<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Save And Load Scene</title>
<script src="../../three-part/threejs/three.js"></script>
<script src="../../three-part/utils/stats.min.js"></script>
<script src="../../three-part/utils/dat.gui.min.js"></script>
<script src="../controls/TrackballControls.js"></script>
<script src="../util/util.js"></script>
<style>
body {
margin: 0;
overflow: hidden;
}
</style>
</head>
<body>
<div id="container"></div>
<script type="text/javascript">
init();
function init() {
// show FPS
let stats = initStats();
// resize
window.addEventListener('resize', onResize, false);
let scene = new THREE.Scene();
let camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.x = -30;
camera.position.y = 40;
camera.position.z = 30;
camera.lookAt(scene.position);
let renderer = new THREE.WebGLRenderer();
renderer.setClearColor(new THREE.Color(0x000000));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById("container").appendChild(renderer.domElement);
// init trackball control
let trackballControls = initTrackballControls(camera, renderer);
let clock = new THREE.Clock();
// create a plane
let planeGeometry = new THREE.PlaneGeometry(60, 20, 1, 1);
let planeMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff
});
let plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -0.5 * Math.PI;
plane.position.x = 15;
plane.position.y = 0;
plane.position.z = 0;
scene.add(plane);
// create a cube
let cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
let cubeMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
let cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
cube.position.x = -4;
cube.position.y = 3;
cube.position.z = 0;
scene.add(cube);
// create a sphere
let sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
let sphereMaterial = new THREE.MeshLambertMaterial({
color: 0x7777ff
});
let sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.x = 20;
sphere.position.y = 0;
sphere.position.z = 2;
scene.add(sphere);
// add ambient light
let ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);
// add spotlight
let spotLight = new THREE.PointLight(0xffffff);
spotLight.position.set(-40, 60, -10);
scene.add(spotLight);
// attributes which can be modified in GUI
const controls = {
"exportScene" : function(){
localStorage.setItem('scene', JSON.stringify(scene.toJSON()));
},
"clearScene" : function(){
scene = new THREE.Scene();
},
"importScene" : function(){
let json = (localStorage.getItem('scene'));
if (json) {
let loadedSceneAsJson = JSON.parse(json);
let loader = new THREE.ObjectLoader();
scene = loader.parse(loadedSceneAsJson);
}
}
};
// init GUI
initGUI();
renderScene();
function initGUI(){
let gui = new dat.GUI();
gui.add(controls, 'exportScene');
gui.add(controls, 'clearScene');
gui.add(controls, 'importScene');
}
function onResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function renderScene(){
trackballControls.update(clock.getDelta());
stats.update();
requestAnimationFrame(renderScene);
renderer.render(scene, camera);
}
}
</script>
</body>
</html>
运行结果:
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