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LinkedList源码分析

LinkedList源码分析

作者: 阿桃_28e7 | 来源:发表于2018-05-22 13:03 被阅读0次

    //LinkedList只有头节点和尾节点,每个节点有一个元素值,和两个节点引用

    public class LinkedList

    extends AbstractSequentialList

    implements List, Deque, Cloneable, java.io.Serializable

    {

    transient int size = 0;

    /**

    * Pointer to first node.

    * Invariant: (first == null && last == null) ||

    *            (first.prev == null && first.item != null)

    */

    transient Node first;

    /**

    * Pointer to last node.

    * Invariant: (first == null && last == null) ||

    *            (last.next == null && last.item != null)

    */

    transient Node last;

    //获取头节点的元素值

        public E getFirst() {

    final Node f = first;

    if (f == null)

    throw new NoSuchElementException();

    return f.item;

    }

    //获取尾节点的元素值

        public E getLast() {

    final Node l = last;

    if (l == null)

    throw new NoSuchElementException();

    return l.item;

    }

    //移除头节点

        public E removeFirst() {

    final Node f = first;

    if (f == null)

    throw new NoSuchElementException();

    return unlinkFirst(f);

    }

    //链表断开头节点:将头节点的元素值和下一个节点取出,

        //然后置空,让GC回收【不置空会浪费内存】,

        //将取出的元素值返回,将取出的节点【如果不为空,将尾节点也置空】作为新的头节点

        //更新链表大小,和链表被修改的次数

        private E unlinkFirst(Node f) {

    // assert f == first && f != null;

    final E element = f.item;

    final Node next = f.next;

    f.item = null;

    f.next = null; // help GC

    first = next;

    if (next == null)

    last = null;

    else

    next.prev = null;

    size--;

    modCount++;

    return element;

    }

    //移除尾节点

        public E removeLast() {

    final Node l = last;

    if (l == null)

    throw new NoSuchElementException();

    return unlinkLast(l);

    }

    //链表断开尾节点

        private E unlinkLast(Node l) {

    // assert l == last && l != null;

    final E element = l.item;

    final Node prev = l.prev;

    l.item = null;

    l.prev = null; // help GC

    last = prev;

    if (prev == null)

    first = null;

    else

    prev.next = null;

    size--;

    modCount++;

    return element;

    }

    //添加头节点

      public void addFirst(E e) {

    linkFirst(e);

    }

    //链表头连接节点

      private void linkFirst(E e) {

    final Node f = first;

    final Node newNode = new Node<>(null, e, f);

    first = newNode;

    if (f == null)//原来的头指针为空【整个链表为空】

                  last = newNode;//首尾指针指向新添加的节点,该节点没有prev,next

    else

    f.prev = newNode;

    size++;

    modCount++;

    }

    //添加尾节点

      public void addLast(E e) {

    linkLast(e);

    }

    //链表尾连接节点

      void linkLast(E e) {

    final Node l = last;

    final Node newNode = new Node<>(l, e, null);

    last = newNode;

    if (l == null)//原来的尾指针为空【整个链表为空】

                  first = newNode;//首尾指针指向新添加的节点,该节点没有prev,next

    else

    l.next = newNode;

    size++;

    modCount++;

    }

    //在某个节点前面添加节点

      void linkBefore(E e, Node succ) {

    // assert succ != null;

    final Node pred = succ.prev;

    final Node newNode = new Node<>(pred, e, succ);

    succ.prev = newNode;//将插入节点的后一个节点的prev,指向插入的节点

              if (pred == null)

    first = newNode;//如果插入节点的前一个节点为空,即插入的节点将作为头指针

              else

    pred.next = newNode;//不为空,则插入节点的前一个节点的next,指向插入的节点

              size++;

    modCount++;

    }

    //删除某个节点

      E unlink(Node x) {

    // assert x != null;

    final E element = x.item;

    final Node next = x.next;

    final Node prev = x.prev;

    if (prev == null) {

    first = next;

    } else {

    prev.next = next;

    x.prev = null;

    }

    if (next == null) {

    last = prev;

    } else {

    next.prev = prev;

    x.next = null;

    }

    x.item = null;

    size--;

    modCount++;

    return element;

