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__block,重点抓住内存的分布。。

__block,重点抓住内存的分布。。

作者: json_jie | 来源:发表于2015-03-26 17:08 被阅读44次

    呜呜呜。。。刚才出去看看隔壁公司的前台,写完了吧

    重点在 (3) 这里 block 的变量的使用要主要啊,要不然引起问题可是很不好解决的

    (1)
    //
    // ViewController.h
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import <UIKit/UIKit.h>

    @interface ViewController : UIViewController

    @end

    //
    // ViewController.m
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import "ViewController.h"

    import "OneViewController.h"

    @interface ViewController ()

    @end

    @implementation ViewController

    • (void)viewDidLoad {
      [super viewDidLoad];

      self.view.backgroundColor = [UIColor orangeColor];
      self.title = @"View";
      UIButton *btn = [UIButton buttonWithType:UIButtonTypeCustom];
      btn.frame = CGRectMake(100, 100, 120, 40);
      [btn setTitle:@"Press Action" forState:UIControlStateNormal];
      [btn addTarget:self action:@selector(pressAction) forControlEvents:UIControlEventTouchUpInside];
      [self.view addSubview:btn];

    [OneViewController transferClassMethod:^(int a, NSString *s) {
        NSLog(@"ViewController = %d   %@",a,s);
        self.view.backgroundColor = [UIColor brownColor];
    }];
    

    }
    -(void)pressAction
    {
    OneViewController *one = [[OneViewController alloc] init];
    [self.navigationController pushViewController:one animated:YES];
    }
    -(void)dealloc
    {
    NSLog(@"dealloc ViewController");
    }
    @end

    (2)
    //
    // OneViewController.h
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import <UIKit/UIKit.h>

    typedef void(^myBlock) (int a,NSString *s);
    @interface OneViewController : UIViewController
    +(void)transferClassMethod:(myBlock)block;
    -(void)exampleClassMethod:(myBlock)block;
    @end

    //
    // OneViewController.m
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import "OneViewController.h"

    import "TwoViewController.h"

    @interface OneViewController ()

    @end

    @implementation OneViewController

    • (void)viewDidLoad {
      [super viewDidLoad];
      self.title = @"One";
      self.view.backgroundColor = [UIColor redColor];
      UIButton *bt = [UIButton buttonWithType:UIButtonTypeCustom];
      bt.frame = CGRectMake(100, 200, 120, 40);
      [bt setTitle:@"Preess One" forState:UIControlStateNormal];
      [bt addTarget:self action:@selector(ppppp) forControlEvents:UIControlEventTouchUpInside];
      [self.view addSubview:bt];
      }
      -(void)ppppp
      {
      TwoViewController *two = [[TwoViewController alloc] init];
      [self.navigationController pushViewController:two animated:YES];
      }
      +(void)transferClassMethod:(myBlock)block
      {
      block(100,@"zhaojie");
      }
      -(void)dealloc
      {
      NSLog(@"dealloc OneViewController");
      }

    -(void)exampleClassMethod:(myBlock)block
    {
    block(99,@"exampleMethod");
    }

    @end

    (3)
    //
    // TwoViewController.h
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import <UIKit/UIKit.h>

    @interface TwoViewController : UIViewController
    @property(nonatomic,retain)NSString *propertyString;
    @end

    //
    // TwoViewController.m
    // xunHuan
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import "TwoViewController.h"

    import "OneViewController.h"

    import "BlockButton.h"

    @interface TwoViewController ()
    {
    NSString *blockString;
    }
    @end

    @implementation TwoViewController

    • (void)viewDidLoad {
      [super viewDidLoad];
      self.title = @"Two";
      self.view.backgroundColor = [UIColor blueColor];
      blockString = @"blcokString";
      self.propertyString = @"proString";
      NSLog(@"startValue %@ %@ ",self.propertyString,blockString);

    pragma mark--------------------------

    // NSString *partString = @"partString"; // 不可改变在函数内不会改变
    // __block NSString *partString = @"partString"; // 可改变在函Blcok内,但是在内部改变的值之后不会改变变量在外边的值

