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vue源码解析四 -- vm._update 如何将虚拟dom渲

vue源码解析四 -- vm._update 如何将虚拟dom渲

作者: json_q | 来源:发表于2020-03-22 14:55 被阅读0次

前言

我们前面介绍了,真正生成dom的是vm._update,下面我们来看看他具体做了些什么

vm._update分析

Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
    const vm: Component = this
    const prevEl = vm.$el
    const prevVnode = vm._vnode
    const restoreActiveInstance = setActiveInstance(vm)
    vm._vnode = vnode
    // Vue.prototype.__patch__ is injected in entry points
    // based on the rendering backend used.
    if (!prevVnode) {
      // initial render
      vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
    } else {
      // updates
      vm.$el = vm.__patch__(prevVnode, vnode)
    }
    restoreActiveInstance()
    // update __vue__ reference
    if (prevEl) {
      prevEl.__vue__ = null
    }
    if (vm.$el) {
      vm.$el.__vue__ = vm
    }
    // if parent is an HOC, update its $el as well
    if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) {
      vm.$parent.$el = vm.$el
    }
    // updated hook is called by the scheduler to ensure that children are
    // updated in a parent's updated hook.
  }

解释

  • 首先获取prevEl, prevVnode 因为我们是首次加载所以prevVnode没有,直接执行了vm.$el = vm._patch_(vm.$el, vnode, hydrating, false /* removeOnly */),后续就是对vm一些属性得赋值,所以真正渲染dom的函数在_path_里面,我们来看看_path_这个函数
  • _path_的源码在src/platform/web/runtime/index.js里面,里面比较关键得一句话Vue.prototype._patch_ = inBrowser ? patch : noop,所以对于客户端来说真实执行的是patch,其中noop表示空函数,如果不在客户端的话,一般都是在服务端,所以不需要渲染真实得dom。
  • path得源码在src/platform/web/runtime/path.js里面,里面也有一句很重要的代码export const patch: Function = createPatchFunction({ nodeOps, modules }),意思就是path函数是通过createPatchFunction来获得的,那为什么这么做了,是因为vue可以运行在多个平台上通过nodeOps来区分,如果直接写在path里面的话,需要在path里面写一系列if平台判断,多次执行path会判断多次,那么如过通过闭包把这个平台差异只执行一次就判断出来,今后不需要判断就好了,createPatchFunction就是做这个事情得,下面我们俩看看这个函数做了什么;

createPatchFunction分析

 return function patch (oldVnode, vnode, hydrating, removeOnly) {
    if (isUndef(vnode)) {
      if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
      return
    }

    let isInitialPatch = false
    const insertedVnodeQueue = []

    if (isUndef(oldVnode)) {
      // empty mount (likely as component), create new root element
      isInitialPatch = true
      createElm(vnode, insertedVnodeQueue)
    } else {
      const isRealElement = isDef(oldVnode.nodeType)
      if (!isRealElement && sameVnode(oldVnode, vnode)) {
        // patch existing root node
        patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
      } else {
        if (isRealElement) {
          // mounting to a real element
          // check if this is server-rendered content and if we can perform
          // a successful hydration.
          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
            oldVnode.removeAttribute(SSR_ATTR)
            hydrating = true
          }
          if (isTrue(hydrating)) {
            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
              invokeInsertHook(vnode, insertedVnodeQueue, true)
              return oldVnode
            } else if (process.env.NODE_ENV !== 'production') {
              warn(
                'The client-side rendered virtual DOM tree is not matching ' +
                'server-rendered content. This is likely caused by incorrect ' +
                'HTML markup, for example nesting block-level elements inside ' +
                '<p>, or missing <tbody>. Bailing hydration and performing ' +
                'full client-side render.'
              )
            }
          }
          // either not server-rendered, or hydration failed.
          // create an empty node and replace it
          oldVnode = emptyNodeAt(oldVnode)
        }

        // replacing existing element
        const oldElm = oldVnode.elm
        const parentElm = nodeOps.parentNode(oldElm)

        // create new node
        createElm(
          vnode,
          insertedVnodeQueue,
          // extremely rare edge case: do not insert if old element is in a
          // leaving transition. Only happens when combining transition +
          // keep-alive + HOCs. (#4590)
          oldElm._leaveCb ? null : parentElm,
          nodeOps.nextSibling(oldElm)
        )

        // update parent placeholder node element, recursively
        if (isDef(vnode.parent)) {
          let ancestor = vnode.parent
          const patchable = isPatchable(vnode)
          while (ancestor) {
            for (let i = 0; i < cbs.destroy.length; ++i) {
              cbs.destroy[i](ancestor)
            }
            ancestor.elm = vnode.elm
            if (patchable) {
              for (let i = 0; i < cbs.create.length; ++i) {
                cbs.create[i](emptyNode, ancestor)
              }
              // #6513
              // invoke insert hooks that may have been merged by create hooks.
              // e.g. for directives that uses the "inserted" hook.
              const insert = ancestor.data.hook.insert
              if (insert.merged) {
                // start at index 1 to avoid re-invoking component mounted hook
                for (let i = 1; i < insert.fns.length; i++) {
                  insert.fns[i]()
                }
              }
            } else {
              registerRef(ancestor)
            }
            ancestor = ancestor.parent
          }
        }

