美文网首页OC-开发案例收集
iOS圆形倒计时控件的实现

iOS圆形倒计时控件的实现

作者: 肠粉白粥_Hoben | 来源:发表于2020-08-20 11:19 被阅读0次

    这两个月真的太忙了,被一堆需求压着,本来想好好学学Clang相关的知识的,但一直没时间,博客也没更了,现在终于把手上的需求都提测掉了,这几天先好好复盘一下,看看这段时间有什么收获,今天来记录一下圆形倒计时控件的实现。

    先来看看demo的效果:

    demo效果

    实现原理:构建一个环形,环形的起始点为-π/2,终点需要讨论顺时针/逆时针、递增/递减四种情况。

    设进度为progress,起始点为startA,一圈刚好为2π,现在我们需要根据clockWise和increase的四种组合情况来得出终点endA的公式,再结合UIBezierPath的接口决定是否顺时针构建环形,从而画出一个弧,结合progress即可有进度条的效果了。


    • 顺时针递增

    起始值为0,顺时针构建环形,endA与progress正相关,得:

    endA = startA + progress * 2π


    • 逆时针递减

    起始值为2π,顺时针构建环形,endA与(1 - progress)正相关,得:

    endA = startA + (1 - progress) * 2π


    • 顺时针递减

    起始值为2π,逆时针构建环形,endA与(1 - progress)负相关,得:

    endA = startA - (1 - progress) * 2π


    • 逆时针递增

    起始值为0,逆时针构建环形,endA与progress负相关,得:

    endA = startA - progress * 2π


    通过以上分析,可以看到

    1. 顺时针递增、逆时针递减都是用顺时针构建环形,否则用逆时针构建环形

    2. 顺时针递增、逆时针递增,endA都是与progress相关,否则与(1-progress)相关

    3. 逆时针构建环形需要与相关参数负相关

    得代码:

    - (void)showAnimationWithProgress:(CGFloat)progress {
        CGFloat startA = - M_PI_2;  // 设置进度条起点位置
        CGFloat endA;               // 设置进度条终点位置
        CGFloat clockWiseFlag = _clockWise ? 1 : -1;
        CGFloat progressFlag = _increase ? 1 : -1;
        CGFloat percent = _increase ? progress : (1 - progress);
        
        // 顺增、逆减,顺时针构建环形
        BOOL shouldClockWiseBulid = (clockWiseFlag * progressFlag > 0);
        
        endA = startA + M_PI * 2 * percent * clockWiseFlag * progressFlag;
        
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(_radius / 2, _radius / 2) radius:_radius / 2 - self.lineWidth / 2 startAngle:startA endAngle:endA clockwise:shouldClockWiseBulid]; // 构建环形
        self.path = [path CGPath];
    }
    

    再加上一些可以自定义的参数(半径、填充颜色等),也可以自己根据倒计时和总计时来实现,就可以构建自己想要的倒计时环形啦!附相关代码:

    //
    //  HobenCountDownCircleLayer.h
    //  HobenLayerDemo
    //
    //  Created by Hoben on 2020/8/5.
    //  Copyright © 2020 Hoben. All rights reserved.
    //  用于展示圆形倒计时(顺时针/逆时针/递增/递减)的Layer
    
    #import <UIKit/UIKit.h>
    
    NS_ASSUME_NONNULL_BEGIN
    
    @interface HobenCountDownCircleLayer : CAShapeLayer
    
    /**
     建立一个展示圆形倒计时的Layer
     @param strokeColor 倒计时线的颜色
     @param lineWidth   倒计时线的宽度
     @param radius      倒计时圆的半径
     */
    + (HobenCountDownCircleLayer *)layerWithStrokeColor:(UIColor *)strokeColor lineWidth:(CGFloat)lineWidth radius:(CGFloat)radius;
    
    @property (nonatomic, assign) BOOL clockWise;   // 是否为顺时针
    
    @property (nonatomic, assign) BOOL increase;    // 是否递增动画
    
    @property (nonatomic, assign) CGFloat totalCountDown;   // 总计时
    
    @property (nonatomic, assign) CGFloat radius;  // 圆的半径
    
    /**
     根据当前倒计时展示Layer(需要实现设置totalCountDown)
     @param countDown 当前的倒计时
    */
    - (void)showAnimationWithCountdown:(CGFloat)countDown;
    
    /**
     根据当前进度展示Layer
     @param progress 当前的进度(0%-100%)
    */
    - (void)showAnimationWithProgress:(CGFloat)progress;
    
