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ReactNative-Android笔记(持续更新...)

ReactNative-Android笔记(持续更新...)

作者: Hozan | 来源:发表于2019-05-09 15:38 被阅读0次

    1、创建项目

    react-native init AwesomeProject

    提示:你可以使用--version参数(注意是两个杠)创建指定版本的项目。例如react-native init MyApp --version 0.44.3。注意版本号必须精确到两个小数点

    2、编译相关问题

    遇到gradle下载超时,可以先下载到本地,下载链接:http://services.gradle.org/distributions/
    在C:\Users\Administrator.gradle\wrapper\dists找到那个版本的文件夹,将下载的.zip包放到文件夹下:

    image.png
    androidstudio修改,然后重新编译项目:
    image.png

    3、修改包名

    (1)修改build.gradle(app)
    (2)修改AndroidManifest.xml
    (3)修改包名文件路径

    4、打包

    先配置好一个签名key文件,不懂的可以参考官网,直接在AS生成也很简单。然后在项目的android目录下,输入命令行gradlew assembleRelease即可打包apk。

    注意:

    加上以下代码能把apk从21M缩小到5.89M,因为过滤掉了不需要的so文件。minifyEnabled true启用混淆。
    (注意debug版的不要启用混淆,可能导致报错)

    Proguard 是一个 Java 字节码混淆压缩工具,它可以移除掉 React Native Java(和它的依赖库中)中没有被使用到的部分,最终有效的减少 APK 的大小。

    ndk {
       abiFilters "armeabi-v7a", "x86"
     }
    minifyEnabled true
    

    build.gradle(app)文件具体配置如下:

    apply plugin: "com.android.application"
    
    import com.android.build.OutputFile
    
    /*
     * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
     * and bundleReleaseJsAndAssets).
     * These basically call `react-native bundle` with the correct arguments during the Android build
     * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
     * bundle directly from the development server. Below you can see all the possible configurations
     * and their defaults. If you decide to add a configuration block, make sure to add it before the
     * `apply from: "../../node_modules/react-native/react.gradle"` line.
     **/
    project.ext.react = [
            // the name of the generated asset file containing your JS bundle
            bundleAssetName      : "index.android.bundle",
    
            // the entry file for bundle generation
            entryFile            : "index.js",
    
            // whether to bundle JS and assets in debug mode
            bundleInDebug        : true,
            bundleInStaging      : true,
            // whether to bundle JS and assets in release mode
            bundleInRelease      : true,
    
            // whether to bundle JS and assets in another build variant (if configured).
            // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
            // The configuration property can be in the following formats
            //         'bundleIn${productFlavor}${buildType}'
            //         'bundleIn${buildType}'
            // bundleInFreeDebug: true,
            // bundleInPaidRelease: true,
            // bundleInBeta: true,
    
            // whether to disable dev mode in custom build variants (by default only disabled in release)
            // for example: to disable dev mode in the staging build type (if configured)
            devDisabledInStaging : false,
            // The configuration property can be in the following formats
            //         'devDisabledIn${productFlavor}${buildType}'
            //         'devDisabledIn${buildType}'
    
            // the root of your project, i.e. where "package.json" lives
            root                 : "../../",
    
            // where to put the JS bundle asset in debug mode
            jsBundleDirDebug     : "$buildDir/intermediates/assets/debug",
    
            // where to put the JS bundle asset in release mode
            jsBundleDirRelease   : "$buildDir/intermediates/assets/release",
    
            // where to put drawable resources / React Native assets, e.g. the ones you use via
            // require('./image.png')), in debug mode
            resourcesDirDebug    : "$buildDir/intermediates/res/merged/debug",
    
            // where to put drawable resources / React Native assets, e.g. the ones you use via
            // require('./image.png')), in release mode
            resourcesDirRelease  : "$buildDir/intermediates/res/merged/release",
    
            // by default the gradle tasks are skipped if none of the JS files or assets change; this means
            // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
            // date; if you have any other folders that you want to ignore for performance reasons (gradle
            // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
            // for example, you might want to remove it from here.
            inputExcludes        : ["android/**", "ios/**"],
    
            // override which node gets called and with what additional arguments
            nodeExecutableAndArgs: ["node"],
    
