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Volley源码分析(三)

Volley源码分析(三)

作者: 被代码淹没的小伙子 | 来源:发表于2017-09-26 00:30 被阅读56次

    1.Volley源码分析(一)
    2.Volley源码分析(二)
    3.Volley源码分析(三)
    4.XVolley-基于Volley的封装的工具类

    上一篇分析完了RequestQueue的大部分方法,add执行完后,Volley就会执行线程操作了,在第一篇博客中提到,star方法执行时会创建1个缓存线程(CacheDispatcher)和4个网络线程(NetworkDispatcher),并开始这5个线程。这里我们就先看缓存线程。

    public class CacheDispatcher extends Thread {
    
        private static final boolean DEBUG = VolleyLog.DEBUG;
    
        /** The queue of requests coming in for triage. */
        private final BlockingQueue<Request<?>> mCacheQueue;
    
        /** The queue of requests going out to the network. */
        private final BlockingQueue<Request<?>> mNetworkQueue;
    
        /** The cache to read from. */
        private final Cache mCache;
    
        /** For posting responses. */
        private final ResponseDelivery mDelivery;
    
        /** Used for telling us to die. */
        private volatile boolean mQuit = false;
    
        /**
         * Creates a new cache triage dispatcher thread.  You must call {@link #start()}
         * in order to begin processing.
         *
         * @param cacheQueue Queue of incoming requests for triage
         * @param networkQueue Queue to post requests that require network to
         * @param cache Cache interface to use for resolution
         * @param delivery Delivery interface to use for posting responses
         */
        public CacheDispatcher(
                BlockingQueue<Request<?>> cacheQueue, BlockingQueue<Request<?>> networkQueue,
                Cache cache, ResponseDelivery delivery) {
            mCacheQueue = cacheQueue;
            mNetworkQueue = networkQueue;
            mCache = cache;
            mDelivery = delivery;
        }
    
        /**
         * Forces this dispatcher to quit immediately.  If any requests are still in
         * the queue, they are not guaranteed to be processed.
         */
        public void quit() {
            mQuit = true;
            interrupt();
        }
    
        @Override
        public void run() {
            if (DEBUG) VolleyLog.v("start new dispatcher");
            //设置缓存线程的优先级
            Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
    
            // Make a blocking call to initialize the cache.
            //初始化缓存内容,对应的硬盘缓存-DiskBasedCache
            mCache.initialize();
    
            while (true) {
                try {
                    // Get a request from the cache triage queue, blocking until
                    // at least one is available.
                    //BlockingQueue的take方法,取出队列中队首的request,如果没有则阻塞,等待到有request到来
                    final Request<?> request = mCacheQueue.take();
                    request.addMarker("cache-queue-take");
    
                    // If the request has been canceled, don't bother dispatching it.
                    //如果request被取消,则结束当前这次,继续循环
                    if (request.isCanceled()) {
                        request.finish("cache-discard-canceled");
                        continue;
                    }
    
                    // Attempt to retrieve this item from cache.
                    Cache.Entry entry = mCache.get(request.getCacheKey());
                    //如果缓存里没有,则加入请求队列
                    if (entry == null) {
                        request.addMarker("cache-miss");
                        // Cache miss; send off to the network dispatcher.
                        mNetworkQueue.put(request);
                        continue;
                    }
    
                    // If it is completely expired, just send it to the network.
                    //如果缓存过期了,则加入请求队列
                    if (entry.isExpired()) {
                        request.addMarker("cache-hit-expired");
                        request.setCacheEntry(entry);
                        mNetworkQueue.put(request);
                        continue;
                    }
    
                    // We have a cache hit; parse its data for delivery back to the request.
                    //缓存中存在并且没有过期
                    request.addMarker("cache-hit");
                    //将数据包装成response
                    Response<?> response = request.parseNetworkResponse(
                            new NetworkResponse(entry.data, entry.responseHeaders));
                    request.addMarker("cache-hit-parsed");
    
                    if (!entry.refreshNeeded()) {
                        // Completely unexpired cache hit. Just deliver the response.
                        //如果缓存不需要刷新,则直接将缓存回传
                        mDelivery.postResponse(request, response);
                    } else {
                        // Soft-expired cache hit. We can deliver the cached response,
                        // but we need to also send the request to the network for
                        // refreshing.
                        request.addMarker("cache-hit-refresh-needed");
                        request.setCacheEntry(entry);
    
                        // Mark the response as intermediate.
                        response.intermediate = true;
    
                        // Post the intermediate response back to the user and have
                        // the delivery then forward the request along to the network.
                        //缓存需要刷新的话,先将缓存传回给客户,然后在将请求交给队列
                        mDelivery.postResponse(request, response, new Runnable() {
                            @Override
                            public void run() {
                                try {
                                    mNetworkQueue.put(request);
                                } catch (InterruptedException e) {
                                    // Not much we can do about this.
                                }
                            }
                        });
                    }
    
