基类代码:
解决加载场景后 单例物体重复的问题;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingtonMono <T>: MonoBehaviour where T:MonoBehaviour
{
private static T intsance;
public static T Instance
{
get
{
if (intsance == null)
{
GameObject obj = new GameObject();
obj.name = typeof(T).Name;
intsance = obj.AddComponent<T>();
DontDestroyOnLoad(obj);
}
return intsance;
}
}
}
子类代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class test_01 : SingtonMono<test_01>
{
public void Print()
{
Debug.LogError("test_01 print");
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A)) SceneManager.LoadScene("scene_01");
if (Input.GetKeyDown(KeyCode.S)) SceneManager.LoadScene("SampleScene");
}
}
--------------------------------------------------------------------------------2024-01-05
网友评论