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unity生成和解析Json

unity生成和解析Json

作者: 90qq | 来源:发表于2018-10-25 18:44 被阅读0次
    using LitJson;   //注意引用命名空间
    using UnityEngine;
    
    public class LitJsonDemo : MonoBehaviour {
    
        // Use this for initialization
        void Start()
        {
            //============JSON的生成============================
            JsonData data = new JsonData();
            data["name"] = "Czhenya";
            //生成嵌套结构的json
            data["info"] = new JsonData();
            data["info"]["age"] = 28;
            data["info"]["sex"] = "男";
    
            string js1= data.ToJson();
            Debug.Log(js1);
    
            //============使用jsonMapper生成Json==================
            //此方法使用的前提是有一个玩家类
            Player play1 = new Player();
            play1.name = "czy";
            play1.age = 22;
            play1.sex = "男";
    
            string js2 = JsonMapper.ToJson(play1);
            Debug.Log(js2);
    
            //============使用JsonWritter生成Json==================
            JsonWriter js3 = new JsonWriter();
            //对象类型的json
            js3.WriteObjectStart();
            js3.WritePropertyName("name");
            js3.Write("zhenya");
            js3.WritePropertyName("age");
            js3.Write("30");
            js3.WritePropertyName("sex");
            js3.Write("女");
            js3.WriteObjectEnd();
            Debug.Log(js3.ToString());
    
            JsonWriter js4 = new JsonWriter();
            //生成数组型json
            js4.WriteArrayStart();
            js4.Write("CZHENYA");
            js4.Write("25");
            js4.Write("男");
            js4.WriteArrayEnd();
            Debug.Log(js4.ToString());
    
            //需要注意的是有开始就要写结束
    
            JsonWriter js5 = new JsonWriter();
            //生成数组含对象
            js5.WriteArrayStart();
            //第一个对象
            js5.WriteObjectStart();
            js5.WritePropertyName("name");
            js5.Write("zhenya");
            js5.WritePropertyName("age");
            js5.Write("30");
            js5.WritePropertyName("sex");
            js5.Write("女");
            js5.WriteObjectEnd();
            //第二个对象
            js5.WriteObjectStart();
            js5.WritePropertyName("name");
            js5.Write("CZHENYA");
            js5.WritePropertyName("AGE");
            js5.Write("30");
            js5.WritePropertyName("SEX");
            js5.Write("男");
            js5.WriteObjectEnd();
    
            js5.WriteArrayEnd();
    
            Debug.Log(js5.ToString());
    
            //==========解析JSON 上面创建的Json1================
            JsonData jsdata1 = JsonMapper.ToObject(js1);
            Debug.Log("解析json1    "+jsdata1["name"]+" "+jsdata1["info"]["age"]+"");
    
            //遍历JsonData的key由于JsonData实现了IDictionary接口,所以可以使用Foreach进行遍历
            IDictionary dic = jsdata1 as IDictionary;
            foreach (string item in dic.Keys)
            {
                Debug.Log(item);
            }
    
    
            //===========解析上面的js2====================
            Player play2 = JsonMapper.ToObject<Player>(js2);
            Debug.Log("解析js2    " + play2.name + " " + play2.age);
    
    
            //===========解析上面的js3,js4,js5 转换成字符串 js3为例====================
            string json3 = js3.ToString();   
            JsonData jsdata3 = JsonMapper.ToObject(json3);   
            Debug.Log("解析js3    "+jsdata3["name"]+jsdata3["age"]+jsdata3["sex"]);
        }
        //玩家类
        public class Player
        {
             public string name { get; set; }
             public int age { get; set; }
             public string sex { get; set; }
        }
    }
    

    上述代码结果:


    image.png

    补充


    image.png

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