- 场景:
- Swift 也是使用自动引用计数(ARC) 处理实例的内存管理,实例释放不需要手动清理
- 但是,用自己资源,需额外清理。如,文件读写
- 适用:class 类型
- 数量:一个类只能有一个
- 触发时机:
- 不能主动调用
- 可访问实例属性(调用后,实例才释放)
- 关键字:deinit
- 可继承,实现代码最后会(隐式)调用父类的析构器
- 即使子类没实现,父类也会被调用
析构过程原理
- 语法:不带任何参数和圆括号
deinit {
// 执行析构过程
}
析构器实践
-
Bank
类管理虚拟币,确保流通币数不超 10,000。 -
使用类型属性和类型方法来存储和管理其当前状态
class Bank {
static var coinsInBank = 10_000
static func distribute(coins numberOfCoinsRequested: Int) -> Int {
let numberOfCoinsToVend = min(numberOfCoinsRequested, coinsInBank)
coinsInBank -= numberOfCoinsToVend
return numberOfCoinsToVend
}
static func receive(coins: Int) {
coinsInBank += coins
}
}
- 玩家在任意时间有一定数量币存在他钱包
class Player {
var coinsInPurse: Int
init(coins: Int) {
coinsInPurse = Bank.distribute(coins: coins)
}
func win(coins: Int) {
coinsInPurse += Bank.distribute(coins: coins)
}
deinit {
// 银行回收硬币
Bank.receive(coins: coinsInPurse)
}
}
// 玩家可以随时离开游戏,设置为可选使你可以追踪玩家当前是否在游戏中
var playerOne: Player? = Player(coins: 100)
print("A new player has joined the game with \(playerOne!.coinsInPurse) coins")
// 打印“A new player has joined the game with 100 coins”
print("There are now \(Bank.coinsInBank) coins left in the bank")
// 打印“There are now 9900 coins left in the bank”
- 使用感叹号(
!
)强制解包
playerOne!.win(coins: 2_000)
print("PlayerOne won 2000 coins & now has \(playerOne!.coinsInPurse) coins")
// 打印“PlayerOne won 2000 coins & now has 2100 coins”
print("The bank now only has \(Bank.coinsInBank) coins left")
// 打印“The bank now only has 7900 coins left”
- 玩家现在已经离开了游戏。这通过将可选类型的
playerOne
变量设置为nil
来表示
playerOne = nil
print("PlayerOne has left the game")
// 打印“PlayerOne has left the game”
print("The bank now has \(Bank.coinsInBank) coins")
// 打印“The bank now has 10000 coins”
- 实例的析构器被自动调用,玩家的硬币被返还给银行
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