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iOS 颜色相关

iOS 颜色相关

作者: 知德 | 来源:发表于2017-05-05 13:47 被阅读43次

    UIImage彩色置灰

    第一种(问题:透明部分转换成了黑色)

    + (UIImage *)grayImage:(UIImage *)sourceImage {
        size_t width = sourceImage.size.width;
        size_t height = sourceImage.size.height;
        uint32_t bitmapInfo = kCGBitmapByteOrderDefault; // kCGImageAlphaNone;
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
        /// 第四个参数:8     bits per component
        CGContextRef context = CGBitmapContextCreate (nil, width, height, 8, 0,
                                                      colorSpace, bitmapInfo);
        CGColorSpaceRelease(colorSpace);
    
        if (context == NULL) {
            return nil;
        }
    
        CGContextDrawImage(context, CGRectMake(0, 0, width, height),
                           sourceImage.CGImage);
        UIImage *grayImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)];
        CGContextRelease(context);
    
        return grayImage;
    }
    

    第二种(问题:性能上可能不是很好)

    // 实现 1
    + (UIImage *)grayscaleImage:(UIImage *)image {
        CIImage *ciImage = [[CIImage alloc] initWithImage:image];
        CIImage *grayscale = [ciImage imageByApplyingFilter:@"CIColorControls"
                                        withInputParameters: @{kCIInputSaturationKey : @0.0}];
        return [UIImage imageWithCIImage:grayscale];
    }
    
    // 实现 2
    + (UIImage *)convertImageToGrayScale:(UIImage *)image {
        CIImage *inputImage = [CIImage imageWithCGImage:image.CGImage];
        CIContext *context = [CIContext contextWithOptions:nil];
    
        CIFilter *filter = [CIFilter filterWithName:@"CIColorControls"];
        [filter setValue:inputImage forKey:kCIInputImageKey];
        [filter setValue:@(0.0) forKey:kCIInputSaturationKey];
        CIImage *outputImage = filter.outputImage;
    
        CGImageRef cgImageRef = [context createCGImage:outputImage fromRect:outputImage.extent];
    
        UIImage *result = [UIImage imageWithCGImage:cgImageRef];
        CGImageRelease(cgImageRef);
    
        return result;
    }
    

    第三种(符合需求)

    注意:// 如果不乘以 source.scale,图片会模糊

    • size_t width = sourceImg.size.width * sourceImg.scale;
    • size_t height = sourceImg.size.height * sourceImg.scale;
    typedef enum {
        ALPHA   = 0,
        BLUE    = 1,
        GREEN   = 2,
        RED     = 3
    } PIXELS;
    
    + (UIImage *)convertToGrayscale:(UIImage *)sourceImg {
        // 如果不乘以 source.scale,图片会模糊
        size_t width = sourceImg.size.width * sourceImg.scale;
        size_t height = sourceImg.size.height * sourceImg.scale;
        // the pixels will be painted to this array
        uint32_t *pixels = (uint32_t *)malloc(width * height * sizeof(uint32_t));
        // clear the pixels so any transparency is preserved
        memset(pixels, 0, width * height * sizeof(uint32_t));
    
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
        CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8,
                                                     width * sizeof(uint32_t), colorSpace,
                                                     kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast);
        // paint the bitmap to our context which will fill in the pixels array
        CGContextDrawImage(context, CGRectMake(0,0, width, height), sourceImg.CGImage);
        for(int y = 0; y < height; y++) {
            for(int x = 0; x < width; x++) {
                uint8_t *rgbaPixel = (uint8_t *) & pixels[y * width + x];
                // 图片转灰度公式:http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale
                uint32_t gray = 0.299 * rgbaPixel[RED] + 0.587 * rgbaPixel[GREEN] + 0.114 * rgbaPixel[BLUE];
    
                rgbaPixel[RED] = gray;
                rgbaPixel[GREEN] = gray;
                rgbaPixel[BLUE] = gray;
            }
        }
    
        CGImageRef image = CGBitmapContextCreateImage(context);
    
        CGContextRelease(context);
        CGColorSpaceRelease(colorSpace);
        free(pixels);
    
        UIImage *resultImg = [UIImage imageWithCGImage:image];
        CGImageRelease(image);
    
        return resultImg;
    }
    


    图像像素颜色反转(OpenCV)

    - (void)viewDidLoad {
        [super viewDidLoad];
    
        UIImage *mImage =  [UIImage imageNamed:@"001.jpg"];
        self.imageView.image = mImage;
    
        IplImage *image = [self convertToIplImage:mImage];
        CvScalar cs;
        for (int i=0; i< image->height; i++) {
            for (int j=0; j < image->width; j++) {
                cs = cvGet2D(image, i, j);
                cs.val[0] = 255 - cs.val[0];
                cs.val[1] = 255 - cs.val[1];
                cs.val[2] = 255 - cs.val[2];
                cvSet2D(image,i, j, cs);
            }
        }
        self.imageView1.image = [self convertToUIImage:image];
    }
    
    /// UIImage类型转换为IPlImage类型
    - (IplImage *)convertToIplImage:(UIImage *)image {  
        CGImageRef imageRef = image.CGImage;
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        IplImage *iplImage = cvCreateImage(cvSize(image.size.width, image.size.height), IPL_DEPTH_8U, 4);
        CGContextRef contextRef = CGBitmapContextCreate(iplImage->imageData, iplImage->width, iplImage->height, iplImage->depth, iplImage->widthStep, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrderDefault);
        CGContextDrawImage(contextRef, CGRectMake(0, 0, image.size.width, image.size.height), imageRef);
        CGContextRelease(contextRef);
        CGColorSpaceRelease(colorSpace);
    
        IplImage *ret = cvCreateImage(cvGetSize(iplImage), IPL_DEPTH_8U, 3);
        cvCvtColor(iplImage, ret, CV_RGB2BGR);
        cvReleaseImage(&iplImage);
        return ret;
    }  
    
    /// IplImage类型转换为UIImage类型
    - (UIImage *)convertToUIImage:(IplImage *)image {  
        cvCvtColor(image, image, CV_BGR2RGB);
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize];
        CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data);
        CGImageRef imageRef = CGImageCreate(image->width, image->height, image->depth, image->depth * image->nChannels, image->widthStep, colorSpace, kCGImageAlphaNone | kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault);
        UIImage *ret = [UIImage imageWithCGImage:imageRef];
        CGImageRelease(imageRef);
        CGDataProviderRelease(provider);
        CGColorSpaceRelease(colorSpace);
    
        return ret;  
    }  
    
    

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