参考来自:http://blog.csdn.net/mountains2001/article/details/47018455
Android 中Activity能收到的事件有很多种,例如:Key、Touch、trackball等等。但是基本流程大概是一致的。本文将探寻activity中的事件流程,至于事件如何传递到activity,将另起篇幅介绍。
activity的事件入口
public boolean dispatchKeyEvent(KeyEvent event) {
onUserInteraction();
Window win = getWindow();
if (win.superDispatchKeyEvent(event)) {
return true;
}
View decor = mDecor;
if (decor == null) decor = win.getDecorView();
return event.dispatch(this, decor != null
? decor.getKeyDispatcherState() : null, this);
}
以上代码是activity的dispatchKeyEvent()方法,该方法就是key事件的入口。至于其它的touch、trackball等事件,也都有类似的dispatch方法作为一类事件的入口。
activity收到事件之后,会获取当前的window,将该事件传递给window。如果window的superDispatchKeyEvent()方法捕获该事件,则该事件传递结束。否则,将调用KeyEvent的dispatch()方法。
window的处理流程
/**
* Used by custom windows, such as Dialog, to pass the key press event
* further down the view hierarchy. Application developers should
* not need to implement or call this.
*
*/
public abstract boolean superDispatchKeyEvent(KeyEvent event);
Window接口的superDispatchKeyEvent()的api说明,已经明确指出,事件会通过此方法进入view层级中。其具体实现是在PhoneWindow中。
@Override
public boolean superDispatchKeyEvent(KeyEvent event) {
return mDecor.superDispatchKeyEvent(event);
}
这个mDecor是PhoneWindow的根视图,直接继承于FrameLayout, Decor View 挂载到PhoneWindow 上面。Decor View的分发如下:
public boolean superDispatchKeyEvent(KeyEvent event) {
// Give priority to closing action modes if applicable.
if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
final int action = event.getAction();
// Back cancels action modes first.
if (mPrimaryActionMode != null) {
if (action == KeyEvent.ACTION_UP) {
mPrimaryActionMode.finish();
}
return true;
}
}
return super.dispatchKeyEvent(event);
}
至此,开始按照view 层级分发。由 FrameLayout 开始,一层层分发下去。
View层级的事件处理
事件在View层级中传递,主要流程在ViewGroup和View中。先看ViewGroup的dispatchKeyEvent:
@Override
public boolean dispatchKeyEvent(KeyEvent event) {
if ((mPrivateFlags & (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS))
== (PFLAG_FOCUSED | PFLAG_HAS_BOUNDS)) {
if (super.dispatchKeyEvent(event)) {
return true;
}
} else if (mFocused != null && (mFocused.mPrivateFlags & PFLAG_HAS_BOUNDS)
== PFLAG_HAS_BOUNDS) {
if (mFocused.dispatchKeyEvent(event)) {
return true;
}
}
return false;
}
如果ViewGroup自身已经获得焦点,则调用View的dispatchKeyEvent();否则将查找焦点子View,将事件传递给焦点子View处理。
再看View的dispatchKeyEvent()
public boolean dispatchKeyEvent(KeyEvent event){
// Give any attached key listener a first crack at the event.
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) {
return true;
}
if (event.dispatch(this, mAttachInfo != null
? mAttachInfo.mKeyDispatchState : null, this)) {
return true;
}
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
return false;
}
如果View设置了KeyListener,并且是enable状态,则该事件先由KeyListener处理。KeyListener返回true,则事件结束。
否则调用KeyEvent的dispatch()方法:
public final boolean dispatch(Callback receiver, DispatcherState state,
Object target) {
switch (mAction) {
case ACTION_DOWN: {
mFlags &= ~FLAG_START_TRACKING;
boolean res = receiver.onKeyDown(mKeyCode, this);
return res;
}
case ACTION_UP:
if (state != null) {
state.handleUpEvent(this);
}
return receiver.onKeyUp(mKeyCode, this);
case ACTION_MULTIPLE:
final int count = mRepeatCount;
final int code = mKeyCode;
if (receiver.onKeyMultiple(code, count, this)) {
return true;
}
if (code != KeyEvent.KEYCODE_UNKNOWN) {
mAction = ACTION_DOWN;
mRepeatCount = 0;
boolean handled = receiver.onKeyDown(code, this);
if (handled) {
mAction = ACTION_UP;
receiver.onKeyUp(code, this);
}
mAction = ACTION_MULTIPLE;
mRepeatCount = count;
return handled;
}
return false;
}
return false;
}
这个dispatch()方法的第一个参数是KeyEvent.Callback:
public interface Callback {
boolean onKeyDown(int keyCode, KeyEvent event);
boolean onKeyUp(int keyCode, KeyEvent event);
boolean onKeyLongPress(int keyCode, KeyEvent event);
boolean onKeyMultiple(int keyCode, int count, KeyEvent event);
}
它有2个方法onKeyDown()和onKeyUp()。View和Activity都实现了这个接口。
KeyEvent的dispatch()方法将判断按键是up还是down,然后传递分发给callback(View 的onKeyDown、onKeyUp)。View在onKeyDown()和onKeyUp()中,主要处理了enter按键,设置和取消了press状态,触发click事件,并在一定条件下,触发long press状态。
如果在Callback中返回true,则事件结束;否则,事件流程回溯到起点activity的dispatchKeyEvent()中的第二部分。即调用的KeyEvent的dispatch()方法,事件将进入activity的onKeyDown()和onKeyUp()中。这2个函数是在应用中可以接收到事件的最后机会。
事件流程总结
Activity 先在Dispatch 中接收到事件,然后交由Window 处理。Window 再交给DecorView,从而进入View 层级处理。
View层级中直接将事件转发给当前焦点view处理,而焦点view则依次转给自己的OnKeyListener回调、onKeyDown、onKeyUp处理。
如果焦点view未处理,则回到了activity的dispatch函数,进入第二步流程onKeyDown、onKeyUp处理。这中间的节点是应用开发可以控制到的。至于事件如何进入activity、ime和activity如何事件交互,且看后续文章。
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