    @end
    
    NS_ASSUME_NONNULL_END
    
    //
    //  HobenCountDownCircleLayer.m
    //  HobenLayerDemo
    //
    //  Created by Hoben on 2020/8/5.
    //  Copyright © 2020 Hoben. All rights reserved.
    //
    
    #import "HobenCountDownCircleLayer.h"
    
    @implementation HobenCountDownCircleLayer
    
    + (HobenCountDownCircleLayer *)layerWithStrokeColor:(UIColor *)strokeColor lineWidth:(CGFloat)lineWidth radius:(CGFloat)radius {
        HobenCountDownCircleLayer *shapeLayer = [HobenCountDownCircleLayer layer];
        shapeLayer.strokeColor = strokeColor.CGColor;
        shapeLayer.lineWidth = lineWidth;
        shapeLayer.fillColor = [UIColor clearColor].CGColor; // 填充色为无色
        shapeLayer.lineCap = kCALineCapRound; // 指定线的边缘是圆的
        shapeLayer.totalCountDown = 1;
        shapeLayer.radius = radius;
        return shapeLayer;
    }
    
    - (void)showAnimationWithCountdown:(CGFloat)countDown {
        if (_totalCountDown <= 0) {
            NSAssert(NO, @"总计时不能为0");
            return;
        }
        [self showAnimationWithProgress:(_totalCountDown - countDown) * 1.0 / _totalCountDown];
    }
    
    - (void)showAnimationWithProgress:(CGFloat)progress {
        CGFloat startA = - M_PI_2;  // 设置进度条起点位置
        CGFloat endA;               // 设置进度条终点位置
        CGFloat clockWiseFlag = _clockWise ? 1 : -1;
        CGFloat progressFlag = _increase ? 1 : -1;
        CGFloat percent = _increase ? progress : (1 - progress);
        
        // 顺增、逆减,顺时针构建环形
        BOOL shouldClockWiseBulid = (clockWiseFlag * progressFlag > 0);
        
        endA = startA + M_PI * 2 * percent * clockWiseFlag * progressFlag;
        
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(_radius / 2, _radius / 2) radius:_radius / 2 - self.lineWidth / 2 startAngle:startA endAngle:endA clockwise:shouldClockWiseBulid]; // 构建环形
        self.path = [path CGPath];
    }
    
    @end
    

    Demo调用:

    //
    //  ViewController.m
    //  HobenLayerDemo
    //
    //  Created by Hoben on 2020/8/19.
    //  Copyright © 2020 Hoben. All rights reserved.
    //
    
    #import "ViewController.h"
    #import "HobenCountDownCircleLayer.h"
    
    #define kHobenRadius 100.f
    
    #define kHobenTotalCountDown 20.f
    
    @interface ViewController ()
    
    @property (nonatomic, strong) HobenCountDownCircleLayer *circleCountDownLayer;
    
    @property (nonatomic, strong) UIButton *circleButton;
    
    @property (nonatomic, strong) NSTimer *timer;
    
    @property (nonatomic, assign) NSInteger countdown;
    
    @property (nonatomic, strong) UISwitch *clockWiseSwitch;
    
    @property (nonatomic, strong) UISwitch *increaseSwitch;
    
    @property (nonatomic, strong) UILabel *clockWiseLabel;
    
    @property (nonatomic, strong) UILabel *increaseLabel;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view.
        
        [self.view addSubview:self.circleButton];
        [self.circleButton.layer addSublayer:self.circleCountDownLayer];
        
        [self.view addSubview:self.clockWiseLabel];
        [self.view addSubview:self.increaseLabel];
        
        [self.view addSubview:self.clockWiseSwitch];
        [self.view addSubview:self.increaseSwitch];
    }
    
    - (void)viewDidLayoutSubviews {
        [super viewDidLayoutSubviews];
        
        self.circleButton.center = self.view.center;
        self.circleCountDownLayer.frame = CGRectMake(0, 0, kHobenRadius, kHobenRadius);
        
        
        self.clockWiseLabel.frame = CGRectMake(100.f, 430.f, 20.f, 20.f);
        [self.clockWiseLabel sizeToFit];
        self.clockWiseSwitch.frame = CGRectMake(180.f, 420.f, 20.f, 20.f);
        
        self.increaseLabel.frame = CGRectMake(100.f, 480.f, 20.f, 20.f);
        [self.increaseLabel sizeToFit];
        self.increaseSwitch.frame = CGRectMake(180.f, 470.f, 20.f, 20.f);
    }
    
    - (void)stopTimer {
        if (self.timer) {
            [self.timer invalidate];
            self.timer = nil;
        }
    }
    
