本文转自一个朋友 Peak_One(简书作者)自认为写的真不错,果断转了!!!
原文链接:http://www.jianshu.com/p/aaca9297dcee
著作权归作者所有!!
前言
众所周知,masonry是基于autolayout的适配,使用起来还是相对来说比较简单的。但是由于本人更倾向于比例适配(因为之间学过一段时间Android,对Android中的比例适配比较喜欢)所以一直以来都用比例适配,最近几天朋友给我了一个自己写的demo,正好借着前几天刚学习的UIResponder给大家讲解一下这个demo,希望对大家有帮助。在此也对我这个朋友,表示崇高的敬意。
iOS中的CGRectmake(……)方法讲解
首先我们可以根据CGRectmake(……)方法跳转至CGGeometry.h可以看到我们平时所用的一些常用方法,例如:
CGPointCGPointMake(CGFloatx,CGFloaty);CGSizeCGSizeMake(CGFloatwidth,CGFloatheight);CGRectCGRectMake(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);
对于这些方法,不做太多解释,相信只要爬一下文档,就可以简单的使用。这里呢,借图简单的说明一下。
CGGeometry.png
思考
那么看到这里,如何写一个适配文件,供全局调用呢?
其实写一个category去扩展这个类,然后去添加一个pch文件,在pch文件中#import就可以实现调用。其实这样子的思维就比较局限了,大家可以试想,一般去设置坐标的绝对是一个UIView,那么是不是只要去扩展UIView的父类,就可以让所有的UIView去按照category中的方法进行布局?答案是肯定的。所以前几天介绍的UIResponder便派上了用场。我们可以去扩展UIResponder去实现布局。废话不多说,上代码:
UIResponder+Adapt.h
/**
需要适配的地方 替换 CGRectMake => CGRectMakeAdapt \
e.g. button.frame = CGRectMake(100, 100, 100, 100);
=> button.frame = CGRectMakeAdapt(100, 100, 100, 100)
*/#import/** 适配 与设计图物理宽度比较 */@interfaceUIResponder(Adapt)#pragma mark - 默认模式为iPhone5的设计图/*!
@brief 水平比例适配
@param level 原值
@return 适配后的值
*/CGFloatAdapt_scaleL(CGFloatlevel);/*!
@brief 竖直比例适配 取值为水平比例适配
@param level 原值
@return 适配后的值
*/CGFloatAdapt_scaleV(CGFloatvertical);/** 适配CGpoint */CGPointCGPointMakeAdapt(CGFloatx,CGFloaty);/** 适配CGSize */CGSizeCGSizeMakeAdapt(CGFloatwidth,CGFloatheight);/** 适配CGRect */CGRectCGRectMakeAdapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);/** 适配UIEdgeInsets */UIEdgeInsetsUIEdgeInsetsMakeAdapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright);#pragma mark - 选择适配方式#pragma mark 设计图为IPHONE4CGFloatAdapt_IPHONE4_scaleL(CGFloatlevel);CGFloatAdapt_IPHONE4_scaleV(CGFloatvertical);CGPointCGPointMakeIPHONE4Adapt(CGFloatx,CGFloaty);CGSizeCGSizeMakeIPHONE4Adapt(CGFloatwidth,CGFloatheight);CGRectCGRectMakeIPHONE4Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);UIEdgeInsetsUIEdgeInsetsMakeIPHONE4Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright);#pragma mark 设计图为IPHONE5/5sCGFloatAdapt_IPHONE5_scaleL(CGFloatlevel);CGFloatAdapt_IPHONE5_scaleV(CGFloatvertical);CGPointCGPointMakeIPHONE5Adapt(CGFloatx,CGFloaty);CGSizeCGSizeMakeIPHONE5Adapt(CGFloatwidth,CGFloatheight);CGRectCGRectMakeIPHONE5Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);UIEdgeInsetsUIEdgeInsetsMakeIPHONE5Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright);#pragma mark 