Master how to write and call methods in OC. Build a functional game.
1.Method Definition Syntax & Calling Methods
-(returnType)methodName: (parameterType*)firstParameter
moMethodName:(parametherType*)secondParameter {
body;
}
- In OC, instead of saying we're calling a method, we say that we're sending a message. Object message send is not called until runtime. consequently the relationship between the message and the receiver is not resolved until runtime.
- 这正好与Swift中的调用相反。
- In Swift, a function call binds a particular implementation of a method to a particular instance of a type at compile time.
[receiver message: argument];
[[RPSTurn alloc] initWithMove: playersMove];
Sending a message
to nil in OC is A-OK.(not method)
Just like we saw with properties, in order for a method to be visible outside of its class, it must be included in the header file
.
2.Switch in OC
Switch statements in OC are quite limited compared to Swift, they can only condition upon the value of an integer.
switch (integer) {
case 0:
statement;
break;
case 1:
statememt;
break;
default:
statement;
break
}
- 每一个case后面都要有break语句
switch (randomNumber) {
case 0:
return Rock;
break;
case 1:
return Paper;
break;
case 2:
return Scissors;
default:
return Invalid;
break
}
3.if statement in OC
if (condition) {
statements;
} else {
statemetns;
}
Quiz: What is the principal difference between a function call and a message? How does messaging work in OC?
- The principal difference between a function call and a message is that a function and a particular method implementation are coupled at compile time, but a message and its receiver are not linked until runtime. At runtime a call to the NSObject method,
objc_msgSend()
, makes a connection between receiver and message.
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