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图片压缩

图片压缩

作者: child_cool | 来源:发表于2017-03-21 19:24 被阅读0次
    OC版本
    + (UIImage *)compressImage:(UIImage *)image toByte:(NSUInteger)maxLength {
        // Compress by quality
        CGFloat compression = 1;
        NSData *data = UIImageJPEGRepresentation(image, compression);
        if (data.length < maxLength) return image;
        
        CGFloat max = 1;
        CGFloat min = 0;
        for (int i = 0; i < 6; ++i) {
            compression = (max + min) / 2;
            data = UIImageJPEGRepresentation(image, compression);
            if (data.length < maxLength * 0.9) {
                min = compression;
            } else if (data.length > maxLength) {
                max = compression;
            } else {
                break;
            }
        }
        UIImage *resultImage = [UIImage imageWithData:data];
        if (data.length < maxLength) return resultImage;
        
        // Compress by size
        NSUInteger lastDataLength = 0;
        while (data.length > maxLength && data.length != lastDataLength) {
            lastDataLength = data.length;
            CGFloat ratio = (CGFloat)maxLength / data.length;
            CGSize size = CGSizeMake((NSUInteger)(resultImage.size.width * sqrtf(ratio)),
                                     (NSUInteger)(resultImage.size.height * sqrtf(ratio))); // Use NSUInteger to prevent white blank
            UIGraphicsBeginImageContext(size);
            [resultImage drawInRect:CGRectMake(0, 0, size.width, size.height)];
            resultImage = UIGraphicsGetImageFromCurrentImageContext();
            UIGraphicsEndImageContext();
            data = UIImageJPEGRepresentation(resultImage, compression);
        }
        
        return resultImage;
    }
    
    SWIFT版本
    static func compressImage(_ image: UIImage, toByte maxLength: Int) -> UIImage {
        var compression: CGFloat = 1
        guard var data = UIImageJPEGRepresentation(image, compression),
            data.count > maxLength else { return image }
        
        // Compress by size
        var max: CGFloat = 1
        var min: CGFloat = 0
        for _ in 0..<6 {
            compression = (max + min) / 2
            data = UIImageJPEGRepresentation(image, compression)!
            if CGFloat(data.count) < CGFloat(maxLength) * 0.9 {
                min = compression
            } else if data.count > maxLength {
                max = compression
            } else {
                break
            }
        }
        var resultImage: UIImage = UIImage(data: data)!
        if data.count < maxLength { return resultImage }
        
        // Compress by size
        var lastDataLength: Int = 0
        while data.count > maxLength, data.count != lastDataLength {
            lastDataLength = data.count
            let ratio: CGFloat = CGFloat(maxLength) / CGFloat(data.count)
            let size: CGSize = CGSize(width: Int(resultImage.size.width * sqrt(ratio)),
                                    height: Int(resultImage.size.height * sqrt(ratio)))
            UIGraphicsBeginImageContext(size)
            resultImage.draw(in: CGRect(x: 0, y: 0, width: size.width, height: size.height))
            resultImage = UIGraphicsGetImageFromCurrentImageContext()!
            UIGraphicsEndImageContext()
            data = UIImageJPEGRepresentation(resultImage, compression)!
        }
        return resultImage
    }
    

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