美文网首页
Looper源码

Looper源码

作者: littleGrow | 来源:发表于2018-11-09 15:57 被阅读0次

    在Android-27中查看源码

    在看Handler源码时会发现MessageQueue来自于Looper,下面来看Looper的源码:

        private Looper(boolean quitAllowed) {
            mQueue = new MessageQueue(quitAllowed);
            mThread = Thread.currentThread();
        }
    

    在构造函数中创建了MessageQueue并且将当前线程和Looper关联起来。但该方法是私有的,无法直接new对象。那么如何创建对象呢?在Handler的构造函数中默认的Looper是通过Looper.myLooper()h获得的,我们来看看这个方法。

        public static @Nullable Looper myLooper() {
            return sThreadLocal.get();
        }
    

    该方法返回和当前线程相关联的Looper,如果当前线程没有关联的Looper则返回null。
    如何将Looper与线程关联呢?我们在下面的方法中找到了答案。

        public static void prepare() {
            prepare(true);
        }
    
        private static void prepare(boolean quitAllowed) {
            if (sThreadLocal.get() != null) {
                throw new RuntimeException("Only one Looper may be created per thread");
            }
            sThreadLocal.set(new Looper(quitAllowed));
        }
    

    在Looper.prepare()方法中创建了Looper对象并保存在ThreadLocal中。关于ThreadLocal可以参考文章:ThreadLocal源码。在使用时通过Looper.myLooper()将保存的Looper取出来。

    接下来,我们看到了loop()方法:

        public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
    
            // Make sure the identity of this thread is that of the local process,
            // and keep track of what that identity token actually is.
            Binder.clearCallingIdentity();
            final long ident = Binder.clearCallingIdentity();
    
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
    
                final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
    
                final long traceTag = me.mTraceTag;
                if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
                }
                final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                final long end;
                try {
                    msg.target.dispatchMessage(msg);
                    end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
                } finally {
                    if (traceTag != 0) {
                        Trace.traceEnd(traceTag);
                    }
                }
                if (slowDispatchThresholdMs > 0) {
                    final long time = end - start;
                    if (time > slowDispatchThresholdMs) {
                        Slog.w(TAG, "Dispatch took " + time + "ms on "
                                + Thread.currentThread().getName() + ", h=" +
                                msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                    }
                }
    
                if (logging != null) {
                    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
                }
    
                // Make sure that during the course of dispatching the
                // identity of the thread wasn't corrupted.
                final long newIdent = Binder.clearCallingIdentity();
                if (ident != newIdent) {
                    Log.wtf(TAG, "Thread identity changed from 0x"
                            + Long.toHexString(ident) + " to 0x"
                            + Long.toHexString(newIdent) + " while dispatching to "
                            + msg.target.getClass().getName() + " "
                            + msg.callback + " what=" + msg.what);
                }
    
                msg.recycleUnchecked();
            }
        }
    

    在loop方法中存在一个无限循环,不断从消息队列中取出消息,然后交给msg.target(即Handler)去调用dispatchMessage处理取出的消息。只有在消息队列为空的时候才跳出循环。

    相关文章

      网友评论

          本文标题:Looper源码

          本文链接:https://www.haomeiwen.com/subject/oteoxqtx.html