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Jetpack系列-Lifecycle使用和源码分析

Jetpack系列-Lifecycle使用和源码分析

作者: 木水Code | 来源:发表于2022-05-09 20:06 被阅读0次

    1 简介和简单使用

    1.1 简介

    Lifecycle是Jetpack中一个生命周期感知型组件,可执行操作来响应另一个组件(如 Activity 和 Fragment)的生命周期状态的变化。

    该组件通过感知Activity 和 Fragment的生命周期事件,在内部维护一个状态,该状态又可以转换成生命周期事件。主要作用就是进行系统组件的生命周期和普通组件的解耦,可以使得在正确的生命周期下做正确的操作,即使释放资源,减少内存泄漏。有助于写出更有条理且更精简的代码。

    官网:https://developer.android.google.cn/jetpack/androidx/releases/lifecycle

    1.2 简单使用

    按需引入依赖。

    dependencies {
        val lifecycle_version = "2.5.0-alpha06"
        val arch_version = "2.1.0"
    
        // ViewModel
        implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:$lifecycle_version")
        // ViewModel utilities for Compose
        implementation("androidx.lifecycle:lifecycle-viewmodel-compose:$lifecycle_version")
        // LiveData
        implementation("androidx.lifecycle:lifecycle-livedata-ktx:$lifecycle_version")
        // Lifecycles only (without ViewModel or LiveData)
        implementation("androidx.lifecycle:lifecycle-runtime-ktx:$lifecycle_version")
    
        // Saved state module for ViewModel
        implementation("androidx.lifecycle:lifecycle-viewmodel-savedstate:$lifecycle_version")
    
        // Annotation processor
        kapt("androidx.lifecycle:lifecycle-compiler:$lifecycle_version")
        // alternately - if using Java8, use the following instead of lifecycle-compiler
        implementation("androidx.lifecycle:lifecycle-common-java8:$lifecycle_version")
    
        // optional - helpers for implementing LifecycleOwner in a Service
        implementation("androidx.lifecycle:lifecycle-service:$lifecycle_version")
    
        // optional - ProcessLifecycleOwner provides a lifecycle for the whole application process
        implementation("androidx.lifecycle:lifecycle-process:$lifecycle_version")
    
        // optional - ReactiveStreams support for LiveData
        implementation("androidx.lifecycle:lifecycle-reactivestreams-ktx:$lifecycle_version")
    
        // optional - Test helpers for LiveData
        testImplementation("androidx.arch.core:core-testing:$arch_version")
    }
    

    创建MyServiceObserver,实现LifecycleObserver接口,模拟某个服务的使用。

    class MyServiceObserver : LifecycleObserver {
    
        private val TAG = "MyServiceObserver"
    
        @OnLifecycleEvent(Lifecycle.Event.ON_CREATE)
        fun onCreate() = Log.d(TAG, "onCreate 服务启动...")
    
        @OnLifecycleEvent(Lifecycle.Event.ON_START)
        fun onStart() = Log.d(TAG, "onStart 服务连接...")
    
        @OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
        fun onResume() = Log.d(TAG, "onResume 服务运行...")
    
        @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
        fun onPause() = Log.d(TAG, "onPause 服务暂停...")
    
        @OnLifecycleEvent(Lifecycle.Event.ON_STOP)
        fun onStop() = Log.d(TAG, "onStop 服务断开...")
    
        @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY)
        fun onDestroy() = Log.d(TAG, "onDestroy 服务销毁...")
    }
    

    在Activity中使用lifecycle.addObserver(MyServiceObserver())来绑定观察者和被观察者,观察者就是MyServiceObserver,被观察者就是LifecycleActivity。

    class LifecycleActivity : AppCompatActivity() {
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_lifecycle)
    
            //在Activity中添加观察者
            lifecycle.addObserver(MyServiceObserver())
        }
    }
    

    2 源码分析

    2.1 观察者中的方法执行原理

    首先,在业务层LifecycleActivity中添加一个自定义Observer,这个自定义Observer实现了LifecycleObserver接口。

    //在业务层Activity中添加观察者
    lifecycle.addObserver(MyServiceObserver())
    

    LifecycleActivity最终继承的是ComponentActivity,ComponentActivity实现了LifecycleOwner接口,所以上边的lifecycle是从ComponentActivity中获取的。

    public interface LifecycleOwner {
        /**
        * Returns the Lifecycle of the provider.
        *
        * @return The lifecycle of the provider.
        */
        @NonNull
        Lifecycle getLifecycle();
    }
    
    public Lifecycle getLifecycle() {
        return mLifecycleRegistry;
    }
    

    addObserver就是Lifecycle中的抽象方法。

    @MainThread
    public abstract void addObserver(@NonNull LifecycleObserver observer);
    

    LifecycleRegistry继承了Lifecycle,实现了addObserver方法。

    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        //实例化一个状态机,观察者和被观察者共维护一个状态机中的状态
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        ...
    }
    

