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兄弟连区块链教程eth源码分析p2p-udp.go源码分析(一)

兄弟连区块链教程eth源码分析p2p-udp.go源码分析(一)

作者: ab6973df9221 | 来源:发表于2018-10-17 16:55 被阅读4次

  兄弟连区块链教程eth源码分析p2p-udp.go源码分析(一),2018年下半年,区块链行业正逐渐褪去发展之初的浮躁、回归理性,表面上看相关人才需求与身价似乎正在回落。但事实上,正是初期泡沫的渐退,让人们更多的关注点放在了区块链真正的技术之上。

p2p的网络发现协议使用了Kademlia protocol 来处理网络的节点发现。节点查找和节点更新。Kademlia protocol使用了UDP协议来进行网络通信。

阅读这部分的代码建议先看看references里面的Kademlia协议简介来看看什么是Kademlia协议。

首先看看数据结构。 网络传输了4种数据包(UDP协议是基于报文的协议。传输的是一个一个数据包),分别是ping,pong,findnode和neighbors。 下面分别定义了4种报文的格式。

    // RPC packet types

    const (

        pingPacket = iota + 1 // zero is 'reserved'

        pongPacket

        findnodePacket

        neighborsPacket

    )

    // RPC request structures

    type (

        ping struct {

Version uint //协议版本

From, To rpcEndpoint      //源IP地址 目的IP地址

Expiration uint64           //超时时间

            // Ignore additional fields (for forward compatibility).

//可以忽略的字段。 为了向前兼容

            Rest []rlp.RawValue `rlp:"tail"`

        }

        // pong is the reply to ping.

// ping包的回应

        pong struct {

            // This field should mirror the UDP envelope address

            // of the ping packet, which provides a way to discover the

            // the external address (after NAT).

// 目的IP地址

            To rpcEndpoint

// 说明这个pong包是回应那个ping包的。 包含了ping包的hash值

            ReplyTok []byte // This contains the hash of the ping packet.

//包超时的绝对时间。 如果收到包的时候超过了这个时间,那么包被认为是超时的。

            Expiration uint64 // Absolute timestamp at which the packet becomes invalid.

            // Ignore additional fields (for forward compatibility).

            Rest []rlp.RawValue `rlp:"tail"`

        }

// findnode 是用来查询距离target比较近的节点

        // findnode is a query for nodes close to the given target.

        findnode struct {

// 目的节点

            Target NodeID // doesn't need to be an actual public key

            Expiration uint64

            // Ignore additional fields (for forward compatibility).

            Rest []rlp.RawValue `rlp:"tail"`

        }

        // reply to findnode

// findnode的回应

        neighbors struct {

//距离target比较近的节点值。

            Nodes []rpcNode

            Expiration uint64

            // Ignore additional fields (for forward compatibility).

            Rest []rlp.RawValue `rlp:"tail"`

        }

        rpcNode struct {

            IP net.IP // len 4 for IPv4 or 16 for IPv6

            UDP uint16 // for discovery protocol

            TCP uint16 // for RLPx protocol

            ID NodeID

        }

        rpcEndpoint struct {

            IP net.IP // len 4 for IPv4 or 16 for IPv6

            UDP uint16 // for discovery protocol

            TCP uint16 // for RLPx protocol

        }

    )

定义了两个接口类型,packet接口类型应该是给4种不同类型的包分派不同的handle方法。 conn接口定义了一个udp的连接的功能。

    type packet interface {

        handle(t *udp, from *net.UDPAddr, fromID NodeID, mac []byte) error

        name() string

    }

    type conn interface {

        ReadFromUDP(b []byte) (n int, addr *net.UDPAddr, err error)

        WriteToUDP(b []byte, addr *net.UDPAddr) (n int, err error)

        Close() error

        LocalAddr() net.Addr

    }

udp的结构, 需要注意的是最后一个字段*Table是go里面的匿名字段。 也就是说udp可以直接调用匿名字段Table的方法。

    // udp implements the RPC protocol.

    type udp struct {

conn conn                    //网络连接

        netrestrict *netutil.Netlist

priv *ecdsa.PrivateKey       //私钥,自己的ID是通过这个来生成的。

        ourEndpoint rpcEndpoint

addpending chan *pending            //用来申请一个pending

gotreply chan reply               //用来获取回应的队列

closing chan struct{}               //用来关闭的队列

        nat nat.Interface               

        *Table

    }

pending 和reply 结构。 这两个结构用户内部的go routine之间进行通信的结构体。

    // pending represents a pending reply.

