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2018-09-29 基于Pr

2018-09-29 基于Pr

作者: 初音控 | 来源:发表于2018-09-29 21:28 被阅读66次

    基于ProtoBuf的服务器与客服端的交互
    1,Protocol Buffer 简称 ProtoBuf,是用于结构化数据串行化的灵活、高效、自动的方法,又如 XML。
    简单来说,它就是一种二进制格式,是google发起的,目前广泛应用在各种开发语言中。具体的介绍可以参见:https://code.google.com/p/protobuf/ 。我们之所以选择protobuf,是基于它的高效,数据冗余少,编程简单等特性。关于C#的protobuf实现,网上有好几个版本,公认比较好的是Protobuf-net。

    有些实验中ProtoBuf比xml序列化小5倍,比二进制也近小一倍,有人说ProtoBuf比xml可以小到20倍,根据数据的复杂度这是有可能的。ProtoBuf的数据格式做为数据报文有着绝对优势,当然也有个弊端,它是2进制报文,没有xml格式这样的可读性,要想看懂报文内容只能用ProtoBuf反序列化了。

    安装:打开工具下的NuGet程序包管理器下的程序包管理器控制台如图所示:


    图片1.png


    在包管理器里输入
    PM > Install-Package protobuf-net即可。

    服务器端代码如下:
    定义Perctent类

    using ProtoBuf;
    
    namespace Client
    {
        [ProtoContract]
        public class Percent
        {
            [ProtoMember(1)]
            public string name;
            [ProtoMember(2)]
            public int age;
            [ProtoMember(3)]
            public int sex;
        }
    }
    

    server类封装成单例

     class GameServer
        {
            private static GameServer _instance;
            public static GameServer Instance
            {
                get
                {
                    if (_instance==null)
                    {
                        _instance = new GameServer();
                    }
                    return _instance;
                }
               
            }
            Dictionary<string, ScocketClient> clients = new Dictionary<string, ScocketClient>();
            string ip = "127.0.0.1";
            int port = 8500;
            TcpListener listener;
            public GameServer()
            {
                IPAddress address = IPAddress.Parse(ip);
    
                listener = new TcpListener(address, port);
                listener.Start(); //开始侦听
                Console.WriteLine("服务器开始侦听");
             void AcceptTcp(IAsyncResult ar)
            {
                try
                {
                    TcpClient client = listener.EndAcceptTcpClient(ar);
                    ScocketClient socket = new ScocketClient(client);
                    string key = client.Client.RemoteEndPoint.ToString();
                    clients.Add(key, socket);
                    //再次异步接受客服端链接
                    listener.BeginAcceptTcpClient(AcceptTcp, null);
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }      
            }
            public  void BroadCast(string msg)
            {
                foreach (var item in clients)
                {
                        item.Value.Send(msg);
                }
            }
            public void BroadCast(byte[] buffer)
            {
                foreach (var item in clients)
                {
                    item.Value.Send(buffer);
                }
            }
            public  void DidConnect(string clientkey)
            {
                clients.Remove(clientkey);
                Console.WriteLine(clientkey + "断开连接");
            }
        }
    

    写出ProtobufHelper类来实现传递Protobuf的序列化和反序列化 ,T为泛型。

     class ProtobufHelper
        {
            //序列化
           public  static byte[] Serialize<T>(T t)
            {
                using (MemoryStream stream = new MemoryStream())
                {
                    Serializer.Serialize<T>(stream, t);
                    return stream.ToArray();
                }
            }
            //反序列化
            public static  T Deserialize<T>(byte[] bytes)
            {
                using (MemoryStream ms = new MemoryStream(bytes))
                {
                    T p = Serializer.Deserialize<T>(ms);
                    return p;
                }
            }
        }
    

    main方法:

    static void Main(string [] args)
            {
    
                GameServer server = GameServer.Instance;
                while (true)
                {
                    Console.WriteLine("按ESC退出");
                    ConsoleKey key = Console.ReadKey(true).Key;
                    if (key==ConsoleKey.Escape)
                    {
                        break;
                    }
                }
            }
    

    ScocketClient类来实现发送广播和接收消息并解析

     class ScocketClient
        {
            public const int bufferSize = 8192;
            byte[] buffer = new byte[bufferSize];//定义buffer缓冲区
    
            TcpClient client;
            NetworkStream stream;
    
            MemoryStream men;//缓存流
            BinaryReader reader;//缓存流的读取器
    
            public ScocketClient(TcpClient _client)
            {
                client = _client;
                Console.WriteLine("客服端链接成功" + client.Client.RemoteEndPoint);
                stream = client.GetStream();
                men = new MemoryStream();
                reader = new BinaryReader(men);
                stream.BeginRead(buffer, 0, bufferSize, Read, null);
            }
            //子线程读取消息
            void Read(IAsyncResult ar)
            {
                try
                {
                    int readCount = stream.EndRead(ar);
                    if (readCount == 0) throw new Exception("读取异常");
    