设计图为IPHONE6CGFloatAdapt_IPHONE6_scaleL(CGFloatlevel);CGFloatAdapt_IPHONE6_scaleV(CGFloatvertical);CGPointCGPointMakeIPHONE6Adapt(CGFloatx,CGFloaty);CGSizeCGSizeMakeIPHONE6Adapt(CGFloatwidth,CGFloatheight);CGRectCGRectMakeIPHONE6Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);UIEdgeInsetsUIEdgeInsetsMakeIPHONE6Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright);#pragma mark 设计图为IPHONE6PCGFloatAdapt_IPHONE6P_scaleL(CGFloatlevel);CGFloatAdapt_IPHONE6P_scaleV(CGFloatvertical);CGPointCGPointMakeIPHONE6PAdapt(CGFloatx,CGFloaty);CGSizeCGSizeMakeIPHONE6PAdapt(CGFloatwidth,CGFloatheight);CGRectCGRectMakeIPHONE6PAdapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight);UIEdgeInsetsUIEdgeInsetsMakeIPHONE6PAdapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright);@end
UIResponder+Adapt.m
#import#pragma mark - 枚举 设计图类型/** 适配类型 设计图类型 */typedefNS_ENUM(NSInteger, kAdaptModelType) {/** 5/5s设计图适配 */kAdaptTypeIPHONE5 =0,/** 6设计图适配 */kAdaptTypeIPHONE6 =1,/** 6+设计图适配 */kAdaptTypeIPHONE6P =2,/** 4设计图适配 */kAdaptTypeIPHONE4 =3};#define IPHONE6_P_Height 736#define IPHONE6_P_Wideth 414#define IPHONE6_Height 667#define IPHONE6_Wideth 375#define IPHONE5_Height 568#define IPHONE5_Wideth 320#define IPHONE4_Height 480#define IPHONE4_Wideth 320/**
比例数据 供参考
6p/6 width: 736/667 = 1.103448 height:414/375 = 1.104
6/5 width: 667/568 = 1.174296 height:375/320 = 1.171875
6p/5 width: 736/568 = 1.295775 height:414/320 = 1.29
5/4 width: 568/480 = 1.183333 height:320/320 = 1.0
// 选择适配方法为 : 比例尺 = 设备屏幕物理尺寸宽/设计图物理尺寸宽 (pt/pt)
*/#define IS_IPAD (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)#define IS_IPHONE (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone)#define IS_RETINA ([[UIScreen mainScreen] scale] >= 2.0)/** 获取分辨率尺寸 */#define SCREEN_SCALE_WIDTH [[UIScreen mainScreen] currentMode].size.width;#define SCREEN_SCALE_HEIGHT [[UIScreen mainScreen] currentMode].size.height;/** 获取物理屏尺寸 */#define ZM_SCREENWIDTH [[UIScreen mainScreen]bounds].size.width#define ZM_SCREENHEIGHT [[UIScreen mainScreen]bounds].size.height// 比例#define Adapt_PROPORTION_IPHONE_4_WIDTH ZM_SCREENWIDTH / IPHONE4_Wideth#define Adapt_PROPORTION_IPHONE_4_HEIGHT ZM_SCREENHEIGHT / IPHONE4_Height#define Adapt_PROPORTION_IPHONE_5_WIDTH ZM_SCREENWIDTH /IPHONE5_Wideth#define Adapt_PROPORTION_IPHONE_5_HEIGHT ZM_SCREENHEIGHT /IPHONE5_Height#define Adapt_PROPORTION_IPHONE_6_WIDTH ZM_SCREENWIDTH / IPHONE6_Wideth#define Adapt_PROPORTION_IPHONE_6_HEIGHT ZM_SCREENHEIGHT / IPHONE6_Height#define Adapt_PROPORTION_IPHONE_6_PLUS_WIDTH ZM_SCREENWIDTH / IPHONE6_P_Wideth#define Adapt_PROPORTION_IPHONE_6_PLUS_HEIGHT ZM_SCREENHEIGHT / IPHONE6_P_Height#import"UIResponder+Adapt.h"@implementationUIResponder(Adapt)// 比例尺kAdaptModelType kAdaptType = kAdaptTypeIPHONE5;#pragma mark - 