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使用Canvas绘制星星闪烁的效果

使用Canvas绘制星星闪烁的效果

作者: 伯纳乌的追风少年 | 来源:发表于2018-04-08 07:48 被阅读0次

如图所示,当鼠标移上canvas区域的时候,显示星星闪烁的效果,星星本身还会有一个缓慢飘动的速度,当星星飘出canvas区域的时候,该星星消失,canvas区域的某个地方又会重生一个星星。
首先准备两张图片:
背景图:girl.jpg


girl.jpg

星星的序列帧图片:star.png


star.png

js库:commonFunctions.js

window.requestAnimFrame = (function() {
    return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
        function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
            return window.setTimeout(callback, 1000 / 60);
        };
})();


function calLength2(x1, y1, x2, y2) {
    return Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2);
}


function randomColor() {
    var col = [0, 1, 2];
    col[0] = Math.random() * 100 + 155;
    col[0] = col[0].toFixed();
    col[1] = Math.random() * 100 + 155;
    col[1] = col[1].toFixed();
    col[2] = Math.random() * 100 + 155;
    col[2] = col[2].toFixed();
    var num = Math.floor(Math.random() * 3);
    col[num] = 0;
    return "rgba(" + col[0] + "," + col[1] + "," + col[2] + ",";
}


function lerpAngle(a, b, t) {
    var d = b - a;
    if (d > Math.PI) d = d - 2 * Math.PI;
    if (d < -Math.PI) d = d + 2 * Math.PI;
    return a + d * t;
}

function inOboundary(arrX, arrY, l, r, t, b) { //在l r t b范围内的检测
    return arrX > l && arrX < r && arrY > t && arrY < b;
}

function rgbColor(r, g, b) {
    r = Math.round(r * 256);
    g = Math.round(g * 256);
    b = Math.round(b * 256);
    return "rgba(" + r + "," + g + "," + b + ",1)";
}

function rgbNum(r, g, b) {
    r = Math.round(r * 256);
    g = Math.round(g * 256);
    b = Math.round(b * 256);
    return "rgba(" + r + "," + g + "," + b;
}

function rnd(m) {
    var n = m || 1;
    return Math.random() * n;
}

function rateRandom(m, n) {
    var sum = 0;
    for (var i = 1; i < (n - m); i++) {
        sum += i;

    }

    var ran = Math.random() * sum;

    for (var i = 1; i < (n - m); i++) {
        ran -= i;
        if (ran < 0) {
            return i - 1 + m;
        }
    }
}

function distance(x1, y1, x2, y2, l) {
    var x = Math.abs(x1 - x2);
    var y = Math.abs(y1 - y2);
    if (x < l && y < l) {
        return true;
    }
    return false;
}

function AABBbox(object1, w1, h1, object2, w2, h2, overlap) {
    A1 = object1.x + overlap;
    B1 = object1.x + w1 - overlap;
    C1 = object1.y + overlap;
    D1 = object1.y + h1 - overlap;

    A2 = object2.x + overlap;
    B2 = object2.x + w2 - overlap;
    C2 = object2.y + overlap;
    D2 = object2.y + h2 - overlap;

    if (A1 > B2 || B1 < A2 || C1 > D2 || D1 < C2) return false;
    else return true;
}


function dis2(x, y, x0, y0) {
    var dx = x - x0;
    var dy = y - y0;
    return dx * dx + dy * dy;
}

function rndi2(m, n) {
    var a = Math.random() * (n - m) + m;
    return Math.floor(a);
}

项目主文件:index.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>star girl</title>
    <script src="./js/commonFunctions.js"></script>
</head>
<body>
    <div>
        <canvas id="canvas" width="800" height="600"></canvas>
    </div>

    <script>
        var can 
        var ctx
        var w 
        var h 
        var girlPic=new Image()
        var starPic=new Image()

        var starNum=60;
        var stars=[];

        var lastTime;
        var deltaTime;

        var switchy=false;
        var life=0;

        //循环绘制
        function gameloop(){
            window.requestAnimFrame(gameloop)
            var now=Date.now()
            deltaTime=now-lastTime
            lastTime=now;
            drawBackground()
            drawGirl()
            drawStars()
            aliveUpdate()
        }

        //绘制背景和女孩图片
        function drawBackground(){
            ctx.fillStyle="#393550"
            ctx.fillRect(0,0,w,h)
        }
        function drawGirl(){
            //drawImage(img,x,y)
            ctx.drawImage(girlPic,100,150,600,300)
        }

        
        // 绘制星星序列帧图片
        var starObj=function(){
            this.x;
            this.y;
            this.picNo;
            this.timer;
            this.xSpd;
            this.ySpd;
        }

        starObj.prototype.init = function() {
            this.x=100+Math.random()*600;
            this.y=150+Math.random()*300;
            this.picNo=Math.floor(Math.random()*7);
            this.timer=0;
            this.xSpd=Math.random()*3-1.5
            this.ySpd=Math.random()*3-1.5
        };


        starObj.prototype.update=function(){
            this.x+=this.xSpd*deltaTime*0.002;
            this.y+=this.ySpd*deltaTime*0.002;

            if(this.x<100||this.x>693){
                this.init();
                return;
            }

            if(this.y<150||this.y>443){
                this.init();
                return;
            }

            this.timer+=deltaTime;
            if(this.timer>100){
                this.picNo+=1;
                this.picNo%=7;
                this.timer = 0;
            }
        }

        starObj.prototype.draw = function() {
            // globalAlpha全局透明度
            ctx.save()
            ctx.globalAlpha=life
            ctx.drawImage(starPic,this.picNo*7,0,7,7,this.x,this.y,7,7);
            ctx.restore()
        };

        //绘制星星
        function drawStars(){
            for (var i = 0; i < starNum; i++) {
                stars[i].update()
                stars[i].draw()
            }
        }

        // 鼠标移动事件
        function mousemove(e){
            if (e.offsetX||e.layerX) {
                var px=e.offsetX==undefined?e.layerX:e.offsetX;
                var py=e.offsetY==undefined?e.layerY:e.offsetY;
                if (px>100&&px<700&&py>150&&py<450){
                    switchy=true

                }else{
                    switchy=false
                }
            }
        }

        //控制星星显示
        function aliveUpdate(){
            if(switchy){
                // show Star
                life+=0.03*deltaTime*0.05
                if (life>1) {
                    life=1  
                }
                
            }else{
                life-=0.03*deltaTime*0.05
                if (life<0) {
                    life=0
                }
                // hide Star
            }
        }



        function init(){
            can=document.getElementById("canvas")
            ctx=can.getContext('2d')
            w=can.width;
            h=can.height;

            document.addEventListener('mousemove',mousemove,false)

            girlPic.src="src/girl.jpg"
            starPic.src="src/star.png"

            //星星的位置初始化
            for (var i = 0; i < starNum; i++) {
                var obj=new starObj();
                stars.push(obj)
                stars[i].init()
            }

            lastTime=Date.now()
            gameloop()
        }
        init()
        



    </script>
</body>
</html>

文件目录如下:


image.png

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