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UIImage 图片处理:截图,缩放,设定大小,存储

UIImage 图片处理:截图,缩放,设定大小,存储

作者: 傲骨天成科技 | 来源:发表于2016-05-12 22:43 被阅读294次

    1.等比率缩放

    • (UIImage *)scaleImage:(UIImage *)image toScale:(float)scaleSize

    {

    UIGraphicsBeginImageContext(CGSizeMake(image.size.width * scaleSize, image.size.height * scaleSize);
    [image drawInRect:CGRectMake(0, 0, image.size.width * scaleSize, image.size.height * scaleSize)];
    UIImage *scaledImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return scaledImage;

    }

    2.自定长宽

    • (UIImage *)reSizeImage:(UIImage *)image toSize:(CGSize)reSize

    {
    UIGraphicsBeginImageContext(CGSizeMake(reSize.width, reSize.height));
    [image drawInRect:CGRectMake(0, 0, reSize.width, reSize.height)];
    UIImage *reSizeImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return reSizeImage;

    }

    3.处理某个特定View
    只要是继承UIView的object 都可以处理
    必须先import QuzrtzCore.framework

    -(UIImage*)captureView:(UIView *)theView

    {
    CGRect rect = theView.frame;
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context = UIGraphicsGetCurrentContext();
    [theView.layer renderInContext:context];
    UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return img;

    }

    4.储存图片
    储存图片这里分成储存到app的文件里和储存到手机的图片库里

    1. 储存到app的文件里
      NSString *path = [[NSHomeDirectory()stringByAppendingPathComponent:@"Documents"]stringByAppendingPathComponent:@"image.png"];
      [UIImagePNGRepresentation(image) writeToFile:pathatomically:YES];
      把要处理的图片, 以image.png名称存到app home下的Documents目录里

    2)储存到手机的图片库里(必须在真机使用,模拟器无法使用)
    CGImageRef screen = UIGetScreenImage();
    UIImage* image = [UIImage imageWithCGImage:screen];
    CGImageRelease(screen);
    UIImageWriteToSavedPhotosAlbum(image, self, nil, nil);
    UIGetScreenImage(); // 原来是private(私有)api, 用来截取整个画面,不过SDK 4.0后apple就开放了

    //====================================================================================

    以下代码用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目录里添加这两个framework.在UIKit里,图像类UIImage和CGImageRef的画图操作都是通过Graphics Context来完成。Graphics Context封装了变换的参数,使得在不同的坐标系里操作图像非常方便。缺点就是,获取图像的数据不是那么方便。下面会给出获取数据区的代码。

    1. 从UIView中获取图像相当于窗口截屏。

    (ios提供全局的全屏截屏函数UIGetScreenView(). 如果需要特定区域的图像,可以crop一下)

    CGImageRef screen = UIGetScreenImage();
    UIImage* image = [UIImage imageWithCGImage:screen];

    1. 对于特定UIView的截屏。

    (可以把当前View的layer,输出到一个ImageContext中,然后利用这个ImageContext得到UIImage)

    -(UIImage*)captureView: (UIView *)theView
    {
    CGRect rect = theView.frame;
    UIGraphicsBeginImageContext(rect.size);
    CGContextRef context =UIGraphicsGetCurrentContext();
    [theView.layer renderInContext:context];
    UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return img;
    }

    1. 如果需要裁剪指定区域。

    (可以path & clip,以下例子是建一个200x200的图像上下文,再截取出左上角)

    UIGraphicsBeginImageContext(CGMakeSize(200,200));
    CGContextRefcontext=UIGraphicsGetCurrentContext();
    UIGraphicsPushContext(context);
    // ...把图写到context中,省略[indent]CGContextBeginPath();
    CGContextAddRect(CGMakeRect(0,0,100,100));
    CGContextClosePath();[/indent]CGContextDrawPath();
    CGContextFlush(); // 强制执行上面定义的操作
    UIImage* image = UIGraphicGetImageFromCurrentImageContext();
    UIGraphicsPopContext();

    1. 存储图像。

    (分别存储到home目录文件和图片库文件。)

    存储到目录文件是这样

    NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];
    [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];
    若要存储到图片库里面

    UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);

    1. 互相转换UImage和CGImage。

    (UImage封装了CGImage, 互相转换很容易)

    UIImage* imUI=nil;
    CGImageRef imCG=nil;
    imUI = [UIImage initWithCGImage:imCG];
    imCG = imUI.CGImage;

    1. 从CGImage上获取图像数据区。

    (在apple dev上有QA, 不过好像还不支持ios)

    下面给出一个在ios上反色的例子

    -(id)invertContrast:(UIImage*)img
    {
    CGImageRef inImage = img.CGImage;
    CGContextRef ctx;
    CFDataRef m_DataRef;
    m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage));

    int width = CGImageGetWidth( inImage );
    int height = CGImageGetHeight( inImage );

    int bpc = CGImageGetBitsPerComponent(inImage);
    int bpp = CGImageGetBitsPerPixel(inImage);
    int bpl = CGImageGetBytesPerRow(inImage);

    UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef);
    int length = CFDataGetLength(m_DataRef);

    NSLog(@"len %d", length);
    NSLog(@"width=%d, height=%d", width, height);
    NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl);

    for (int index = 0; index < length; index += 4)
    {
    m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b
    m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g
    m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r
    }

    ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst );
    CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
    UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
    CGContextRelease(ctx);
    return rawImage;
    }

    1. 显示图像数据区。

    (显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef)

    CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast );
    CGImageRef imageRef = CGBitmapContextCreateImage (ctx);
    UIImage* image = [UIImage imageWithCGImage:imageRef];
    NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"];
    [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES];
    CGContextRelease(ctx);

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