前言
Canvas
就是我们常说的画布,之前说的所有画图操作,都是作用于Canvas
之上。
Canvas
主要有以下控制方法,这些方法都是作用于Canvas
整体
-
translate
平移
我们先绘制一个矩形,平移之后,再次绘制
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//平移
canvas.translate(100, 100);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
![](https://img.haomeiwen.com/i9796223/9820e329a9fdd687.png)
可以看到,2个矩形并没有重叠
-
rotate
旋转
还是之前的矩形,为了方便理解,加了2条辅助线
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
canvas.drawLine(0, 0, 1000, 1000, paint);
//旋转
canvas.rotate(30);
paint.setColor(Color.RED);
canvas.drawLine(0, 0, 1000, 1000, paint);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
![](https://img.haomeiwen.com/i9796223/aced3106d6d94a8a.png)
可以看到,默认的旋转点是(0,0),当然我们也可以指定原点
rotate(float degrees, float px, float py)
for (int i = 0; i < 6; i++) {
canvas.rotate(360 / 6, 500, 1000);
canvas.drawLine(500, 500, 500, 1000, paint);
}
![](https://img.haomeiwen.com/i9796223/6c543c5b2fc326ff.png)
其实是先平移,在旋转,再平移回去,源码如下
public final void rotate(float degrees, float px, float py) {
if (degrees == 0.0f) return;
translate(px, py);
rotate(degrees);
translate(-px, -py);
}
![](https://img.haomeiwen.com/i9796223/064e4f7c1a8a5f11.png)
-
scale
缩放
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//缩放
canvas.scale(0.5f, 0.5f);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
![](https://img.haomeiwen.com/i9796223/45d440c8804364b9.png)
-
skew
斜切
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
//缩放
canvas.skew(0, 0.5f);
paint.setColor(Color.RED);
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
![](https://img.haomeiwen.com/i9796223/b87495cb0e138192.png)
-
clip
系列
clipRect(Rect rect)
clipRect(RectF rect)
clipRect(float left, float top, float right, float bottom)
clipPath(Path path)
裁剪之后,canvas
其他区域会被裁剪掉,只有区域内画的才可见
canvas.drawRect(new Rect(500, 500, 1000, 1000), paint);
canvas.clipRect(new Rect(500, 500, 600, 600));
canvas.drawColor(Color.RED);
canvas.drawCircle(500, 500, 50, paint);
![](https://img.haomeiwen.com/i9796223/78a099664c71b1c0.png)
-
save
保存与restore
回复
之前的所有操作对于canvas
都是不可逆的,比如我们做了许多操作之后,希望将canvas
的状态保存时,就要用到save
。调用save
方法时,会保存当前canvas
状态,将其放到特定的栈中;调用restore
方法时,再从栈中取出。
来看个例子,
canvas.drawRect(new Rect(0, 0, 1000, 1000), paint);
canvas.clipRect(new Rect(100, 100, 900, 900));
canvas.drawColor(Color.RED);
canvas.save();
canvas.clipRect(new Rect(200, 200, 800, 800));
canvas.drawColor(Color.GREEN);
canvas.save();
canvas.clipRect(new Rect(300, 300, 700, 700));
canvas.drawColor(Color.YELLOW);
canvas.save();
![](https://img.haomeiwen.com/i9796223/e13399fcccdfacd2.png)
当我们调用2次
restore
canvas.restore();
canvas.restore();
canvas.drawColor(Color.MAGENTA);
![](https://img.haomeiwen.com/i9796223/06f96571d6157912.png)
原先绿色部分被填充为紫红色,符合栈后进先出的逻辑。
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