gpu 0: proposed, 把各种loss都加上去
1. bpr loss, figure out why after going for iterations, goes to 0
2.add vse loss and pairwise loss into the loss function
3. BPR loss, VTBPR loss
gpu_1:
1. self. use_dkn==1, visual_u_factor, kg_u_factor
visual_text_entity (256)--->user_dim (16)
score = user_latent_visual_factor*(w*visual_text_entity +b) \
+user_latent_factor*entity_KG_vector
上面被命名为variant_1
lr 0.1 66.xx
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