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Android-消息机制

Android-消息机制

作者: 有腹肌的豌豆Z | 来源:发表于2020-09-24 09:46 被阅读0次

    Android-Handler
    Android-Looper
    Android-MessageQueue
    Android-Message

    一、消息机制概述

    1.消息机制的简介

    在Android中使用消息机制,我们首先想到的就是Handler。没错,Handler是 Android消息机制的上层接口。Handler的使用过程很简单,通过它可以轻松地将一 个任务切换到Handler所在的线程中去执行。通常情况下,Handler的使用场景就是 更新UI。
    如下就是使用消息机制的一个简单实例:

    public class MainActivity extends AppCompatActivity {
        
        private Handler mHandler = new Handler() {
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
                System.out.println(msg.what);
            }
        };
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.activity_main2);
    
            new Thread(new Runnable() {
                @Override
                public void run() {
                    //...............耗时操作
                    Message message = Message.obtain();
                    message.what = 1;
                    mHandler.sendMessage(message);
                }
            }).start();
        }
    }
    

    在子线程中,进行耗时操作,执行完操作后,发送消息,通知主线程更新UI。这便 是消息机制的典型应用场景。我们通常只会接触到Handler和Message来完成消息 机制,其实内部还有两大助手来共同完成消息传递。

    2.消息机制的模型

    消息机制主要包含:MessageQueue,Handler和Looper这三大部分,以及
    Message,下面我们一一介绍。

    • Message:需要传递的消息,可以传递数据;
    • MessageQueue:消息队列,但是它的内部实现并不是用的队列,实际上是通过一 个单链表的数据结构来维护消息列表,因为单链表在插入和删除上比较有优势。主 要功能向消息池投递消息(MessageQueue.enqueueMessage)和取走消息池的消息 (MessageQueue.next);
    • Handler:消息辅助类,主要功能向消息池发送各种消息事件 (Handler.sendMessage)和处理相应消息事件(Handler.handleMessage);
    • Looper:不断循环执行(Looper.loop),从MessageQueue中读取消息,按分发机制 将消息分发给目标处理者。

    3.消息机制的架构

    • 消息机制的运行流程:在子线程执行完耗时操作,当Handler发送消息时,将会调用MessageQueue.enqueueMessage,向消息队列中添加消息。
    • 当通过Looper.loop开启循环后,会不断地从线程池中读取消息,即调
      用MessageQueue.next。
    • 然后调用目标Handler(即发送该消息的Handler)
      的dispatchMessage方法传递消息,然后返回到Handler所在线程,目标Handler收到消息,调用 handleMessage方法,接收消息,处理消息。

    每个线程中只能存在一个 Looper,Looper是保存在ThreadLocal中的。主线程(UI线程)已经创建了一个 Looper,所以在主线程中不需要再创建Looper,但是在其他线程中需要创建 Looper。
    每个线程中可以有多个Handler,即一个Looper可以处理来自多个Handler 的消息。
    Looper中维护一个MessageQueue,来维护消息队列,消息队列中的 Message可以来自不同的Handler。

    下面是消息机制的整体架构图,接下来我们将慢慢解剖整个架构。


    从中我们可以看出:

    • Looper有一个MessageQueue消息队列;
    • MessageQueue有一组待处理的Message;
    • Message中记录发送和处理消息的Handler;
    • Handler中有Looper和MessageQueue。

    二、消息机制的源码解析

    1.Looper

    要想使用消息机制,首先要创建一个Looper。
    初始化Looper
    无参情况下,默认调用 prepare(true); 表示的是这个Looper可以退出,而对于 false的情况则表示当前Looper不可以退出。

        /**
         * Initialize the current thread as a looper.
         * This gives you a chance to create handlers that then reference
         * this looper, before actually starting the loop. Be sure to call
         * {@link #loop()} after calling this method, and end it by calling
         * {@link #quit()}.
         */
        public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    这里看出,不能重复创建Looper,只能创建一个。创建Looper,并保存在 ThreadLocal。其中ThreadLocal是线程本地存储区(Thread Local Storage,简称 为TLS),每个线程都有自己的私有的本地存储区域,不同线程之间彼此不能访问 对方的TLS区域。

    开启Looper

        /**
         * TODO Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper(); //获取TLS存储的Looper对象
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
    