    ObserverWithState是LifecycleRegistry中的一个静态内部类,在这里会产生一个LifecycleEventObserver。

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;
    
        ObserverWithState(LifecycleObserver observer, State initialState) {
            //根据观察者和状态机初始状态产生一个LifecycleEventObserver
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }
    
        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            //调用ReflectiveGenericLifecycleObserver的onStateChanged方法,
            //onStateChanged方法中会使用反射
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
    

    LifecycleEventObserver的实例化对象是它的实现类ReflectiveGenericLifecycleObserver。

    static LifecycleEventObserver lifecycleEventObserver(Object object) {
        ...
        return new ReflectiveGenericLifecycleObserver(object);
    }
    

    在ReflectiveGenericLifecycleObserver中,会传入业务层添加的观察者,通过反射去执行观察者中的方法。

    class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
        private final Object mWrapped;
        private final CallbackInfo mInfo;
    
        ReflectiveGenericLifecycleObserver(Object wrapped) {
            mWrapped = wrapped;
            //这里做了一个Map缓存,提高了一些性能。
            mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
        }
    
        @Override
        public void onStateChanged(LifecycleOwner source, Event event) {
            //通过反射,去执行观察者中的方法。
            mInfo.invokeCallbacks(source, event, mWrapped);
        }
    }
    

    2.2 状态机和状态维护原理

    在ComponentActivity的onCreate方法中,绑定了一个ReportFragment。

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        ...
            ReportFragment.injectIfNeededIn(this);
        ...
    }
    

    ReportFragment是Lifecycle库里一个空白不带UI的Fragment,它和Glide原理一样,附着于Activity,然后监听Fragment的生命周期,然后去同步状态机的状态。

    这里不直接在Activity中监听生命周期,是因为用Fragment独立出来之后,可以附着于任何Activity,而不仅仅是CompatActivity,方便扩展。

    public static void injectIfNeededIn(Activity activity) {
        if (Build.VERSION.SDK_INT >= 29) {
            //API29开始,使用ActivityLifecycleCallbacks,
            //在它的实现类ActivityLifecycleCallbacks中去分发各个生命周期的事件
            LifecycleCallbacks.registerIn(activity);
        }
    
        //API29以前,在ReportFragment的生命周期回调方法中中去分发事件
        android.app.FragmentManager manager = activity.getFragmentManager();
        if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
            manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit();
            // Hopefully, we are the first to make a transaction.
            manager.executePendingTransactions();
        }
    }
    

    在这里谷歌做了一个高版本兼容,使用ActivityLifecycleCallbacks,猜测Google可能想慢慢废弃空白Fragment这种做法,后边全部用ActivityLifecycleCallbacks。

    API>=29

    @RequiresApi(29)
    static class LifecycleCallbacks implements Application.ActivityLifecycleCallbacks {
    
        static void registerIn(Activity activity) {
            activity.registerActivityLifecycleCallbacks(new LifecycleCallbacks());
        }
    
        ...
    
        @Override
        public void onActivityPostCreated(@NonNull Activity activity,
                                              @Nullable Bundle savedInstanceState) {
            //调用dispatch(Activity activity, Lifecycle.Event event)
            dispatch(activity, Lifecycle.Event.ON_CREATE);
        }
    
        ...
    }
    

    API<29

    public class ReportFragment extends android.app.Fragment {
    
        ...
    
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            dispatchCreate(mProcessListener);
            //调用dispatch(Lifecycle.Event event)
            dispatch(Lifecycle.Event.ON_CREATE);
        }
    
        private void dispatch(@NonNull Lifecycle.Event event) {
            if (Build.VERSION.SDK_INT < 29) {
                // Only dispatch events from ReportFragment on API levels prior
                // to API 29\. On API 29+, this is handled by the ActivityLifecycleCallbacks
                // added in ReportFragment.injectIfNeededIn
                //调用dispatch(Activity activity, Lifecycle.Event event)
                dispatch(getActivity(), event);
            }
        }
    }
    

    可以看到,不管是API>=29还是小于29,最终都会调用ReportFragment的dispatch(Activity activity, Lifecycle.Event event)方法。

    static void dispatch(@NonNull Activity activity, @NonNull Lifecycle.Event event) {
        if (activity instanceof LifecycleRegistryOwner) {
            ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
            return;
        }
    
        //由于ComponentActivity实现了LifecycleOwner接口,所以会走到这里
        if (activity instanceof LifecycleOwner) {
            Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
            if (lifecycle instanceof LifecycleRegistry) {
                ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
            }
        }
    }
    

    接着调用了LifecycleRegistry的handleLifecycleEvent方法。

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        enforceMainThreadIfNeeded("handleLifecycleEvent");
        //获取最新的状态,然后对齐。
        moveToState(event.getTargetState());
    }
    

