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Handler通信机制分析

Handler通信机制分析

作者: MIRROR1217 | 来源:发表于2018-05-23 16:20 被阅读0次

    Handler通信机制

    首先,在分析Handler之前,我们必须先了解为啥需要Handler,可以不需要Handler吗?答案毫无疑问,当然是不行。我们知道在主线程是不能进行耗时操作的,子线程可以进行耗时操作但不能更新UI,那怎么办呢?只能子线程进行耗时操作,任务完成后,再通知主线程进行UI更新。其实更新UI只是一方面,Handler最主要的作用是线程间的通信,所以我们需要了解去Handler

    • Handler:负责消息的发送和处理;
    • Looper:负责消息的循环,即将消息从队列中取出,并发送给Handler处理;
    • MessageQueue:消息队列,负责消息的存放;
    • Message:消息,即信息的载体;

    我们看下Google使用Handler的方式

     class LooperThread extends Thread {
            
            public Handler mHandler;
    
            public void run() {
                Looper.prepare();
    
                mHandler = new Handler() {
                    public void handleMessage(Message msg) {
                        // process incoming messages here
                    }
                };
    
                Looper.loop();
            }
        }
    

    问题①:大家可以思考下为什么Looper.prepare()方法为什么一定要在Handler之前调用?

    我们将根据官方给出的示例,按照顺序分析。在线程的run()方法中,先调用Looper.prepare()方法,我们看下其源码

     static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
     
     public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    可以看到,在prepare()方法中创建Looper并加入到ThreadLocal中,我们看下Looper的构造方法

    private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    Looper的构造方法中可以看到,将初始化MessageQueue并获得当前线程Thread.currentThread()。大家看到这里,应该可以回答上面的问题①了。因为如果不先调用Looper.prepare()方法,MessageQueue将不会初始化,当Handler发送消息到消息队列时为空,将会导致空指针异常。

    下面,我们看下Handler的构造

    public Handler(Callback callback, boolean async) {
            if (FIND_POTENTIAL_LEAKS) {
                final Class<? extends Handler> klass = getClass();
                if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                        (klass.getModifiers() & Modifier.STATIC) == 0) {
                    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                        klass.getCanonicalName());
                }
            }
    
            mLooper = Looper.myLooper();
            if (mLooper == null) {
                throw new RuntimeException(
                    "Can't create handler inside thread that has not called Looper.prepare()");
            }
            mQueue = mLooper.mQueue;
            mCallback = callback;
            mAsynchronous = async;
        }
    

    在构造方法中可以看到,将会获取Looper,Looper为空将会报错,并进行一些赋值操作。

    继续看Looper.Loop()方法,

     public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {   // 1
                Message msg = queue.next(); // 2
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                final long end;
                try {
                    msg.target.dispatchMessage(msg); // 3
                    end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
                if (slowDispatchThresholdMs > 0) {
                    final long time = end - start;
                    if (time > slowDispatchThresholdMs) {
                        Slog.w(TAG, "Dispatch took " + time + "ms on "
                                + Thread.currentThread().getName() + ", h=" +
                                msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    代码很多,我们这里只看比较重要的1,2,3处。在1处,是一个for无限循环;在2处,通过MessageQueue.next()方法获取消息;在3处,调用msg.target.dispatchMessage(msg)方法,将消息传给Handler处理;我们看下Messagetarget是什么?

    Message的源码
    我们发现target是一个Handler,那么我们在Handler中看下这个方法
     public void dispatchMessage(Message msg) {
            if (msg.callback != null) {
                handleCallback(msg);
            } else {
                if (mCallback != null) {
                    if (mCallback.handleMessage(msg)) {
                        return;
                    }
                }
                handleMessage(msg);
            }
        }
    

    我们可以看到,最后调用的是handleMessage()方法。毫无疑问,上面的Loop()方法是从MessageQueue中取出Message交给handleMessage()处理,那么Message从何而来,或者说从哪儿将Message加入到MessageQueue中?当然是Handler发送的消息的方法,我们看下

    Handler发送消息的方式
    通过追踪,我们最后发现,它们最终调用的是enqueueMessage()方法
      private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
            msg.target = this;
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }
    

    在这里看到,Messagetarget在这儿进行赋值的,我们继续看下MessageQueueenqueueMessage()方法

     boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;//1
                    mMessages = msg;//2
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;//3
                        p = p.next;//4
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; //5
                    prev.next = msg;//6
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
    

    方法里面的内容很多,其实通过1,2,3,4,5,6可以发现,主要的是将传过来的Message进行赋值,赋值给MessageQueuemMessage,达到保存消息的目的。

    到这里,Handler通信机制基本上分析完了,最后画了一张图进行一个总结

    Handler机制流程图

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