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Flutter canvas绘制五角星法阵

Flutter canvas绘制五角星法阵

作者: 倪大头 | 来源:发表于2022-11-16 10:16 被阅读0次
    207_1668561900.gif

    首先尝试画线,CustomPaint需要传入一个CustomPainter类型作为入参

    @override
    Widget build(BuildContext context) {
      return Scaffold(
        backgroundColor: Colors.black,
        body: CustomPaint(
          painter: PaperPainter(),
          size: Size.infinite,
        ),
      );
    }
    

    创建一个类继承CustomPainter

    class MyPainter extends CustomPainter {
      @override
      void paint(Canvas canvas, Size size) {
        // TODO: implement paint
      }
    
      @override
      bool shouldRepaint(MyPainter oldDelegate) {
        return false;
      }
    }
    

    有两个父类方法需要实现,paint里可以拿到canvas对象进行绘制,shouldRepaint返回一个bool决定画布是否需要刷新,接下来在paint方法里进行绘制

    @override
    void paint(Canvas canvas, Size size) {
      canvas.translate(size.width / 2, size.height / 2);
    
      Paint linePaint = Paint()
        ..color = Colors.white
        ..strokeWidth = 2
        ..style = PaintingStyle.stroke;
    
      Path path = Path();
      path
        ..moveTo(0, 0)
        ..relativeLineTo(-40, 120)
        ..relativeLineTo(102, -75)
        ..relativeLineTo(-122, 0)
        ..relativeLineTo(100, 75)
        ..lineTo(0, 0);
    
      canvas.drawPath(path, linePaint);
    }
    

    canvas.translate可以移动画布的位置,下面的代码把画布移到了屏幕中间

    canvas.translate(size.width / 2, size.height / 2);
    

    Paint创建画笔,可以设置画笔颜色、线条粗细、线条样式等

    接下来创建Path路径
    path.moveTo(0, 0)可以把画笔移动到画布的(0, 0)坐标,也就是最中间
    relativeLineTo可以绘制相对路径,传入的坐标是相对当前坐标的偏移

    canvas.drawPath(path, linePaint)传入path和paint看下效果


    image.png

    外层再画个圈
    path有个arcTo可以根据rect画圆,先创建一个rect确认圆的位置和大小

    Rect rect = Rect.fromCenter(center: Offset(0, 65), width: 150, height: 150);
    

    然后开始绘制,直接加到上面的代码中

    path
          ..moveTo(0, 0)
          ..relativeLineTo(-40, 120)
          ..relativeLineTo(102, -75)
          ..relativeLineTo(-122, 0)
          ..relativeLineTo(100, 75)
          ..lineTo(0, 0)
          ..arcTo(rect, -3.14 / 2, 3.14 * 2, true);
    

    arcTo第一个参数传入rect,第二个参数决定圆的起点,第三个参数决定圆的终点,第四个参数传入一个bool值,决定圆是否与之前的点相连,看下效果


    image.png

    现在只是一个静态的绘制,接下来让画笔动起来
    创建一个动画控制器

    late AnimationController _ctrl;
    @override
    void initState() {
      super.initState();
      _ctrl = AnimationController(duration: Duration(seconds: 3), vsync: this)
        ..repeat();
      }
    

    MyPainter也需要改造一下,传入一个动画

    class MyPainter extends CustomPainter {
      final Animation<double> progress;
    
      MyPainter({required this.progress}) : super(repaint: progress);
    
      @override
      void paint(Canvas canvas, Size size) {
        ...
        canvas.drawPath(path, linePaint); // 可以删掉了
        PathMetrics pms = path.computeMetrics();
        pms.forEach((pm) {
          Path extractPath = pm.extractPath(0.0, pm.length * progress.value);
          canvas.drawPath(extractPath, linePaint);
        });
    

    PathMetrics可以获取每条path的信息,再用extractPath截取path,canvas.drawPath(extractPath, linePaint)传入截取后的path,即可完成动态绘制

    接下来另外创建一个Paint画笔用来绘制线条的阴影,让线条看起来更炫酷

    Paint shadowPaint = Paint()
          ..color = Colors.purpleAccent
          ..strokeWidth = 3.5
          ..maskFilter = MaskFilter.blur(BlurStyle.solid, 10.0)
          ..style = PaintingStyle.stroke;
    

    maskFilter可以设置多种样式,传入BlurStyle枚举可以切换类型,第二个参数是阴影扩散程度

    完整代码:

    import 'package:flutter/material.dart';
    import 'package:flutter_html/shims/dart_ui_real.dart';
    
    class HomePage extends StatefulWidget {
      const HomePage({Key? key}) : super(key: key);
    
      @override
      _HomePageState createState() => _HomePageState();
    }
    
    class _HomePageState extends State<HomePage>
        with TickerProviderStateMixin {
      late AnimationController _ctrl;
    
      @override
      void initState() {
        super.initState();
        _ctrl = AnimationController(duration: Duration(seconds: 3), vsync: this)
          ..repeat();
      }
    
      @override
      void dispose() {
        _ctrl.dispose();
        super.dispose();
      }
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          backgroundColor: Colors.black,
          body: _initSubviews(),
        );
      }
    
      Widget _initSubviews() {
        return CustomPaint(
          painter: MyPainter(progress: _ctrl),
          size: Size.infinite,
        );
      }
    }
    
    class MyPainter extends CustomPainter {
      final Animation<double> progress;
    
      MyPainter({required this.progress}) : super(repaint: progress);
    
      @override
      void paint(Canvas canvas, Size size) {
        canvas.translate(size.width / 2, size.height / 2);
    
        Paint shadowPaint = Paint()
          ..color = Colors.purpleAccent
          ..strokeWidth = 3.5
          ..maskFilter = MaskFilter.blur(BlurStyle.solid, 10.0)
          ..style = PaintingStyle.stroke;
        Paint linePaint = Paint()
          ..color = Colors.white
          ..strokeWidth = 2
          ..style = PaintingStyle.stroke;
    
        Path path = Path();
        Rect rect = Rect.fromCenter(center: Offset(0, 65), width: 150, height: 150);
        path
          ..moveTo(0, 0)
          ..relativeLineTo(-40, 120)
          ..relativeLineTo(102, -75)
          ..relativeLineTo(-122, 0)
          ..relativeLineTo(100, 75)
          ..lineTo(0, 0)
          ..arcTo(rect, -3.14 / 2, 3.14 * 2, true);
    
        PathMetrics pms = path.computeMetrics();
        pms.forEach((pm) {
          Path extractPath = pm.extractPath(0.0, pm.length * progress.value);
          canvas.drawPath(extractPath, shadowPaint);
          canvas.drawPath(extractPath, linePaint);
        });
      }
    
      @override
      bool shouldRepaint(MyPainter oldDelegate) {
        return oldDelegate.progress != progress;
      }
    }
    

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