __DARWIN__
        screen = SDL_SetVideoMode(640, 480, 0, 0);
    #else
        screen = SDL_SetVideoMode(640, 480, 24, 0);
    #endif
    if(!screen) {
    fprintf(stderr, "SDL: could not set video mode - exiting\n");
    exit(1);
    }
    
    av_strlcpy(is->filename, argv[1], 1024);
    
    is->pictq_mutex = SDL_CreateMutex();
    is->pictq_cond = SDL_CreateCond();
    
    schedule_refresh(is, 40);
    
    is->parse_tid = SDL_CreateThread(decode_thread, is);
    if(!is->parse_tid) {
    av_free(is);
    return -1;
    }
    
    for(;;) {
    
    SDL_WaitEvent(&event);
    switch(event.type) {
    case FF_QUIT_EVENT:
    case SDL_QUIT:
      is->quit = 1;
      /*
       * If the video has finished playing, then both the picture and
       * audio queues are waiting for more data.  Make them stop
       * waiting and terminate normally.
       *如果视频已完成播放,则图片和音频队列都在等待更多数据。 使他们停止等待并正常终止。
       */
      SDL_CondSignal(is->audioq.cond);
      SDL_CondSignal(is->videoq.cond);
      SDL_Quit();
      exit(0);
      break;
    case FF_ALLOC_EVENT:
      alloc_picture(event.user.data1);
      break;
    case FF_REFRESH_EVENT:
      video_refresh_timer(event.user.data1);
      break;
    default:
      break;
    }
    }
    return 0;
    
    }

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          本文标题:ffplay学习笔记

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