            // 消息队列
            final MessageQueue queue = me.mQueue; //获取Looper对象中的消息 队列
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            // Allow overriding a threshold with a system prop. e.g.
            // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
            final int thresholdOverride =
                    SystemProperties.getInt("log.looper."
                            + Process.myUid() + "."
                            + Thread.currentThread().getName()
                            + ".slow", 0);
    
            boolean slowDeliveryDetected = false;
    
            // 进入loop的主循环方法
            for (; ; ) {
                Message msg = queue.next(); // might block 可能会阻塞,因为next()方法可能会无限循环
    
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    // 消息为空,则退出循环
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                // 默认为null,可通过setMessageLogging()方法来指定输出,用于debug功能
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
                // Make sure the observer won't change while processing a transaction.
                final Observer observer = sObserver;
    
                final long traceTag = me.mTraceTag;
                long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
                long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
                if (thresholdOverride > 0) {
                    slowDispatchThresholdMs = thresholdOverride;
                    slowDeliveryThresholdMs = thresholdOverride;
                }
                final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
                final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);
    
                final boolean needStartTime = logSlowDelivery || logSlowDispatch;
                final boolean needEndTime = logSlowDispatch;
    
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
    
                final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
                final long dispatchEnd;
                Object token = null;
                if (observer != null) {
                    token = observer.messageDispatchStarting();
                }
                long origWorkSource = ThreadLocalWorkSource.setUid(msg.workSourceUid);
    
                // 下面开始消息处理
                try {
                    // 获取msg的目标Handler, 然后用于分发Message 这个target 就是发送消息的那个 Handler
                    msg.target.dispatchMessage(msg);
                    if (observer != null) {
                        observer.messageDispatched(token, msg);
                    }
                    dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
                } catch (Exception exception) {
                    if (observer != null) {
                        observer.dispatchingThrewException(token, msg, exception);
                    }
                    throw exception;
                } finally {
                    ThreadLocalWorkSource.restore(origWorkSource);
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
    
                if (logSlowDelivery) {
                    if (slowDeliveryDetected) {
                        if ((dispatchStart - msg.when) <= 10) {
                            Slog.w(TAG, "Drained");
                            slowDeliveryDetected = false;
                        }
                    } else {
                        if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                                msg)) {
                            // Once we write a slow delivery log, suppress until the queue drains.
                            slowDeliveryDetected = true;
                        }
                    }
                }
                if (logSlowDispatch) {
                    showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                // 回收
                msg.recycleUnchecked();
            }
        }
    

    loop()进入循环模式,不断重复下面的操作,直到消息为空时退出循环: 读取MessageQueue的下一条Message(关于next(),后面详细介绍); 把Message分发给相应的target。
    当next()取出下一条消息时,队列中已经没有消息时,next()会无限循环,产生阻 塞。等待MessageQueue中加入消息,然后重新唤醒。
    主线程中不需要自己创建Looper,这是由于在程序启动的时候,系统已经帮我们自 动调用了 Looper.prepare() 方法。查看ActivityThread中的 main() 方法,代 码如下所示:

    ActivityThread main函数

    public static void main(String[] args) {
            Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
    
            // Install selective syscall interception
            AndroidOs.install();
    
            // CloseGuard defaults to true and can be quite spammy.  We
            // disable it here, but selectively enable it later (via
            // StrictMode) on debug builds, but using DropBox, not logs.
            CloseGuard.setEnabled(false);
    
            Environment.initForCurrentUser();
    
            // Make sure TrustedCertificateStore looks in the right place for CA certificates
            final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
            TrustedCertificateStore.setDefaultUserDirectory(configDir);
    
            Process.setArgV0("<pre-initialized>");
            
            // TODO 开启 
            Looper.prepareMainLooper();
    
            // Find the value for {@link #PROC_START_SEQ_IDENT} if provided on the command line.
            // It will be in the format "seq=114"
            long startSeq = 0;
            if (args != null) {
                for (int i = args.length - 1; i >= 0; --i) {
                    if (args[i] != null && args[i].startsWith(PROC_START_SEQ_IDENT)) {
                        startSeq = Long.parseLong(
                                args[i].substring(PROC_START_SEQ_IDENT.length()));
                    }
                }
            }
            ActivityThread thread = new ActivityThread();
            thread.attach(false, startSeq);
    
            if (sMainThreadHandler == null) {
                sMainThreadHandler = thread.getHandler();
            }
    
            if (false) {
                Looper.myLooper().setMessageLogging(new
                        LogPrinter(Log.DEBUG, "ActivityThread"));
            }
    