    }

    //常规添加接口:调用的是尾添加

      public boolean add(E e) {

    linkLast(e);

    return true;

    }

    //常规删除接口:非元素为空和不为空

      public boolean remove(Object o) {

    if (o == null) {

    for (Node x = first; x != null; x = x.next) {

    if (x.item == null) {

    unlink(x);

    return true;

    }

    }

    } else {

    for (Node x = first; x != null; x = x.next) {

    if (o.equals(x.item)) {

    unlink(x);

    return true;

    }

    }

    }

    return false;

    }

    //添加集合

      public boolean addAll(Collection c) {

    return addAll(size, c);

    }

    //添加集合具体实现

      public boolean addAll(int index, Collection c) {

    checkPositionIndex(index);

    Object[] a = c.toArray();

    int numNew = a.length;

    if (numNew == 0)

    return false;

    Node pred, succ;

    if (index == size) {

    succ = null;

    pred = last;

    } else {

    succ = node(index);

    pred = succ.prev;

    }

    for (Object o : a) {

    @SuppressWarnings("unchecked") E e = (E) o;

    Node newNode = new Node<>(pred, e, null);

    if (pred == null)

    first = newNode;

    else

    pred.next = newNode;

    pred = newNode;

    }

    if (succ == null) {

    last = pred;

    } else {

    pred.next = succ;

    succ.prev = pred;

    }

    size += numNew;

    modCount++;

    return true;

    }

    //取得某个位置的节点

      Node node(int index) {

    // assert isElementIndex(index);

    if (index < (size >> 1)) {

    Node x = first;

    for (int i = 0; i < index; i++)

    x = x.next;

    return x;

    } else {

    Node x = last;

    for (int i = size - 1; i > index; i--)

    x = x.prev;

    return x;

    }

    }

    //清空链表

      public void clear() {

    // Clearing all of the links between nodes is "unnecessary", but:

    // - helps a generational GC if the discarded nodes inhabit

    //  more than one generation

    // - is sure to free memory even if there is a reachable Iterator

    for (Node x = first; x != null; ) {

    Node next = x.next;

    x.item = null;

    x.next = null;

    x.prev = null;

    x = next;

    }

    first = last = null;

    size = 0;

    modCount++;

    }

    //获取指定位置元素

      public E get(int index) {

    checkElementIndex(index);

    return node(index).item;

    }

    //修改指定位置的元素

      public E set(int index, E element) {

    checkElementIndex(index);

    Node x = node(index);

    E oldVal = x.item;

    x.item = element;

    return oldVal;

    }

    //指定位置添加元素

      public void add(int index, E element) {

    checkPositionIndex(index);

    if (index == size)

    linkLast(element);

    else

    linkBefore(element, node(index));//先获取到指定位置的节点,再使用linkBefore添加新节点

          }

    //删除指定位置节点

      public E remove(int index) {

    checkElementIndex(index);

    return unlink(node(index));//想获取到指定位置的节点,在使用unlink删除节点

          }

    //获取某个元素的位置

      public int indexOf(Object o) {

    int index = 0;

    if (o == null) {

    for (Node x = first; x != null; x = x.next) {

    if (x.item == null)

    return index;

    index++;

    }

    } else {

    for (Node x = first; x != null; x = x.next) {

    if (o.equals(x.item))

    return index;

    index++;

    }

    }

    return -1;

    }

    //获取头指针元素

      public E peek() {

    final Node f = first;

    return (f == null) ? null : f.item;

    }

    //删除头节点

      public E poll() {

    final Node f = first;

    return (f == null) ? null : unlinkFirst(f);

    }

    //转为数组【无参】

      public Object[] toArray() {

    Object[] result = new Object[size];

    int i = 0;

    for (Node x = first; x != null; x = x.next)

    result[i++] = x.item;

    return result;

    }

    //转为数组【传数组】

      public T[] toArray(T[] a) {

    if (a.length < size)

    a = (T[])java.lang.reflect.Array.newInstance(

    a.getClass().getComponentType(), size);

    int i = 0;

    Object[] result = a;

    for (Node x = first; x != null; x = x.next)

    result[i++] = x.item;

    if (a.length > size)

    a[size] = null;

    return a;

    }

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