    #pragma mark - Action
    
    - (void)onClockWiseChanged:(UISwitch *)switcher {
        BOOL closeWise = switcher.on;
        self.circleCountDownLayer.clockWise = closeWise;
    }
    
    - (void)onIncreaseChanged:(UISwitch *)switcher {
        BOOL increase = switcher.on;
        self.circleCountDownLayer.increase = increase;
    }
    
    - (void)startTimer {
        [self stopTimer];
        _countdown = kHobenTotalCountDown;
        __weak typeof(self) weakSelf = self;
        self.timer = [NSTimer timerWithTimeInterval:.1f repeats:YES block:^(NSTimer * _Nonnull timer) {
            weakSelf.countdown--;
        }];
        
        [[NSRunLoop currentRunLoop] addTimer:self.timer forMode:NSRunLoopCommonModes];
    }
    
    #pragma mark - Setter & Getter
    
    - (void)setCountdown:(NSInteger)countdown {
        _countdown = countdown;
        if (countdown > 0) {
            self.circleCountDownLayer.hidden = NO;
            [self.circleCountDownLayer showAnimationWithCountdown:countdown];
        } else {
            [self stopTimer];
            self.circleCountDownLayer.hidden = YES;
        }
    }
    
    - (UIButton *)circleButton {
        if (!_circleButton) {
            _circleButton = [UIButton buttonWithType:UIButtonTypeCustom];
            _circleButton.frame = CGRectMake(0, 0, kHobenRadius, kHobenRadius);
            _circleButton.layer.cornerRadius = kHobenRadius / 2;
            _circleButton.layer.masksToBounds = YES;
            [_circleButton setTitle:@"Start" forState:UIControlStateNormal];
            _circleButton.titleLabel.font = [UIFont systemFontOfSize:16.f];
            [_circleButton setTitleColor:[UIColor greenColor] forState:UIControlStateNormal];
            [_circleButton addTarget:self action:@selector(startTimer) forControlEvents:UIControlEventTouchUpInside];
            _circleButton.backgroundColor = [UIColor blackColor];
        }
        return _circleButton;
    }
    
    - (HobenCountDownCircleLayer *)circleCountDownLayer {
        if (!_circleCountDownLayer) {
            _circleCountDownLayer = ({
                HobenCountDownCircleLayer *progressLayer = [HobenCountDownCircleLayer layerWithStrokeColor:[UIColor greenColor] lineWidth:5.f radius:kHobenRadius];
                progressLayer.clockWise = YES;
                progressLayer.increase = YES;
                progressLayer.totalCountDown = kHobenTotalCountDown;
                progressLayer;
            });
        }
        return _circleCountDownLayer;
    }
    
    - (UISwitch *)clockWiseSwitch {
        if (!_clockWiseSwitch) {
            _clockWiseSwitch = ({
                UISwitch *switcher = [[UISwitch alloc] init];
                [switcher setOn:YES];
                [switcher addTarget:self action:@selector(onClockWiseChanged:) forControlEvents:UIControlEventValueChanged];
                switcher;
            });
        }
        return _clockWiseSwitch;
    }
    
    - (UISwitch *)increaseSwitch {
        if (!_increaseSwitch) {
            _increaseSwitch = ({
                UISwitch *switcher = [[UISwitch alloc] init];
                [switcher setOn:YES];
                [switcher addTarget:self action:@selector(onIncreaseChanged:) forControlEvents:UIControlEventValueChanged];
                switcher;
            });
        }
        return _increaseSwitch;
    }
    
    - (UILabel *)clockWiseLabel {
        if (!_clockWiseLabel) {
            _clockWiseLabel = ({
                UILabel *label = [[UILabel alloc] init];
                label.font = [UIFont systemFontOfSize:14.f];
                label.text = @"是否顺时针";
                label;
            });
        }
        return _clockWiseLabel;
    }
    
    - (UILabel *)increaseLabel {
        if (!_increaseLabel) {
            _increaseLabel = ({
                UILabel *label = [[UILabel alloc] init];
                label.font = [UIFont systemFontOfSize:14.f];
                label.text = @"是否递增";
                label;
            });
        }
        return _increaseLabel;
    }
    
    @end
    

    总的来说,构建这个环形看上去不是很难,但是实际写的时候还是有点绕的,四种情形各不相同,需要先分开分析再结合规律总结,才能造出一个比较通用的轮子~

    相关文章

      网友评论

        本文标题:iOS圆形倒计时控件的实现

        本文链接:https://www.haomeiwen.com/subject/pfhdjktx.html