    // some implementations of the protocol wish to send more than one

    // reply packet to findnode. in general, any neighbors packet cannot

    // be matched up with a specific findnode packet.

    // our implementation handles this by storing a callback function for

    // each pending reply. incoming packets from a node are dispatched

    // to all the callback functions for that node.

// pending结构 代表正在等待一个reply

// 我们通过为每一个pending reply 存储一个callback来实现这个功能。从一个节点来的所有数据包都会分配到这个节点对应的callback上面。

    type pending struct {

        // these fields must match in the reply.

        from NodeID

        ptype byte

        // time when the request must complete

        deadline time.Time

        // callback is called when a matching reply arrives. if it returns

        // true, the callback is removed from the pending reply queue.

        // if it returns false, the reply is considered incomplete and

        // the callback will be invoked again for the next matching reply.

//如果返回值是true。那么callback会从队列里面移除。 如果返回false,那么认为reply还没有完成,会继续等待下一次reply.

        callback func(resp interface{}) (done bool)

        // errc receives nil when the callback indicates completion or an

        // error if no further reply is received within the timeout.

        errc chan<- error

    }

    type reply struct {

        from NodeID

        ptype byte

        data interface{}

        // loop indicates whether there was

        // a matching request by sending on this channel.

//通过往这个channel上面发送消息来表示匹配到一个请求。

        matched chan<- bool

    }

UDP的创建

    // ListenUDP returns a new table that listens for UDP packets on laddr.

    func ListenUDP(priv *ecdsa.PrivateKey, laddr string, natm nat.Interface, nodeDBPath string, netrestrict *netutil.Netlist) (*Table, error) {

        addr, err := net.ResolveUDPAddr("udp", laddr)

        if err != nil {

            return nil, err

        }

        conn, err := net.ListenUDP("udp", addr)

        if err != nil {

            return nil, err

        }

        tab, _, err := newUDP(priv, conn, natm, nodeDBPath, netrestrict)

        if err != nil {

            return nil, err

        }

        log.Info("UDP listener up", "self", tab.self)

        return tab, nil

    }

    func newUDP(priv *ecdsa.PrivateKey, c conn, natm nat.Interface, nodeDBPath string, netrestrict *netutil.Netlist) (*Table, *udp, error) {

        udp := &udp{

            conn: c,

            priv: priv,

            netrestrict: netrestrict,

            closing: make(chan struct{}),

            gotreply: make(chan reply),

            addpending: make(chan *pending),

        }

        realaddr := c.LocalAddr().(*net.UDPAddr)

if natm != nil { //natm nat mapping 用来获取外网地址

if !realaddr.IP.IsLoopback() { //如果地址是本地环回地址

                go nat.Map(natm, udp.closing, "udp", realaddr.Port, realaddr.Port, "ethereum discovery")

            }

            // TODO: react to external IP changes over time.

            if ext, err := natm.ExternalIP(); err == nil {

                realaddr = &net.UDPAddr{IP: ext, Port: realaddr.Port}

            }

        }

        // TODO: separate TCP port

        udp.ourEndpoint = makeEndpoint(realaddr, uint16(realaddr.Port))

//创建一个table 后续会介绍。 Kademlia的主要逻辑在这个类里面实现。

        tab, err := newTable(udp, PubkeyID(&priv.PublicKey), realaddr, nodeDBPath)

        if err != nil {

            return nil, nil, err

        }

udp.Table = tab //匿名字段的赋值

        go udp.loop()       //go routine

go udp.readLoop()   //用来网络数据读取。

        return udp.Table, udp, nil

    }

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