            // supply additional arguments to the packager
            extraPackagerArgs    : []
    ]
    
    
    project.ext.react = [
            entryFile: "index.js"
    ]
    
    apply from: "../../node_modules/react-native/react.gradle"
    
    /**
     * Set this to true to create two separate APKs instead of one:
     *   - An APK that only works on ARM devices
     *   - An APK that only works on x86 devices
     * The advantage is the size of the APK is reduced by about 4MB.
     * Upload all the APKs to the Play Store and people will download
     * the correct one based on the CPU architecture of their device.
     */
    def enableSeparateBuildPerCPUArchitecture = false
    
    /**
     * Run Proguard to shrink the Java bytecode in release builds.
     */
    def enableProguardInReleaseBuilds = true
    
    android {
        compileSdkVersion rootProject.ext.compileSdkVersion
    
        compileOptions {
            sourceCompatibility JavaVersion.VERSION_1_8
            targetCompatibility JavaVersion.VERSION_1_8
        }
    
        defaultConfig {
            applicationId "com.hozan.hx"
            minSdkVersion rootProject.ext.minSdkVersion
            targetSdkVersion rootProject.ext.targetSdkVersion
            versionCode 1
            versionName "1.0"
            ndk {
                abiFilters "armeabi-v7a"
            }
        }
        splits {
            abi {
                reset()
                enable enableSeparateBuildPerCPUArchitecture
                universalApk false  // If true, also generate a universal APK
                include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
            }
        }
        signingConfigs {
            release {
                storeFile file('android.keystore')
                storePassword 'your storePassword '
                keyAlias 'mykey.keystore'
                keyPassword 'your keyPassword'
            }
        }
        buildTypes {
            release {
                signingConfig signingConfigs.release
                minifyEnabled enableProguardInReleaseBuilds
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            }
            staging {
                applicationIdSuffix '.staging'
                signingConfig signingConfigs.release
                minifyEnabled enableProguardInReleaseBuilds
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            }
            debug {
                applicationIdSuffix '.debug'
    //            debuggable true
                signingConfig signingConfigs.release
                minifyEnabled false
                proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            }
        }
        // applicationVariants are e.g. debug, release
        applicationVariants.all { variant ->
            variant.outputs.each { output ->
                // For each separate APK per architecture, set a unique version code as described here:
                // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
                def versionCodes = ["armeabi-v7a": 1, "x86": 2, "arm64-v8a": 3, "x86_64": 4]
                def abi = output.getFilter(OutputFile.ABI)
                if (abi != null) {  // null for the universal-debug, universal-release variants
                    output.versionCodeOverride =
                            versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
                }
            }
        }
    }
    
    dependencies {
        implementation fileTree(dir: "libs", include: ["*.jar"])
        implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
        implementation "com.facebook.react:react-native:+"  // From node_modules
    }
    
    // Run this once to be able to run the application with BUCK
    // puts all compile dependencies into folder libs for BUCK to use
    task copyDownloadableDepsToLibs(type: Copy) {
        from configurations.compile
        into 'libs'
    }
    
    
    

    打bundle包命令:

    在src/main下新建assets文件夹,在项目的根目录下运行下面命令行:
    react-native bundle --platform android --dev false --entry-file index.js --bundle-output android/app/src/main/assets/index.android.bundle --assets-dest android/app/src/main/res/

    5、分包部署

    为啥要分包部署呢?分包部署对于集成code-push等第三方库有很好的用处。比如说集成code-push热更新,你需要先在staging灰度环境下测试通过了再更新到正式环境,此时就需要两种部署。同样道理集成极光推送也需要两种部署环境,一个供测试,一个是正式上线。
    按照上面的build.gradle的配置,在项目的android目录下运行,gradlew assemble即可打包出debug、staging、release三种部署的apk。


    image.png

    如果想让每个apk的包名不一样,可以通过applicationIdSuffix来改变包名,这样你就可以在手机安装三个apk了。

    6、apk瘦身压缩

    对于apk的优化瘦身有挺多方案,个人感觉移除不必要的so文件就可以减小很多M了,下面推荐一个链接参考:
    【性能优化】也谈APK瘦身

    后续在实践中,如果我有更好的apk优化方案,会在此做下总结。
    目前我最新版的RN打包出的apk是5.89M,应该可以通过压缩等方案再缩小。

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