- 在设置这两个之前,我们先要理解Button上面的titleLabel和imageView的位置关系(想象Button默认的image和label的显示):
我们知道,默认情况下如果UIbutton同时设置了标题和图片的情况下,titleLabel在image的右侧。
1.titleEdgeInsets是titleLabel相对于其上下左右的inset,跟tableView的contentInset是类似的;
2.如果只有title,那titleLabel的 上下左右 都是 相对于Button 的;
3.如果只有image,那imageView的 上下左右 都是 相对于Button 的;
4.如果同时有image和label,那image的 上下左 是 相对于Button 的,右 是 相对于label 的;
label的 上下右 是 相对于Button的, 左 是 相对于label 的。
0x01.新建一个UIButton类。
xx.h
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSUInteger, MKButtonEdgeInsetsStyle) {
MKButtonEdgeInsetsStyleTop, // image在上,label在下
MKButtonEdgeInsetsStyleLeft, // image在左,label在右
MKButtonEdgeInsetsStyleBottom, // image在下,label在上
MKButtonEdgeInsetsStyleRight // image在右,label在左
};
@interface UIButton (ImageTitleSpacing)
/**
* 设置button的titleLabel和imageView的布局样式,及间距
*
* @param style titleLabel和imageView的布局样式
* @param space titleLabel和imageView的间距
*/
- (void)layoutButtonWithEdgeInsetsStyle:(MKButtonEdgeInsetsStyle)style
imageTitleSpace:(CGFloat)space;
@end
xx.m
#import "UIButton+ImageTitleSpacing.h"
@implementation UIButton (ImageTitleSpacing)
- (void)layoutButtonWithEdgeInsetsStyle:(MKButtonEdgeInsetsStyle)style
imageTitleSpace:(CGFloat)space
{
// self.backgroundColor = [UIColor cyanColor];
/**
* 前置知识点:titleEdgeInsets是title相对于其上下左右的inset,跟tableView的contentInset是类似的,
* 如果只有title,那它上下左右都是相对于button的,image也是一样;
* 如果同时有image和label,那这时候image的上左下是相对于button,右边是相对于label的;title的上右下是相对于button,左边是相对于image的。
*/
// 1. 得到imageView和titleLabel的宽、高
CGFloat imageWith = self.imageView.frame.size.width;
CGFloat imageHeight = self.imageView.frame.size.height;
CGFloat labelWidth = 0.0;
CGFloat labelHeight = 0.0;
if ([UIDevice currentDevice].systemVersion.floatValue >= 8.0) {
// 由于iOS8中titleLabel的size为0,用下面的这种设置
labelWidth = self.titleLabel.intrinsicContentSize.width;
labelHeight = self.titleLabel.intrinsicContentSize.height;
} else {
labelWidth = self.titleLabel.frame.size.width;
labelHeight = self.titleLabel.frame.size.height;
}
// 2. 声明全局的imageEdgeInsets和labelEdgeInsets
UIEdgeInsets imageEdgeInsets = UIEdgeInsetsZero;
UIEdgeInsets labelEdgeInsets = UIEdgeInsetsZero;
// 3. 根据style和space得到imageEdgeInsets和labelEdgeInsets的值
switch (style) {
case MKButtonEdgeInsetsStyleTop:
{
imageEdgeInsets = UIEdgeInsetsMake(-labelHeight-space/2.0, 0, 0, -labelWidth);
labelEdgeInsets = UIEdgeInsetsMake(0, -imageWith, -imageHeight-space/2.0, 0);
}
break;
case MKButtonEdgeInsetsStyleLeft:
{
imageEdgeInsets = UIEdgeInsetsMake(0, -space/2.0, 0, space/2.0);
labelEdgeInsets = UIEdgeInsetsMake(0, space/2.0, 0, -space/2.0);
}
break;
case MKButtonEdgeInsetsStyleBottom:
{
imageEdgeInsets = UIEdgeInsetsMake(0, 0, -labelHeight-space/2.0, -labelWidth);
labelEdgeInsets = UIEdgeInsetsMake(-imageHeight-space/2.0, -imageWith, 0, 0);
}
break;
case MKButtonEdgeInsetsStyleRight:
{
imageEdgeInsets = UIEdgeInsetsMake(0, labelWidth+space/2.0, 0, -labelWidth-space/2.0);
labelEdgeInsets = UIEdgeInsetsMake(0, -imageWith-space/2.0, 0, imageWith+space/2.0);
}
break;
default:
break;
}
// 4. 赋值
self.titleEdgeInsets = labelEdgeInsets;
self.imageEdgeInsets = imageEdgeInsets;
}
@end
0x02.使用方法。
#import "ViewController.h"
#import "xx.h"
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UIButton *topButton;
@property (weak, nonatomic) IBOutlet UIButton *leftButton;
@property (weak, nonatomic) IBOutlet UIButton *bottomButton;
@property (weak, nonatomic) IBOutlet UIButton *rightButton;
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self updateUI];
}
- (void)updateUI {
CGFloat space = 20.0;
[self.topButton layoutButtonWithEdgeInsetsStyle:MKButtonEdgeInsetsStyleTop
imageTitleSpace:space];
[self.leftButton layoutButtonWithEdgeInsetsStyle:MKButtonEdgeInsetsStyleLeft
imageTitleSpace:space];
[self.bottomButton layoutButtonWithEdgeInsetsStyle:MKButtonEdgeInsetsStyleBottom
imageTitleSpace:space];
[self.rightButton layoutButtonWithEdgeInsetsStyle:MKButtonEdgeInsetsStyleRight
imageTitleSpace:space];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
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