来源:http://summertreee.github.io/blog/2016/08/07/dong-hua-huang-jin-da-dang-cadisplaylink-and-cashapelayer/
使用
#import "ViewController.h"
#import "YDWaveLoadingView.h"
@interface ViewController ()
@property (nonatomic, strong) YDWaveLoadingView *loadingView;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.view.backgroundColor = [UIColor whiteColor];
_loadingView = [YDWaveLoadingView loadingView];
[self.view addSubview:_loadingView];
_loadingView.center = self.view.center;
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[_loadingView startLoading];
});
}
@end
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface YDWaveLoadingView : UIView
+ (instancetype)loadingView;
- (void)startLoading;
- (void)stopLoading;
@end
NS_ASSUME_NONNULL_END
.m
#import "YDWaveLoadingView.h"
typedef NS_ENUM(NSInteger, YDWavePathType) {
YDWavePathType_Sin,
YDWavePathType_Cos
};
@interface YDWaveLoadingView ()
@property (nonatomic, assign) CGFloat frequency;
@property (nonatomic, strong) UIImageView *grayImageView;
@property (nonatomic, strong) UIImageView *sineImageView;
@property (nonatomic, strong) UIImageView *cosineImageView;
@property (nonatomic, strong) CAShapeLayer *waveSinLayer;
@property (nonatomic, strong) CAShapeLayer *waveCosLayer;
@property (nonatomic, strong) CADisplayLink *displayLink;
//波浪相关的参数
@property (nonatomic, assign) CGFloat waveWidth;
@property (nonatomic, assign) CGFloat waveHeight;
@property (nonatomic, assign) CGFloat waveMid;
@property (nonatomic, assign) CGFloat maxAmplitude;
@property (nonatomic, assign) CGFloat phaseShift;
@property (nonatomic, assign) CGFloat phase;
@end
static CGFloat kWavePositionDuration = 5;
@implementation YDWaveLoadingView
+ (instancetype)loadingView
{
return [[YDWaveLoadingView alloc] initWithFrame:CGRectMake(0, 0, 40, 31)];
}
- (instancetype)initWithFrame:(CGRect)frame
{
self =[super initWithFrame:frame];
if (self) {
[self setupSubViews];
}
return self;
}
- (CGSize)intrinsicContentSize
{
return CGSizeMake(40, 31);
}
#pragma mark - Public Methods
- (void)startLoading
{
[_displayLink invalidate];
self.displayLink = [CADisplayLink displayLinkWithTarget:self
selector:@selector(updateWave:)];
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop]
forMode:NSRunLoopCommonModes];
CGPoint position = self.waveSinLayer.position;
position.y = position.y - self.bounds.size.height - 10;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
animation.fromValue = [NSValue valueWithCGPoint:self.waveSinLayer.position];
animation.toValue = [NSValue valueWithCGPoint:position];
animation.duration = kWavePositionDuration;
animation.repeatCount = HUGE_VALF;
animation.removedOnCompletion = NO;
[self.waveSinLayer addAnimation:animation forKey:@"positionWave"];
[self.waveCosLayer addAnimation:animation forKey:@"positionWave"];
}
- (void)stopLoading
{
[self.displayLink invalidate];
[self.waveSinLayer removeAllAnimations];
[self.waveCosLayer removeAllAnimations];
self.waveSinLayer.path = nil;
self.waveCosLayer.path = nil;
}
#pragma mark - Private Methods
- (void)setupSubViews
{
self.waveSinLayer = [CAShapeLayer layer];
_waveSinLayer.backgroundColor = [UIColor clearColor].CGColor;
self.waveSinLayer.fillColor = [[UIColor greenColor] CGColor];
self.waveSinLayer.frame = CGRectMake(0, self.bounds.size.height, self.bounds.size.width, self.bounds.size.height);
self.waveCosLayer = [CAShapeLayer layer];
_waveCosLayer.backgroundColor = [UIColor clearColor].CGColor;
self.waveCosLayer.fillColor = [[UIColor blueColor] CGColor];
self.waveCosLayer.frame = CGRectMake(0, self.bounds.size.height, self.bounds.size.width, self.bounds.size.height);
self.waveHeight = CGRectGetHeight(self.bounds) * 0.5;
self.waveWidth = CGRectGetWidth(self.bounds);
self.frequency = .3;
self.phaseShift = 8;
self.waveMid = self.waveWidth / 2.0f;
self.maxAmplitude = self.waveHeight * .3;
_grayImageView = [[UIImageView alloc] initWithFrame:self.bounds];
_grayImageView.image = [UIImage imageNamed:@"du.png"];
[self addSubview:_grayImageView];
_cosineImageView = [[UIImageView alloc] initWithFrame:self.bounds];
_cosineImageView.image = [UIImage imageNamed:@"gray.png"];
[self addSubview:_cosineImageView];
_sineImageView = [[UIImageView alloc] initWithFrame:self.bounds];
_sineImageView.image = [UIImage imageNamed:@"blue.png"];
[self addSubview:_sineImageView];
_sineImageView.layer.mask = _waveSinLayer;
_cosineImageView.layer.mask = _waveCosLayer;
}
- (void)updateWave:(CADisplayLink *)displayLink
{
self.phase += self.phaseShift;
self.waveSinLayer.path = [self createWavePathWithType:YDWavePathType_Sin].CGPath;
self.waveCosLayer.path = [self createWavePathWithType:YDWavePathType_Cos].CGPath;
}
- (UIBezierPath *)createWavePathWithType:(YDWavePathType)pathType
{
UIBezierPath *wavePath = [UIBezierPath bezierPath];
CGFloat endX = 0;
for (CGFloat x = 0; x < self.waveWidth + 1; x += 1) {
endX=x;
CGFloat y = 0;
if (pathType == YDWavePathType_Sin) {
y = self.maxAmplitude * sinf(360.0 / _waveWidth * (x * M_PI / 180) * self.frequency + self.phase * M_PI/ 180) + self.maxAmplitude;
} else {
y = self.maxAmplitude * cosf(360.0 / _waveWidth *(x * M_PI / 180) * self.frequency + self.phase * M_PI/ 180) + self.maxAmplitude;
}
if (x == 0) {
[wavePath moveToPoint:CGPointMake(x, y)];
} else {
[wavePath addLineToPoint:CGPointMake(x, y)];
}
}
CGFloat endY = CGRectGetHeight(self.bounds) + 10;
[wavePath addLineToPoint:CGPointMake(endX, endY)];
[wavePath addLineToPoint:CGPointMake(0, endY)];
return wavePath;
}
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