                } catch (InterruptedException e) {
                    // We may have been interrupted because it was time to quit.
                    if (mQuit) {
                        return;
                    }
                }
            }
        }
    }
    

    首先从继承关系我们就可以看出,创建的是个线程。既然是个线程,无可厚非,肯定是看它的run方法,从源码我们也可以看出,这里面除了构造方法就两个方法,quit和run,quit就不用说了,这里重点看一下run方法。
    可以看到第51行先设置了当前线程的优先级,保证线程的顺利进行。
    第55行,初始化了缓存,这里要说明一下,Volley现在默认使用的是硬盘缓存,这一点从初始化requestqueue时就可以看出来。

     RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
    

    后面可以看到,是个死循环,保证缓存线程一直执行。
    第62行,可以看到从mCacheQueue.take取出请求。这里说明一下:
    mCacheQueue是一个BlockingQueue,它的take方法,取出队列中队首的request,如果没有则阻塞,等待到有request到来
    下面就是几种情况的判断:
    1)如果该请求被取消------------------->结束当前这次循环
    2)如果缓存中不存在这个请求------------>结束当前这次循环,并将请求加入网络请求队列
    3)如果缓存过期了--------------------->结束当前这次循环,并将请求加入网络请求队列

    当以上几种情况都不存在时,第95行,便要将缓存中这个request对应的请求结果封装成response

    后面这个判断很奇妙,我一开始半天没理解,后来才懂了
    这里判断缓存是否需要刷新,如果缓存不需要刷新,则将response回调给UI线程,如果需要刷新,同样先将response回调给UI线程,然后再将这个请求放入网络队列,进行请求并刷新缓存

    缓存线程到这里基本上就看完了,现在来看网络线程

    NetworkDispatcher。
        public class NetworkDispatcher extends Thread {
        /** The queue of requests to service. */
        private final BlockingQueue<Request<?>> mQueue;
        /** The network interface for processing requests. */
        private final Network mNetwork;
        /** The cache to write to. */
        private final Cache mCache;
        /** For posting responses and errors. */
        private final ResponseDelivery mDelivery;
        /** Used for telling us to die. */
        private volatile boolean mQuit = false;
    
        /**
         * Creates a new network dispatcher thread.  You must call {@link #start()}
         * in order to begin processing.
         *
         * @param queue Queue of incoming requests for triage
         * @param network Network interface to use for performing requests
         * @param cache Cache interface to use for writing responses to cache
         * @param delivery Delivery interface to use for posting responses
         */
        public NetworkDispatcher(BlockingQueue<Request<?>> queue,
                Network network, Cache cache,
                ResponseDelivery delivery) {
            mQueue = queue;
            mNetwork = network;
            mCache = cache;
            mDelivery = delivery;
        }
    
        /**
         * Forces this dispatcher to quit immediately.  If any requests are still in
         * the queue, they are not guaranteed to be processed.
         */
        public void quit() {
            mQuit = true;
            interrupt();
        }
    
        @TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
        private void addTrafficStatsTag(Request<?> request) {
            // Tag the request (if API >= 14)
            if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) {
                TrafficStats.setThreadStatsTag(request.getTrafficStatsTag());
            }
        }
    
        @Override
        public void run() {
            Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
            while (true) {
                //记录开始时间
                long startTimeMs = SystemClock.elapsedRealtime();
                Request<?> request;
                try {
                    // Take a request from the queue.
                    //从队首拿一个请求
                    request = mQueue.take();
                } catch (InterruptedException e) {
                    // We may have been interrupted because it was time to quit.
                    if (mQuit) {
                        return;
                    }
                    continue;
                }
    
                try {
                    request.addMarker("network-queue-take");
    
                    // If the request was cancelled already, do not perform the
                    // network request.
                    //如果被取消则结束当前这次循环
                    if (request.isCanceled()) {
                        request.finish("network-discard-cancelled");
                        continue;
                    }
                    //添加流量统计标签
                    addTrafficStatsTag(request);
    
                    // Perform the network request.
                    //此处执行网络请求
                    NetworkResponse networkResponse = mNetwork.performRequest(request);
                    request.addMarker("network-http-complete");
    
                    // If the server returned 304 AND we delivered a response already,
                    // we're done -- don't deliver a second identical response.
                    //如果服务器返回的304或者request已经存在response
                    if (networkResponse.notModified && request.hasHadResponseDelivered()) {
                        request.finish("not-modified");
                        continue;
                    }
    
                    // Parse the response here on the worker thread.
                    Response<?> response = request.parseNetworkResponse(networkResponse);
                    request.addMarker("network-parse-complete");
    