            // End of event ActivityThreadMain.
            Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
    
            //  TODO 启动循环 
            Looper.loop();
    
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }
    

    其中 `prepareMainLooper() 方法会调用 prepare(false) 方法。

    2.创建Handler

        public Handler() {
            this(null, false);
        }
       
        public Handler(boolean async) {
            this(null, async);
        }
    
        public Handler(@Nullable Callback callback) {
            this(callback, false);
        }
    
        public Handler(@Nullable Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                            klass.getCanonicalName());
                }
            }
    
            //拿当前线程的Looper构建消息循环系统
            //如果当前线程没有 初始化 looper 就会报错
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                        "Can't create handler inside thread " + Thread.currentThread()
                                + " that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue; // 这个就是消息队列
            mCallback = callback;    // 回调
            mAsynchronous = async;   // 异步
        }
    
    

    对于Handler的无参构造方法,默认采用当前线程TLS中的Looper对象,并且 callback回调方法为null,且消息为同步处理方式。只要执行的 Looper.prepare() 方法,那么便可以获取有效的Looper对象。

    3.发送消息

    发送消息有几种方式,但是归根结底都是调用了 sendMessageAtTime() 方法。
    在子线程中通过Handler的post()方式或send()方式发送消息,最终都是调用
    了 sendMessageAtTime() 方法。

    post方法

    public final boolean post(Runnable r){
        return sendMessageDelayed(getPostMessage(r), 0);
    }
    
    public final boolean postAtTime(Runnable r, long uptimeMillis){
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
    
    public final boolean postAtTime(Runnable r, Object token, long uptimeMillis) {
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
    }
    
     public final boolean postDelayed(Runnable r, long delayMillis) {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }
    

    send方法

    public final boolean sendMessage(Message msg) {
        return sendMessageDelayed(msg, 0);
    }
     
    public final boolean sendEmptyMessage(int what){
        return sendEmptyMessageDelayed(what, 0);
    }
    
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        eturn sendMessageDelayed(msg, delayMillis);
    }
    
    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis){
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    

    就连子线程中调用Activity中的runOnUiThread()中更新UI,其实也是发送消息通知 主线程更新UI,最终也会调用 sendMessageAtTime() 方法。

    public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action); 
        } else {
            action.run(); 
        }
    }
    

    如果当前的线程不等于UI线程(主线程),就去调用Handler的post()方法,最终会调 用 sendMessageAtTime() 方法。否则就直接调用Runnable对象的run()方法。

    下面我们就来一探究竟,到底 sendMessageAtTime() 方法有什么作用? sendMessageAtTime()

    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
            //其中mQueue是消息队列,从Looper中获取的
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    
     private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg, long uptimeMillis) {
            // Handler 保存进来了 looper的时候使用这个Handler 处理消息的
            // 为什么使用匿名内部类来创建Handler的方法会有内存泄漏的风险?
            msg.target = this;
            // 线程数据
            msg.workSourceUid = ThreadLocalWorkSource.getUid();
            // 异步
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            // 调用的是 Looper 的 Queen 的函数
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    MessageQueue#enqueueMessage()

    
    boolean enqueueMessage(Message msg, long when) {
           // 每一个Message必须有一个target 这个target就是发送/处理消息的Handler
           if (msg.target == null) {
               throw new IllegalArgumentException("Message must have a target.");
           }
           if (msg.isInUse()) {
               throw new IllegalStateException(msg + " This message is already in use.");
           }
    
