美文网首页
HoloLens开发手记 - 语音识别(语音命令)

HoloLens开发手记 - 语音识别(语音命令)

作者: Zhansongtao | 来源:发表于2016-11-25 14:01 被阅读741次

    语音表达是人类最直接的表达方式之一,语音输入不像手势识别的AirTap操作久了会让用户觉得手部酸痛。对于HoloLens,语音输入是三大基本输入方式之一,广泛地运用在各种交互场所上。Hololens上语音输入有三种形式,分别是:

    • 语音命令 Voice Command
    • 听写 Diction
    • 语法识别 Grammar Recognizer

    本文主要介绍语音命令,对于HoloLens的交互使用来说,语音命令也是最经常被使用的语音输入形式。

    语音命令 Voice Command


    使用语音命令,首先的确保在应用中已经开启 microphone 的功能特性,具体设置是 Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities 下找到 microphone 特性并勾上。

    对于语音命令的使用,开发者通过声明 Dictionary<string, UnityEvent> 来设定语音命令的关键字和对应行为,并由这个注册 Dictionary 来初始化 KeywordRecognizer ,编写行为动作函数。当用户说出关键词时,预设的动作就会被调用,从而实现语音命令的功能。

    **KeywordRecognizer.cs**
    
    using UnityEngine.Windows.Speech;
    using System.Collections.Generic;
    using System.Linq;
    
    public class KeywordManager : MonoBehavior
    {
    
        KeywordRecognizer keywordRecognizer;
        Dictionary<string, System.Action> keywords = new Dictionary<string, System.Action>();
    
        void Start()
        {
            //初始化关键词
            keywords.Add("activate", () =>
            {
                // 想执行的行为
            });
    
    
            keywordRecognizer = new KeywordRecognizer(keywords.Keys.ToArray());
            keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized;
            //开始识别
            keywordRecognizer.Start();
        }
    
        private void KeywordRecognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
        {
            System.Action keywordAction;
            // 如果识别到关键词就调用
            if (keywords.TryGetValue(args.text, out keywordAction))
            {
                keywordAction.Invoke();
            }
        }
    
        void OnDestroy() 
        {
            keywordRecognizer.Dispose(); 
        }
    }
    

    下面是对 KeywordRecognizer.cs 脚本的一个应用:

    Paste_Image.png

    将KeywordRecognizer.cs 脚本中的关键词和动作操作的注册公开 Inspector 面板中,来代替在脚本中代码添加注册语音事件,这样可以在unity没运行的时候动态地添加语音命令。其脚本修改如下:

    **KeywordRecognizer.cs**
    
    using System.Collections.Generic;
    using System.Linq;
    using UnityEngine;
    using UnityEngine.Events;
    using UnityEngine.Windows.Speech;
    
    namespace HoloToolkit
    {
        public class KeywordManager : MonoBehaviour
        {
            //将此结构体暴露在Inspector面板中实现语音关键词和动作的添加
            public struct KeywordAndResponse
            {
                [Tooltip("The keyword to recognize.")]
                public string Keyword;
                [Tooltip("The UnityEvent to be invoked when the keyword is recognized.")]
                public UnityEvent Response;
            }
    
            // This enumeration gives the manager two different ways to handle the recognizer. Both will
            // set up the recognizer and add all keywords. The first causes the recognizer to start
            // immediately. The second allows the recognizer to be manually started at a later time.
           //这个枚举用于选择是立即进行语音识别 还是 过段时间进行手动设置进行语音识别
            public enum RecognizerStartBehavior { AutoStart, ManualStart };
    
            [Tooltip("An enumeration to set whether the recognizer should start on or off.")]
            public RecognizerStartBehavior RecognizerStart;
            [Tooltip("An array of string keywords and UnityEvents, to be set in the Inspector.")]
            public KeywordAndResponse[] KeywordsAndResponses;
    
            private KeywordRecognizer keywordRecognizer;
            private Dictionary<string, UnityEvent> responses;
    
            void Start()
            {
                if (KeywordsAndResponses.Length > 0)
                {
                    // Convert the struct array into a dictionary, with the keywords and the keys and the methods as the values.
                    // This helps easily link the keyword recognized to the UnityEvent to be invoked.
                    //将struct数组转换为字典,将struct中的Keyword转换为字典的关键字,UnityEven转换为字典的方法
                    responses = KeywordsAndResponses.ToDictionary(keywordAndResponse => keywordAndResponse.Keyword,
                                                                  keywordAndResponse => keywordAndResponse.Response);
    
                    //由注册的关键字来初始化KeywordRecognizer
                    keywordRecognizer = new KeywordRecognizer(responses.Keys.ToArray());
                    keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized;
                    
                    //如果RecognizerStartBehavior枚举值是AutoStart的话,就立马开始语音识别
                    if (RecognizerStart == RecognizerStartBehavior.AutoStart)
                    {
                        keywordRecognizer.Start();
                    }
                }
                else
                {
                    Debug.LogError("Must have at least one keyword specified in the Inspector on " + gameObject.name + ".");
                }
            }
    
            void OnDestroy()
            {
                if (keywordRecognizer != null)
                {
                    StopKeywordRecognizer();
                    keywordRecognizer.OnPhraseRecognized -= KeywordRecognizer_OnPhraseRecognized;
                    keywordRecognizer.Dispose();      //取消语音识别后必须Dispose掉,由GC回收,节省资源
                }
            }
    
            private void KeywordRecognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)
            {
                UnityEvent keywordResponse;
    
                // Check to make sure the recognized keyword exists in the methods dictionary, then invoke the corresponding method.
                // 如果识别到关键词就调用
                if (responses.TryGetValue(args.text, out keywordResponse))
                {
                    keywordResponse.Invoke();
                }
            }
    
            /// <summary>
            /// Make sure the keyword recognizer is off, then start it.
            /// Otherwise, leave it alone because it's already in the desired state.
            /// </summary>
            public void StartKeywordRecognizer()
            {
                if (keywordRecognizer != null && !keywordRecognizer.IsRunning)
                {
                    keywordRecognizer.Start();
                }
            }
    
            /// <summary>
            /// Make sure the keyword recognizer is on, then stop it.
            /// Otherwise, leave it alone because it's already in the desired state.
            /// </summary>
            public void StopKeywordRecognizer()
            {
                if (keywordRecognizer != null && keywordRecognizer.IsRunning)
                {
                    keywordRecognizer.Stop();
                }
            }
        }
    }
    
    1. 在脚本中可以看到首先声明一个结构体,将其暴露在在Inspector面板,动态在unity中注册语音关键词和对应的动作函数,在 Start() 函数中将这个结构体相关的数组转换为一个Dictionary,将struct中的Keyword转换为字典的关键字,UnityEven转换为字典的方法。
    2. 脚本声明了一个enum,给了两种不同的状态来处理识别,一个是立即开始语音识别,另一个是手动设置开始识别。
    3. 当取消语音识别后,必须将 KeywordRecognizer 给 Dispose() 掉,随后GC会自动进行垃圾回收,以节省资源消耗。

    相关文章

      网友评论

          本文标题:HoloLens开发手记 - 语音识别(语音命令)

          本文链接:https://www.haomeiwen.com/subject/pfsmpttx.html