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2018-07-11

2018-07-11

作者: TRT131 | 来源:发表于2018-07-11 14:23 被阅读0次

Handler机制实现线程间通信

  • 如何实现
    通过send或post方法将message提交到当前handle所在线程的MessageQueue中,当前线程关联的Looper不断循环在messageQueue中取出message
    msg.target.dispatchMessage(msg);
    分发给对应的handler消耗

  • Looper是什么
    我们通过Looper().prepare()给当前线程设置一个Looper,其关联函数如下

public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
    //用以判断当前线程是否已创建Looper
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
    //新建Looper对象与当前线程绑定
        sThreadLocal.set(new Looper(quitAllowed));
    }
private Looper(boolean quitAllowed) {
  //一个Looper对象管理一个MessageQueue对象
        mQueue = new MessageQueue(quitAllowed);
  //获取当前Thread对象
        mThread = Thread.currentThread();
    }

执行完Looper().prepare()后就为该线程创建了一个与之绑定的Looper对象,并且有一个受该Looper管理的MessageQueue,作为message的容器。

new Thread(
                        new Runnable() {
                    @Override
                    public void run() {
                        Looper.prepare();
                        handler.sendEmptyMessage(0x123);
                        Looper.loop();
                    }
                })

可以看到prerare()后还有一个loop()函数

public static void loop() {
      //获得Looper对象
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
    //得到该Looper对象管理的MessageQueue
        final MessageQueue queue = me.mQueue;
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    //执行循环操作,通过next()得到queue中的message分发到handler中,可能会堵塞
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
//这里的target就是handler对象
           msg.target.dispatchMessage(msg);
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
//设置message处理完毕
            msg.recycleUnchecked();
        }
    }

loop()函数会开启循环,将MessageQueue中的message分配出去进行处理

  • Handler发出message与处理
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }
  //获得当前线程的Looper对象
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
//取出MessageQueue对象
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

在线程中创建handler时,我们就已经给handler对象传递了当前线程对应的唯一的MessageQueue

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
  //获取该handler所在线程的MessageQueue
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
//给msg.target赋值
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

到这里,我们就给将 message加入到handler所在线程对应的MessageQueue中,并且指定了处理message的handler。

///Loop()方法中调用此方法,执行对message的处理
public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }
一个线程只能有一个Looper,且只能有一个MessageQueue,但是可以绑定多个handler处理不同事件

HandlerThread

继承自Thread,自身带有一个Looper对象,可用来新建handler。一般用来执行耗时操作,与自定义Thread再执行Looper.prepare()效果相同。

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