                    OnReceive(buffer, readCount);
    
                    lock (client)
                    {
                        Array.Clear(buffer, 0, bufferSize);
                        stream.BeginRead(buffer, 0, bufferSize, Read, null);
                    }
    
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                    OnDisConnect();
                }
            }
    
            //逻辑层 ,解包,处理[长度+消息]
            void OnReceive(byte[] bytes, int count)
            {
                men.Seek(0, SeekOrigin.End);//指针指向最后
                men.Write(bytes, 0, count);//消息往后追加
                men.Seek(0, SeekOrigin.Begin);//指针指向开头,开始读消息
                while (ReMainLength() > 4)
                    {   //获取消息长度  指针后移4位
                        int length = reader.ReadInt32();
                        if (ReMainLength() >= length)//剩余的字节数是否大于消息长度
                        {
                            byte[] content = reader.ReadBytes(length);
                            OnMessage(content);
                        }
                        else
                        {
                            men.Seek(-4, SeekOrigin.Current);//把指针前移4位,保证消息的完整性[长度+消息]
                            break;
                        }
                    }
                    byte[] remain = reader.ReadBytes(ReMainLength());//把剩余的半包读取出来
                    men.SetLength(0);//清空缓存流
                    men.Write(remain, 0, remain.Length);//写入剩余的半包
                }
    
            //得到一条消息
            void OnMessage(byte[] content)
            {
                //广播给所有的客服端
                GameServer.Instance.BroadCast(content);
            }
           
            //解析二进制格式序列化
            object ReadBinaryformat(byte[] bytes)
            {
                using (MemoryStream ms=new MemoryStream())
                {
                    ms.Write(bytes, 0, bytes.Length);
                    ms.Flush();
                    ms.Position = 0;
    
                    var format = new BinaryFormatter();
                    var obj = format.Deserialize(ms);
                    return obj;
                }
            }
            //获取剩余字节长度
            int ReMainLength()
            {
                return (int)(men.Length - men.Position);
            }
            public void Write(byte[] content)
            {
                //获取消息和长度
                byte[] length = BitConverter.GetBytes(content.Length);
                //使用内存流做为缓存,拼接遵循[长度+消息]协议的消息
                MemoryStream mem = new MemoryStream();
                mem.Write(length, 0, 4);
                mem.Write(content, 0, content.Length);
                //发送最终消息
                byte[] bytes = mem.ToArray();
                stream.Write(bytes, 0, bytes.Length);
            }
            public void Send(string msg)
            {
                byte[] content = Encoding.UTF8.GetBytes(msg);
                Write(content);
            }
            public void Send(byte[] content)
            {
                Write(content);
            }
            //断开连接
            public void OnDisConnect()
            {
                GameServer.Instance.DidConnect(this.client.Client.RemoteEndPoint.ToString());
                stream.Close();
                client.Close();
            }
        }
    

    客服端代码如下
    写出ProtobufHelper类来实现传递Protobuf的序列化和反序列化 ,T为泛型。

    代码同上方ProtobufHelper一样
    

    定义Percent类,类中属性需与上方Percent一样

    代码同上方上方Percent一样
    

    SocketClient类来实现服务器的链接

    class SocketClient
        {
            string ip = "127.0.0.1";
            int port = 8500;
            TcpClient client;
            NetworkStream stream;
            public const int bufferSize = 8192;
            byte[] buffer = new byte[bufferSize];
    
            MemoryStream men;//缓存流
            BinaryReader reader;//缓存流的读取器
            public SocketClient()
            {
                client = new TcpClient();
                // client.Connect(ip, port);
    
                client.BeginConnect(ip, port, OnConnect, null);//异步连接服务器
            }
            void OnConnect(IAsyncResult ar)
            {
                
                Console.WriteLine("服务器链接成功" + client.Client.RemoteEndPoint);
                stream = client.GetStream();//获取网络流
                men = new MemoryStream();
                reader = new BinaryReader(men);
                stream.BeginRead(buffer, 0, bufferSize, Read, null);//开启异步读取数据
            }
    ..........剩余部分与上方代码相同。
    }
    
    

    客服端的Main方法

     static void Main(string[] args)
            {
                SocketClient client = new SocketClient();//新建一个客服端链接
                while (true)
                {
                    Console.WriteLine("请输入消息:");
                    string msg=  Console.ReadLine();
    
                    Percent p = new Percent();
                    p.name = "小明";
                    p.age = 20;
                    p.sex = 0;
    
                    //byte[] buffer = Binartformat(p);
                    byte[] buffer = ProtobufHelper.Serialize(p);
                    for (int i = 0; i < 10; i++)
                    {
                        client.Send(buffer);
                    }
                }
    
    最后运行结果如下: 图片2.png

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