                    // Write to cache if applicable.
                    // TODO: Only update cache metadata instead of entire record for 304s.
                    if (request.shouldCache() && response.cacheEntry != null) {
                        mCache.put(request.getCacheKey(), response.cacheEntry);
                        request.addMarker("network-cache-written");
                    }
    
                    // Post the response back.
                    //设置request已经返回response
                    request.markDelivered();
                    mDelivery.postResponse(request, response);
                } catch (VolleyError volleyError) {
                    volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                    parseAndDeliverNetworkError(request, volleyError);
                } catch (Exception e) {
                    VolleyLog.e(e, "Unhandled exception %s", e.toString());
                    VolleyError volleyError = new VolleyError(e);
                    volleyError.setNetworkTimeMs(SystemClock.elapsedRealtime() - startTimeMs);
                    mDelivery.postError(request, volleyError);
                }
            }
        }
    
        private void parseAndDeliverNetworkError(Request<?> request, VolleyError error) {
            error = request.parseNetworkError(error);
            mDelivery.postError(request, error);
        }
    }
    

    同样,这里重点看run方法。
    和缓存线程一样,这里先设置了线程的优先级,保证线程的进行,并且利用死循环,使线程一直进行,不会被回收。
    第58行,首先从队首拿了一个请求。
    第61行,这里就是java常用的中断线程的方式。
    第73行,如果请求被取消的话,则结束当前这次循环。
    这里重点说明,第82行,这里就是我们整个Volley真正执行网络请求的地方。

    NetworkResponse networkResponse = mNetwork.performRequest(request);
    可以看到,这里request被当做参数传入,最后返回了一个response。而方法是属于mNetwork,这个mNetwork是在volley初始化requestqueue时传入的。
         /**
             * 创建一个网络请求
             */
            Network network = new BasicNetwork(stack);
    
            /**
             * 这里每次都会创建一个请求队列,可以优化,只创建一个全局队列吗
             */
            RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
    

    还记得这里吗,第一篇博客的时候说过,后面会介绍这个Network,这里就很好理解了,这个mNetwork就是在这里传入,真正执行网络请求就是在这个类中,而这个类的构造函数需要我们传入一个HttpStack对象,这里就是我们最开始说版本判断策略模式那里。这里我们可以进入BasicNetwork类中,看一下performRequest方法,来验证我们的想法。

    @Override
        public NetworkResponse performRequest(Request<?> request) throws VolleyError {
            long requestStart = SystemClock.elapsedRealtime();
            while (true) {
                HttpResponse httpResponse = null;
                byte[] responseContents = null;
                Map<String, String> responseHeaders = Collections.emptyMap();
                try {
                    // Gather headers.
                    Map<String, String> headers = new HashMap<String, String>();
                    addCacheHeaders(headers, request.getCacheEntry());
                    //执行网络请求
                    httpResponse = mHttpStack.performRequest(request, headers);
                    StatusLine statusLine = httpResponse.getStatusLine();
                    int statusCode = statusLine.getStatusCode();
    
                    responseHeaders = convertHeaders(httpResponse.getAllHeaders());
                    // Handle cache validation.
                    if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
    
                        Entry entry = request.getCacheEntry();
                        if (entry == null) {
                            return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
                                    responseHeaders, true,
                                    SystemClock.elapsedRealtime() - requestStart);
                        }
    
                        // A HTTP 304 response does not have all header fields. We
                        // have to use the header fields from the cache entry plus
                        // the new ones from the response.
                        // http://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.3.5
                        entry.responseHeaders.putAll(responseHeaders);
                        return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
                                entry.responseHeaders, true,
                                SystemClock.elapsedRealtime() - requestStart);
                    }
    
                    // Some responses such as 204s do not have content.  We must check.
                    if (httpResponse.getEntity() != null) {
                      responseContents = entityToBytes(httpResponse.getEntity());
                    } else {
                      // Add 0 byte response as a way of honestly representing a
                      // no-content request.
                      responseContents = new byte[0];
                    }
    
                    // if the request is slow, log it.
                    long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
                    logSlowRequests(requestLifetime, request, responseContents, statusLine);
    
