import UIKit
enum ErrorType: Error{
case invalidProduct //没有指定产品
case lackCoin(coinsLack: Int) //缺少钱币
case understock //存货不足
}
struct Product { //商品
var price: Int
var count: Int
}
var totalCoins = 20 //金币总数
class Shop {
var products =
[
"milk": Product(price: 12, count: 7),
"bread": Product(price: 10, count: 4),
"cookies": Product(price: 2, count: 5)
]
func sell(productName: String) throws {
guard let product = products[productName] else {
throw ErrorType.invalidProduct
}
guard product.count > 0 else {
throw ErrorType.understock
}
guard product.price <= totalCoins else {
throw ErrorType.lackCoin(coinsLack: product.price - totalCoins)
}
totalCoins -= product.price
var productCurrent = product
productCurrent.count -= 1
products[productName] = productCurrent
print("我卖了一个\(productName)")
}
}
class ViewController: UIViewController {
var shop = Shop()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
do {
// try shop.sell(productName: "wew")
try shop.sell(productName: "milk")
try shop.sell(productName: "milk")
} catch ErrorType.invalidProduct {
print("无效商品")
} catch ErrorType.lackCoin(let coin) {
print("还缺少\(coin)个金币")
} catch ErrorType.understock {
print("存货不足")
} catch {
print("未知错误")
}
print("哈哈哈,还可以继续执行")
}
}
网友评论