美文网首页
ios - 波浪动画

ios - 波浪动画

作者: child_cool | 来源:发表于2017-04-12 17:13 被阅读94次

    来源:http://summertreee.github.io/blog/2016/08/07/dong-hua-huang-jin-da-dang-cadisplaylink-and-cashapelayer/

    使用
    #import "ViewController.h"
    #import "YDWaveLoadingView.h"
    
    @interface ViewController ()
    @property (nonatomic, strong) YDWaveLoadingView *loadingView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
       [super viewDidLoad];
       self.view.backgroundColor = [UIColor whiteColor];
       _loadingView = [YDWaveLoadingView loadingView];
       [self.view addSubview:_loadingView];
       _loadingView.center = self.view.center;
       
       dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
           [_loadingView startLoading];
       });
    }
    
    
    
    
    @end
    
    
    #import <UIKit/UIKit.h>
    
    NS_ASSUME_NONNULL_BEGIN
    @interface YDWaveLoadingView : UIView
    
    + (instancetype)loadingView;
    
    - (void)startLoading;
    
    - (void)stopLoading;
    
    @end
    NS_ASSUME_NONNULL_END
    
    .m
    #import "YDWaveLoadingView.h"
    
    typedef NS_ENUM(NSInteger, YDWavePathType) {
        YDWavePathType_Sin,
        YDWavePathType_Cos
    };
    
    @interface YDWaveLoadingView ()
    
    @property (nonatomic, assign) CGFloat frequency;
    @property (nonatomic, strong) UIImageView *grayImageView;
    @property (nonatomic, strong) UIImageView *sineImageView;
    @property (nonatomic, strong) UIImageView *cosineImageView;
    @property (nonatomic, strong) CAShapeLayer *waveSinLayer;
    @property (nonatomic, strong) CAShapeLayer *waveCosLayer;
    @property (nonatomic, strong) CADisplayLink *displayLink;
    //波浪相关的参数
    @property (nonatomic, assign) CGFloat waveWidth;
    @property (nonatomic, assign) CGFloat waveHeight;
    @property (nonatomic, assign) CGFloat waveMid;
    @property (nonatomic, assign) CGFloat maxAmplitude;
    
    @property (nonatomic, assign) CGFloat phaseShift;
    @property (nonatomic, assign) CGFloat phase;
    
    @end
    
    static CGFloat kWavePositionDuration = 5;
    
    @implementation YDWaveLoadingView
    
    + (instancetype)loadingView
    {
        return [[YDWaveLoadingView alloc] initWithFrame:CGRectMake(0, 0, 40, 31)];
    }
    
    - (instancetype)initWithFrame:(CGRect)frame
    {
        self =[super initWithFrame:frame];
        if (self) {
            [self setupSubViews];
        }
        
        return self;
    }
    
    - (CGSize)intrinsicContentSize
    {
        return CGSizeMake(40, 31);
    }
    
    #pragma mark - Public Methods
    - (void)startLoading
    {
        [_displayLink invalidate];
        self.displayLink = [CADisplayLink displayLinkWithTarget:self
                                                       selector:@selector(updateWave:)];
        [_displayLink addToRunLoop:[NSRunLoop currentRunLoop]
                           forMode:NSRunLoopCommonModes];
        CGPoint position = self.waveSinLayer.position;
        position.y = position.y - self.bounds.size.height - 10;
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
        animation.fromValue = [NSValue valueWithCGPoint:self.waveSinLayer.position];
        animation.toValue = [NSValue valueWithCGPoint:position];
        animation.duration = kWavePositionDuration;
        animation.repeatCount = HUGE_VALF;
        animation.removedOnCompletion = NO;
        [self.waveSinLayer addAnimation:animation forKey:@"positionWave"];
        [self.waveCosLayer addAnimation:animation forKey:@"positionWave"];
    }
    
    - (void)stopLoading
    {
        [self.displayLink invalidate];
        [self.waveSinLayer removeAllAnimations];
        [self.waveCosLayer removeAllAnimations];
        self.waveSinLayer.path = nil;
        self.waveCosLayer.path = nil;
    }
    
    #pragma mark - Private Methods
    - (void)setupSubViews
    {
        self.waveSinLayer = [CAShapeLayer layer];
        _waveSinLayer.backgroundColor = [UIColor clearColor].CGColor;
        self.waveSinLayer.fillColor = [[UIColor greenColor] CGColor];
        self.waveSinLayer.frame = CGRectMake(0, self.bounds.size.height, self.bounds.size.width, self.bounds.size.height);
        
        self.waveCosLayer = [CAShapeLayer layer];
        _waveCosLayer.backgroundColor = [UIColor clearColor].CGColor;
        self.waveCosLayer.fillColor = [[UIColor blueColor] CGColor];
        self.waveCosLayer.frame = CGRectMake(0, self.bounds.size.height, self.bounds.size.width, self.bounds.size.height);
        
        self.waveHeight = CGRectGetHeight(self.bounds) * 0.5;
        self.waveWidth  = CGRectGetWidth(self.bounds);
        self.frequency = .3;
        self.phaseShift = 8;
        self.waveMid = self.waveWidth / 2.0f;
        self.maxAmplitude = self.waveHeight * .3;
        
        _grayImageView = [[UIImageView alloc] initWithFrame:self.bounds];
        _grayImageView.image = [UIImage imageNamed:@"du.png"];
        [self addSubview:_grayImageView];
        
        _cosineImageView = [[UIImageView alloc] initWithFrame:self.bounds];
        _cosineImageView.image = [UIImage imageNamed:@"gray.png"];
        [self addSubview:_cosineImageView];
        
        _sineImageView = [[UIImageView alloc] initWithFrame:self.bounds];
        _sineImageView.image = [UIImage imageNamed:@"blue.png"];
        [self addSubview:_sineImageView];
        
        _sineImageView.layer.mask = _waveSinLayer;
        _cosineImageView.layer.mask = _waveCosLayer;
    }
    
    - (void)updateWave:(CADisplayLink *)displayLink
    {
        self.phase += self.phaseShift;
        self.waveSinLayer.path = [self createWavePathWithType:YDWavePathType_Sin].CGPath;
        self.waveCosLayer.path = [self createWavePathWithType:YDWavePathType_Cos].CGPath;
    }
    
    - (UIBezierPath *)createWavePathWithType:(YDWavePathType)pathType
    {
        UIBezierPath *wavePath = [UIBezierPath bezierPath];
        CGFloat endX = 0;
        for (CGFloat x = 0; x < self.waveWidth + 1; x += 1) {
            endX=x;
            CGFloat y = 0;
            if (pathType == YDWavePathType_Sin) {
                y = self.maxAmplitude * sinf(360.0 / _waveWidth * (x  * M_PI / 180) * self.frequency + self.phase * M_PI/ 180) + self.maxAmplitude;
            } else {
                y = self.maxAmplitude * cosf(360.0 / _waveWidth *(x  * M_PI / 180) * self.frequency + self.phase * M_PI/ 180) + self.maxAmplitude;
            }
            
            if (x == 0) {
                [wavePath moveToPoint:CGPointMake(x, y)];
            } else {
                [wavePath addLineToPoint:CGPointMake(x, y)];
            }
        }
        
        CGFloat endY = CGRectGetHeight(self.bounds) + 10;
        [wavePath addLineToPoint:CGPointMake(endX, endY)];
        [wavePath addLineToPoint:CGPointMake(0, endY)];
        
        return wavePath;
    }
    

    相关文章

      网友评论

          本文标题:ios - 波浪动画

          本文链接:https://www.haomeiwen.com/subject/nhwmattx.html