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2020-04-15

2020-04-15

作者: 啊啊啊啊啊1231 | 来源:发表于2020-04-15 16:56 被阅读0次

gpu 0: proposed, 把各种loss都加上去

1. bpr loss, figure out why after going for iterations, goes to 0

2.add vse loss and pairwise loss into the loss function

3. BPR loss, VTBPR loss

gpu_1:

1. self. use_dkn==1, visual_u_factor, kg_u_factor

visual_text_entity (256)--->user_dim (16)

score = user_latent_visual_factor*(w*visual_text_entity +b) \

+user_latent_factor*entity_KG_vector

上面被命名为variant_1

lr 0.1 66.xx

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