    //#pragma mark 1
    // [OneViewController transferClassMethod:^(int a, NSString s) {
    // blockString = @"changBlockString";
    // self.propertyString = @"ChangeproString";
    // NSLog(@"ChangValue %@ %@",self.propertyString,blockString);
    // }];
    // NSLog(@"startValue %@ %@ ",self.propertyString,blockString);
    // /
    *
    // startValue proString blcokString
    // ChangValue ChangeproString changBlockString
    // startValue ChangeproString changBlockString
    // viewWillDisappear changBlockString ChangeproString
    // */

    //#pragma mark 2
    // OneViewController one = [[OneViewController alloc] init];
    // [one exampleClassMethod:^(int a, NSString s) {
    //
    // blockString = @"2changeBlockString";
    // self.propertyString = @"2ChangeProString";
    // NSLog(@"ChangValue %@ %@",self.propertyString,blockString);
    // }];
    // NSLog(@"startValue %@ %@ ",self.propertyString,blockString);
    //
    // /

    // *
    // startValue proString blcokString
    // ChangValue 2ChangeProString 2changeBlockString
    // startValue 2ChangeProString 2changeBlockString
    // viewWillDisappear 2changeBlockString 2ChangeProString
    // */

    pragma mark ------- 3

    __weak TwoViewController *controller = self;
    BlockButton *btn = [BlockButton buttonWithType:UIButtonTypeRoundedRect];
    btn.frame = CGRectMake(100, 100, 100, 100);
    btn.backgroundColor = [UIColor brownColor];
    [btn setTitle:@"Press Me" forState:UIControlStateNormal];
    btn.buttonBlock = ^(){
        //        blockString = @"changeBlockString";  // 引用的话会引起循环引用 (1)如果 ========      __block NSString *ppp = blockString;这样的话使用全局变量 不会引起循环引用,  但是block变量值得改变  不会引起  blockString 的改变     (2) 不要这样子使用  应当用属性的的方
        controller.propertyString = @"proString";
    };
    [self.view addSubview:btn];  // 此时当前控制器持有 btn  如果出现btn持有当前控制器时。。。可能引起循环引用的情况
    

    }
    -(void)viewWillDisappear:(BOOL)animated
    {
    NSLog(@"viewWillDisappear %@ %@",blockString,self.propertyString);
    }

    -(void)dealloc
    {
    NSLog(@"dealloc TwoViewController");
    }

    @end

    (4)

    //
    // BlockButton.h
    // blockButton
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import <UIKit/UIKit.h>

    @class BlockButton;
    typedef void(^myButtonBlock) ();
    @interface BlockButton : UIButton
    @property(nonatomic,copy)myButtonBlock buttonBlock;

    @end

    //
    // BlockButton.m
    // blockButton
    //
    // Created by jie on 15/3/26.
    // Copyright (c) 2015年 jie. All rights reserved.
    //

    import "BlockButton.h"

    @implementation BlockButton
    @synthesize buttonBlock;

    • (id)initWithFrame:(CGRect)frame
      {
      self = [super initWithFrame:frame];
      if (self) {
      [self addTarget:self action:@selector(press) forControlEvents:UIControlEventTouchUpInside];
      }
      return self;
      }
      -(void)press
      {
      self.buttonBlock();
      }
      /*
      // Only override drawRect: if you perform custom drawing.
      // An empty implementation adversely affects performance during animation.
    • (void)drawRect:(CGRect)rect
      {
      // Drawing code
      }
      */

    @end

    // 补充一句 block 可以理解成一种类型 一种对象类型
    // Block就是OC的对象

    哎哎哎哎哎哎哎 不是写博客的料啊 可不容易想写一次。。。。。。。。。写这个逼样的

    最后这里边留下了 一个 bug
    NSString *pargma = @"pargma";
    __block NSString *partString = @"partString";
    __block NSString *replaceString = blockString;// 全局的 ?
    多想想吧
    提示:__block 重写该自动变量也不会改变原先的截取的自动变量 ===== 反之亦然

    那天补上。。。。。。 给说明白了 __block

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