1. CAShapeLayer+UIBezierPath
func cornerRadius(withRoundedRects roundedRects: UIRectCorner, cornerRadius: CGFloat) {
let bezierpath = UIBezierPath.init(roundedRect: bounds, byRoundingCorners: roundedRects, cornerRadii: CGSize(width: cornerRadius, height: cornerRadius))
let shapeLayer = CAShapeLayer()
shapeLayer.path = bezierpath.cgPath
layer.mask = shapeLayer
}
imageView.cornerRadius(withRoundedRects: UIRectCorner.init(rawValue: UIRectCorner.topLeft.rawValue | UIRectCorner.topRight.rawValue), cornerRadius: 20)
注意:
UIBezierPath
init 方法中的 roundedRect 确定后,即使 view 的bounds.size 变大,实际看到的 view 大小仍然不变,原因是 view 的可见部分即为 UIBezierPath
初始化时的 roundedRect 大小,即使即使 bounds.size 变大,可见部分却一直没变。除非每次 view 的 bounds.size 变化后,重新更新 view.mask
2. CAShapeLayer 与 CGMutablePath 设置不同的角不同的圆角值
struct CornerRadii {
let topLeft: CGFloat
let topRight: CGFloat
let bottomLeft: CGFloat
let bottomRight: CGFloat
init(topLeft: CGFloat, topRight: CGFloat, bottomLeft: CGFloat, bottomRight: CGFloat) {
self.topLeft = topLeft
self.topRight = topRight
self.bottomLeft = bottomLeft
self.bottomRight = bottomRight
}
}
func CYPathCreateWIthRoundedRect(bounds: CGRect, cornerRadii: CornerRadii) -> CGPath {
let minX = bounds.minX
let minY = bounds.minY
let maxX = bounds.maxX
let maxY = bounds.maxY
let topLeftCenterX = minX + cornerRadii.topLeft
let topLeftCenterY = minY + cornerRadii.topLeft
let topRightCenterX = maxX - cornerRadii.topRight
let topRightCenterY = minY + cornerRadii.topRight
let bottomLeftCenterX = minX + cornerRadii.bottomLeft
let bottomLeftCenterY = maxY - cornerRadii.bottomLeft
let bottomRightCenterX = maxX - cornerRadii.bottomRight
let bottomRightCenterY = maxY - cornerRadii.bottomRight
let path = CGMutablePath()
// 顶左
path.addArc(center: CGPoint(x: topLeftCenterX, y: topLeftCenterY), radius: cornerRadii.topLeft, startAngle: CGFloat.pi, endAngle: CGFloat.pi / 2 * 3, clockwise: false)
// 顶右
path.addArc(center: CGPoint(x: topRightCenterX, y: topRightCenterY), radius: cornerRadii.topRight, startAngle: CGFloat.pi / 2 * 3, endAngle: 0, clockwise: false)
// 底右
path.addArc(center: CGPoint(x: bottomRightCenterX, y: bottomRightCenterY), radius: cornerRadii.bottomRight, startAngle: 0, endAngle: CGFloat.pi / 2, clockwise: false)
// 底左
path.addArc(center: CGPoint(x: bottomLeftCenterX, y: bottomLeftCenterY), radius: cornerRadii.bottomLeft, startAngle: CGFloat.pi / 2, endAngle: CGFloat.pi, clockwise: false)
path.closeSubpath()
return path
}
func createCorner() {
let cornerRadii = CornerRadii(topLeft: 20, topRight: 1, bottomLeft: 5, bottomRight: 30)
let path = CYPathCreateWIthRoundedRect(bounds: self.bounds, cornerRadii: cornerRadii)
let shapeLayer = CAShapeLayer()
shapeLayer.path = path
self.layer.mask = shapeLayer
}
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