           // 加了锁 
           synchronized (this) {
               if (mQuitting) { //正在退出时,回收msg,加入到消息池
                   IllegalStateException e = new IllegalStateException(
                           msg.target + " sending message to a Handler on a dead thread");
                   Log.w(TAG, e.getMessage(), e);
                   msg.recycle();
                   return false;
               }
    
               msg.markInUse();
               msg.when = when;
               Message p = mMessages;
               boolean needWake;
               //p为null(代表MessageQueue没有消息) 或者msg的触发时间是队列中最早的, 则进入该该分支
               if (p == null || when == 0 || when < p.when) {
                   // New head, wake up the event queue if blocked.
                   msg.next = p;
                   mMessages = msg;
                   needWake = mBlocked;
               } else {
                   // Inserted within the middle of the queue.  Usually we don't have to wake
                   // up the event queue unless there is a barrier at the head of the queue
                   // and the message is the earliest asynchronous message in the queue.
                   needWake = mBlocked && p.target == null && msg.isAsynchronous();
                   Message prev;
                   for (;;) {
                       prev = p;
                       p = p.next;
                       if (p == null || when < p.when) {
                           break;
                       }
                       if (needWake && p.isAsynchronous()) {
                           needWake = false;
                       }
                   }
                   msg.next = p; // invariant: p == prev.next
                   prev.next = msg;
               }
    
               // We can assume mPtr != 0 because mQuitting is false.
               if (needWake) {
                   nativeWake(mPtr);
               }
           }
           return true;
       }
    

    MessageQueue是按照Message触发时间的先后顺序排列的,队头的消息是将要最 早触发的消息。当有消息需要加入消息队列时,会从队列头开始遍历,直到找到消 息应该插入的合适位置,以保证所有消息的时间顺序。

    4.获取消息

    当发送了消息后,在MessageQueue维护了消息队列,然后在Looper中通
    过 loop() 方法,不断地获取消息。上面对 loop() 方法进行了介绍,其中最重 要的是调用了 queue.next() 方法,通过该方法来提取下一条信息。下面我们来看一下 next() 方法的具体流程。

    MessageQueue#next()

     @UnsupportedAppUsage
        Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {  //当消息循环已经退出,则直接返回
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration // 循环迭代的首次为-1
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                //阻塞操作,当等待nextPollTimeoutMillis时长,或者消息队列被唤醒 ,都会返回
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        //当消息Handler为空时,查询MessageQueue中的下一条异步 消息msg,为空则退出循环。
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            //当异步消息触发时间大于当前时间,则设置下一次轮询的 超时时长
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            // 获取一条消息,并返回
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            //设置消息的使用状态,即flags |= FLAG_IN_USE
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            //成功地获取MessageQueue中的下一 条即将要执行的消息
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
                    
                    //没有消息
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }
    

    nativePollOnce是阻塞操作,其中nextPollTimeoutMillis代表下一个消息到来前,还 需要等待的时长;当nextPollTimeoutMillis = -1时,表示消息队列中无消息,会一直 等待下去。
    可以看出 next() 方法根据消息的触发时间,获取下一条需要执行的消息,队列中 消息为空时,则会进行阻塞操作。

    5.分发消息

    在loop()方法中,获取到下一条消息后,执行msg.target.dispatchMessage(msg)
    ,来分发消息到目标Handler对象。 方法的执行流程。
    下面就来具体看下dispatchMessage(msg)方法的执行流程。

    dispatchMessage()

        /**
         * Handle system messages here.
         */
        public void dispatchMessage(@NonNull Message msg) {
            
            //当Message存在回调方法,回调msg.callback.run()方法;
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    //当Handler存在Callback成员变量时,回调方法handleMessage();
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                //Handler自身的回调方法handleMessage()
                handleMessage(msg);
            }
        }
    
        private static void handleCallback(Message message) { 
            message.callback.run();
        }
    
        /**
         * Subclasses must implement this to receive messages.
         * 子类必须实现它来接收消息。
         */
        public void handleMessage(@NonNull Message msg) {
        }
    
    
    分发消息流程:
    • 当Message的msg.callback不为空时,则回调方法 msg.callback.run() ;
    • 当Handler的mCallback不为空时,则回调方法mCallback.handleMessage(msg);
    • 最后调用Handler自身的回调方法handleMessage(msg),该方法默认为空Handler子类通过覆写该方法来完成具体的逻辑。
    消息分发的优先级:
    • Message的回调方法:message.callback.run();优先级最高。
    • Handler中Callback的回调方法:mCallback.handleMessage(msg),优先级仅次于1。
    • Handler的默认方法: Handler.handleMessage(msg) ,优先级最低。

    三、总结

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        本文标题:Android-消息机制

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