        // destroy old node
        if (isDef(parentElm)) {
          removeVnodes(parentElm, [oldVnode], 0, 0)
        } else if (isDef(oldVnode.tag)) {
          invokeDestroyHook(oldVnode)
        }
      }
    }

    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
    return vnode.elm
  }

解释

  • 因为我们在上面说了,其实创建真实dom的方法是_path_,_path_等于path函数,path又是createPatchFunction返回的,所以我们只需要分析createPatchFunction返回得这个path函数就行
  • 首先判断oldVnode,oldVnode通过上层函数可知是vm.el,所以isRealElement为true,如果为true了还要判断是不是服务端渲染,如果是的话根据环境给出对应得处理逻辑,如果不是服务端渲染直接createElm,这个函数很重要,他就是根据虚拟dom创建真实dom得真正函数

createElm到底怎么将虚拟dom变成真实dom

为了解决这个问题,我们来看看createElm得源码

function createElm (
    vnode,
    insertedVnodeQueue,
    parentElm,
    refElm,
    nested,
    ownerArray,
    index
  ) {
    if (isDef(vnode.elm) && isDef(ownerArray)) {
      // This vnode was used in a previous render!
      // now it's used as a new node, overwriting its elm would cause
      // potential patch errors down the road when it's used as an insertion
      // reference node. Instead, we clone the node on-demand before creating
      // associated DOM element for it.
      vnode = ownerArray[index] = cloneVNode(vnode)
    }

    vnode.isRootInsert = !nested // for transition enter check
    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
      return
    }

    const data = vnode.data
    const children = vnode.children
    const tag = vnode.tag
    if (isDef(tag)) {
      if (process.env.NODE_ENV !== 'production') {
        if (data && data.pre) {
          creatingElmInVPre++
        }
        if (isUnknownElement(vnode, creatingElmInVPre)) {
          warn(
            'Unknown custom element: <' + tag + '> - did you ' +
            'register the component correctly? For recursive components, ' +
            'make sure to provide the "name" option.',
            vnode.context
          )
        }
      }

      vnode.elm = vnode.ns
        ? nodeOps.createElementNS(vnode.ns, tag)
        : nodeOps.createElement(tag, vnode)
      setScope(vnode)

      /* istanbul ignore if */
      if (__WEEX__) {
        // in Weex, the default insertion order is parent-first.
        // List items can be optimized to use children-first insertion
        // with append="tree".
        const appendAsTree = isDef(data) && isTrue(data.appendAsTree)
        if (!appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
        createChildren(vnode, children, insertedVnodeQueue)
        if (appendAsTree) {
          if (isDef(data)) {
            invokeCreateHooks(vnode, insertedVnodeQueue)
          }
          insert(parentElm, vnode.elm, refElm)
        }
      } else {
        createChildren(vnode, children, insertedVnodeQueue)
        if (isDef(data)) {
          invokeCreateHooks(vnode, insertedVnodeQueue)
        }
        insert(parentElm, vnode.elm, refElm)
      }

      if (process.env.NODE_ENV !== 'production' && data && data.pre) {
        creatingElmInVPre--
      }
    } else if (isTrue(vnode.isComment)) {
      vnode.elm = nodeOps.createComment(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    } else {
      vnode.elm = nodeOps.createTextNode(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    }
  }

解释

  • vnode.elm = vnode.ns
    ? nodeOps.createElementNS(vnode.ns, tag)
    : nodeOps.createElement(tag, vnode) 首先创建一个空节点,紧接着设置css作作用域,如果不是普通节点,再去判断是不是注释节点或者是文本节点

  • 创建完节点之后insert(parentElm, vnode.elm, refElm),将节点插入parentElm,此时得parentElm是body

  • 其实nodeOps.createComment其实是创建一个空节点,那么传进来得data这些属性怎么设置上得了,所以这个函数非常得重要 invokeCreateHooks(vnode, insertedVnodeQueue),他会把modules里面注册在create这个生命周期的函数,全部执行一边,其中updateAttr就是就这个时候执行的。modules里面其实就是注册了一些增加attr,样式,props,event的函数。

  • 最后创造出来的节点插入到body里面之后,还会做一个件事情就是在path函数执行的这句话
    if (isDef(parentElm)) {
    removeVnodes(parentElm, [oldVnode], 0, 0)
    } else if (isDef(oldVnode.tag)) {
    invokeDestroyHook(oldVnode)
    }
    插入创造出来的节点之后,如果有parentElm就删掉,这个就是Appp中Id对应的值。

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