默认选择iPhone5设计图模板CGPointCGPointMakeAdapt(CGFloatx,CGFloaty){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGPointMake(x,y);}CGSizeCGSizeMakeAdapt(CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGSizeMake( width , height );}CGRectCGRectMakeAdapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGRectMake(x, y, width, height);}UIEdgeInsetsUIEdgeInsetsMakeAdapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptUIEdgeInsetsMake( top, left, bottom, right);}#pragma mark - 选择适配方式#pragma mark 设计图为IPHONE4CGFloatAdapt_IPHONE4_scaleL(CGFloatlevel){ kAdaptType = kAdaptTypeIPHONE4;returnAdapt_scaleL(level);}CGFloatAdapt_IPHONE4_scaleV(CGFloatvertical){ kAdaptType = kAdaptTypeIPHONE4;returnAdapt_scaleV(vertical);}CGPointCGPointMakeIPHONE4Adapt(CGFloatx,CGFloaty){ kAdaptType = kAdaptTypeIPHONE4;returnAdaptCGPointMake(x,y);}CGSizeCGSizeMakeIPHONE4Adapt(CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE4;returnAdaptCGSizeMake( width , height );}CGRectCGRectMakeIPHONE4Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE4;returnAdaptCGRectMake(x, y, width, height);}UIEdgeInsetsUIEdgeInsetsMakeIPHONE4Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){ kAdaptType = kAdaptTypeIPHONE4;returnAdaptUIEdgeInsetsMake( top, left, bottom, right);}#pragma mark 设计图为IPHONE5/5sCGFloatAdapt_IPHONE5_scaleL(CGFloatlevel){ kAdaptType = kAdaptTypeIPHONE5;returnAdapt_scaleL(level);}CGFloatAdapt_IPHONE5_scaleV(CGFloatvertical){ kAdaptType = kAdaptTypeIPHONE5;returnAdapt_scaleV(vertical);}CGPointCGPointMakeIPHONE5Adapt(CGFloatx,CGFloaty){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGPointMake(x,y); }CGSizeCGSizeMakeIPHONE5Adapt(CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGSizeMake( width , height );}CGRectCGRectMakeIPHONE5Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptCGRectMake(x, y, width, height);}UIEdgeInsetsUIEdgeInsetsMakeIPHONE5Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){ kAdaptType = kAdaptTypeIPHONE5;returnAdaptUIEdgeInsetsMake( top, left, bottom, right);}#pragma mark 设计图为IPHONE6CGFloatAdapt_IIPHONE6_scaleL(CGFloatlevel){ kAdaptType = kAdaptTypeIPHONE6;returnAdapt_scaleL(level);}CGFloatAdapt_IPHONE6_scaleV(CGFloatvertical){ kAdaptType = kAdaptTypeIPHONE6;returnAdapt_scaleV(vertical);}CGPointCGPointMakeIPHONE6Adapt(CGFloatx,CGFloaty){ kAdaptType = kAdaptTypeIPHONE6;returnAdaptCGPointMake(x,y);}CGSizeCGSizeMakeIPHONE6Adapt(CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE6;returnAdaptCGSizeMake( width , height );}CGRectCGRectMakeIPHONE6Adapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE6;returnAdaptCGRectMake(x, y, width, height);}UIEdgeInsetsUIEdgeInsetsMakeIPHONE6Adapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){ kAdaptType = kAdaptTypeIPHONE6;returnAdaptUIEdgeInsetsMake( top, left, bottom, right);}#pragma mark 设计图为IPHONE6PCGFloatAdapt_IPHONE6P_scaleL(CGFloatlevel){ kAdaptType = kAdaptTypeIPHONE6P;returnAdapt_scaleL(level);}CGFloatAdapt_IPHONE6P_scaleV(CGFloatvertical){ kAdaptType = kAdaptTypeIPHONE6P;returnAdapt_scaleV(vertical);}CGPointCGPointMakeIPHONE6PAdapt(CGFloatx,CGFloaty){ kAdaptType = kAdaptTypeIPHONE6P;returnAdaptCGPointMake(x,y);}CGSizeCGSizeMakeIPHONE6PAdapt(CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE6P;returnAdaptCGSizeMake( width , height );}CGRectCGRectMakeIPHONE6PAdapt(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){ kAdaptType = kAdaptTypeIPHONE6P;returnAdaptCGRectMake(x, y, width, height);}UIEdgeInsetsUIEdgeInsetsMakeIPHONE6PAdapt(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){ kAdaptType = kAdaptTypeIPHONE6P;returnAdaptUIEdgeInsetsMake( top, left, bottom, right);}#pragma mark - 适配#pragma mark scale//CGFloat scale_L(CGFloat level) {return Adapt_scaleL(level);}//CGFloat scale_V(CGFloat vertical) {return Adapt_scaleV(vertical);}CGFloatAdapt_scaleL(CGFloatlevel){CGFloatscale_L = Adapt_PROPORTION_IPHONE_5_WIDTH;switch(kAdaptType) {casekAdaptTypeIPHONE4: scale_L = Adapt_PROPORTION_IPHONE_4_WIDTH;break;casekAdaptTypeIPHONE6: scale_L = Adapt_PROPORTION_IPHONE_6_WIDTH;break;casekAdaptTypeIPHONE6P: scale_L = Adapt_PROPORTION_IPHONE_6_PLUS_WIDTH;break;default:break;}returnlevel*scale_L;}CGFloatAdapt_scaleV(CGFloatvertical){returnAdapt_scaleL(vertical);}#pragma mark adaptCGPointAdaptCGPointMake(CGFloatx,CGFloaty){returnCGPointMake(Adapt_scaleL(x), Adapt_scaleV(y));}CGSizeAdaptCGSizeMake(CGFloatwidth,CGFloatheight){returnCGSizeMake( Adapt_scaleL(width) , Adapt_scaleV(height));}CGRectAdaptCGRectMake(CGFloatx,CGFloaty,CGFloatwidth,CGFloatheight){returnCGRectMake(Adapt_scaleL(x), Adapt_scaleV(y), Adapt_scaleL(width), Adapt_scaleV(height));}UIEdgeInsetsAdaptUIEdgeInsetsMake(CGFloattop,CGFloatleft,CGFloatbottom,CGFloatright){returnUIEdgeInsetsMake(Adapt_scaleV(top), Adapt_scaleL(left), Adapt_scaleV(bottom), Adapt_scaleL(right));}@end
这些代码其实不难,但是整理出来还是需要一番功夫的,所以应该向我的那位朋友致敬:曾墨
引用很简单,首先得导入头文件,在这里呢,建议建立pch文件一次性导入,然后呢,你会发现,你可以通过绝对布局,实现所有屏幕的适配,最主要的是:方法还跟以前超级类似:主要调用这几个方法:
CGPoint CGPointMakeAdapt(CGFloat x, CGFloat y);
CGSize CGSizeMakeAdapt(CGFloat width, CGFloat height);
CGRect CGRectMakeAdapt(CGFloat x, CGFloat y, CGFloat width, CGFloat height);
UIEdgeInsets UIEdgeInsetsMakeAdapt(CGFloat top, CGFloat left, CGFloat bottom, CGFloat right);
网友评论
不过经不住 周边的诱惑 感觉不用masonry就是怪物一样 然后果断用了masonry