    这里首先通过Lifecycle的getTargetState方法获取最新的状态,这就是状态机的核心,根据Activity的声明周期事件驱动获取到状态机的状态。本文后边会进行详细图解。

    public State getTargetState() {
        switch (this) {
            case ON_CREATE:
            case ON_STOP:
                return State.CREATED;
            case ON_START:
            case ON_PAUSE:
                return State.STARTED;
            case ON_RESUME:
                return State.RESUMED;
            case ON_DESTROY:
                return State.DESTROYED;
            case ON_ANY:
                break;
        }
        throw new IllegalArgumentException(this + " has no target state");
    }
    

    然后调用moveToState进行了状态对齐。把Activity的生命周期事件转换成对应的状态机状态。

    private void moveToState(State next) {
        ...
        sync();
        ...
    }
    

    sync方法用来同步状态,里面对当前的状态和新旧状态枚举值进行了比较。

    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                                            + "garbage collected. It is too late to change lifecycle state.");
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            //当前状态比旧状态的值小,状态机的状态需要回退
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                //状态回退
                backwardPass(lifecycleOwner);
            }
            Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            //当前状态比旧状态值大,状态机的状态需要前进
            if (!mNewEventOccurred && newest != null
                && mState.compareTo(newest.getValue().mState) > 0) {
                //状态前进
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }
    

    状态前进。

    private void forwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
            mObserverMap.iteratorWithAdditions();
        while (ascendingIterator.hasNext() && !mNewEventOccurred) {
            Map.Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                pushParentState(observer.mState);
                //前进阶段 调用Event.upFrom(State state)获取到对应的事件
                final Event event = Event.upFrom(observer.mState);
                if (event == null) {
                    throw new IllegalStateException("no event up from " + observer.mState);
                }
                //分发事件 
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
    
    public static Event upFrom(@NonNull State state) {
        switch (state) {
            case INITIALIZED:
                return ON_CREATE;
            case CREATED:
                return ON_START;
            case STARTED:
                return ON_RESUME;
            default:
                return null;
        }
    }
    

    状态后退。

    private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
            mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Map.Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                //后退阶段 调用Event.downFrom(State state)获取到对应的事件
                Event event = Event.downFrom(observer.mState);
                if (event == null) {
                    throw new IllegalStateException("no event down from " + observer.mState);
                }
                pushParentState(event.getTargetState());
                //分发事件
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }
    
    public static Event downFrom(@NonNull State state) {
        switch (state) {
            case CREATED:
                return ON_DESTROY;
            case STARTED:
                return ON_STOP;
            case RESUMED:
                return ON_PAUSE;
            default:
                return null;
        }
    }
    

    状态同步之后,调用ObserverWithState的dispatchEvent方法,进行事件分发处理,这样就和本文2.1中的最后一部分关联起来了。

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;
    
        ObserverWithState(LifecycleObserver observer, State initialState) {
            //根据观察者和状态机初始状态产生一个LifecycleEventObserver
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }
    
        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = getStateAfter(event);
            mState = min(mState, newState);
            //调用ReflectiveGenericLifecycleObserver的onStateChanged方法,
            //onStateChanged方法中会使用反射
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }
    

    最后调用ReflectiveGenericLifecycleObserver的onStateChanged方法,在onStateChanged方法中调用invokeCallbacks使用反射执行观察者中的方法。

    class ReflectiveGenericLifecycleObserver implements LifecycleEventObserver {
        private final Object mWrapped;
        private final CallbackInfo mInfo;
    
        ReflectiveGenericLifecycleObserver(Object wrapped) {
            mWrapped = wrapped;
            //这里做了一个Map缓存,提高了一些性能。
            mInfo = ClassesInfoCache.sInstance.getInfo(mWrapped.getClass());
        }
    
        @Override
        public void onStateChanged(LifecycleOwner source, Event event) {
            //通过反射,去执行观察者中的方法。
            mInfo.invokeCallbacks(source, event, mWrapped);
        }
    }
    

    至此,已经完成了整个Lifecycle的原理分析。

    3 原理图解

    3.1 状态机原理图解

    Activity的生命周期就是事件,事件去驱动状态机生成对应的状态,然后状态机再根据状态计算出对应的生命周期。状态机的作用是提供给其他框架使用,比如LiveData、VideModel等等。

    对应的核心代码:

    public State getTargetState() {
        switch (this) {
            case ON_CREATE:
            case ON_STOP:
                return State.CREATED;
            case ON_START:
            case ON_PAUSE:
                return State.STARTED;
            case ON_RESUME:
                return State.RESUMED;
            case ON_DESTROY:
                return State.DESTROYED;
            case ON_ANY:
                break;
        }
        throw new IllegalArgumentException(this + " has no target state");
    }
    

    3.2 Lifecycle原理流程图

    这个流程图是对上边源码分析的一个归纳,分析源码的同时结合流程图能更加便于理解和记忆。


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