第一种
transform.Rotate(new Vector3(90, 0, 0));
transform.Rotate(0,25*Time.deltaTime ,0,Space.Self );
第二种
transform.Rotate(Vector3.up ,90);
第三种
transform.rotation = Quaternion.Euler(45, 45, 45);
第四种
Quaternion targetRotation = Quaternion.Euler(45, 45, 45);
transform.rotation=Quaternion.Slerp(transform.rotation,targetRotation,Time.deltaTime *3);
第五种
transform.RotateAround(new Vector3(5, 5, 1), Vector3.up, 20*Time.deltaTime);
第六种
transform.eulerAngles = new Vector3(90, 0, 0);
transform.localEulerAngles = new Vector3(90, 0, 0);
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