                    if (statusCode < 200 || statusCode > 299) {
                        throw new IOException();
                    }
                    return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
                            SystemClock.elapsedRealtime() - requestStart);
                } catch (SocketTimeoutException e) {
                    attemptRetryOnException("socket", request, new TimeoutError());
                } catch (ConnectTimeoutException e) {
                    attemptRetryOnException("connection", request, new TimeoutError());
                } catch (MalformedURLException e) {
                    throw new RuntimeException("Bad URL " + request.getUrl(), e);
                } catch (IOException e) {
                    int statusCode;
                    if (httpResponse != null) {
                        statusCode = httpResponse.getStatusLine().getStatusCode();
                    } else {
                        throw new NoConnectionError(e);
                    }
                    VolleyLog.e("Unexpected response code %d for %s", statusCode, request.getUrl());
                    NetworkResponse networkResponse;
                    if (responseContents != null) {
                        networkResponse = new NetworkResponse(statusCode, responseContents,
                                responseHeaders, false, SystemClock.elapsedRealtime() - requestStart);
                        if (statusCode == HttpStatus.SC_UNAUTHORIZED ||
                                statusCode == HttpStatus.SC_FORBIDDEN) {
                            attemptRetryOnException("auth",
                                    request, new AuthFailureError(networkResponse));
                        } else if (statusCode >= 400 && statusCode <= 499) {
                            // Don't retry other client errors.
                            throw new ClientError(networkResponse);
                        } else if (statusCode >= 500 && statusCode <= 599) {
                            if (request.shouldRetryServerErrors()) {
                                attemptRetryOnException("server",
                                        request, new ServerError(networkResponse));
                            } else {
                                throw new ServerError(networkResponse);
                            }
                        } else {
                            // 3xx? No reason to retry.
                            throw new ServerError(networkResponse);
                        }
                    } else {
                        attemptRetryOnException("network", request, new NetworkError());
                    }
                }
            }
        }
    

    可以看到,使用的其实也是Android原生的网络请求方式,只不过加入很多判断。

    现在接着看NetworkDispatcher的run方法。
    第88行,这里如果服务器返回了304,或者这个request已经返回了response则同样结束这次循环。

    Response<?> response = request.parseNetworkResponse(networkResponse);
    

    第94行,这里也是一个重点的地方,看到方法你会不会眼熟哪?如果你是熟练使用volley的话,你会发现这个方法就是我们自定义request中需要重写的方法。将网络请求返回的reponse封装转换为我们需要的response对象。
    第99行,将请求的结果加入缓存,很好理解。
    第106行,这里设置该request已经放回了response,对应的就是前面第88行的判断。
    第107行,这里是我们接口回调的地方。这里需要详细看下mDelivery对象。

    public RequestQueue(Cache cache, Network network, int threadPoolSize) {
            this(cache, network, threadPoolSize,
                    //Looper.getMainLooper()对应主线程,所以请求成功后的接口回调对应是在主线程中执行。
                    new ExecutorDelivery(new Handler(Looper.getMainLooper())));
        }
    

    可以看到,在requestqueue的构造函数中,默认初始化了ExecutorDelivery类,这里需要注意一个地方Looper.getMainLooper()对应主线程,所以请求成功后的接口回调对应是在主线程中执行。

    public ExecutorDelivery(final Handler handler) {
            // Make an Executor that just wraps the handler.
            mResponsePoster = new Executor() {
                @Override
                public void execute(Runnable command) {
                    handler.post(command);
                }
            };
        }
    

    可以看到,这里handler对应的是UI线程,执行的Runable。

    @Override
        public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
            request.markDelivered();
            request.addMarker("post-response");
            mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
        }
    public void run() {
                // If this request has canceled, finish it and don't deliver.
                if (mRequest.isCanceled()) {
                    mRequest.finish("canceled-at-delivery");
                    return;
                }
    
                // Deliver a normal response or error, depending.
                if (mResponse.isSuccess()) {
                    //请求成功,接口回调
                    mRequest.deliverResponse(mResponse.result);
                } else {
                    mRequest.deliverError(mResponse.error);
                }
    
                // If this is an intermediate response, add a marker, otherwise we're done
                // and the request can be finished.
                if (mResponse.intermediate) {
                    mRequest.addMarker("intermediate-response");
                } else {
                    mRequest.finish("done");
                }
    
                // If we have been provided a post-delivery runnable, run it.
                if (mRunnable != null) {
                    //这里当请求成功后,对应情况:需要刷新缓存,先将缓存返回成response后,再异步请求,刷新缓存。
                    mRunnable.run();
                }
           }
    

    这里只需要注意两个地方,首先接口回调的地方,可以看到deliverResponse这个方法是不是也很熟悉,自定义Request的时候,需要重写这个方法,执行我们的回调。

    mRequest.deliverResponse(mResponse.result);
    

    这里附上StringRequest的deliverResponse方法。

    @Override
        protected void deliverResponse(String response) {
            if (mListener != null) {
                mListener.onResponse(response);
            }
        }
    

    这样一看就很清楚了。
    最后需要注意的一点:

      if (mRunnable != null) {
                    //这里当请求成功后,对应情况:需要刷新缓存,先将缓存返回成response后,再异步请求,刷新缓存。
                    mRunnable.run();
                }
    

    这里会的对应情况是什么那,还记不记得当我们缓存需要刷新时,会怎么做,Volley会先将缓存的response返回,然后执行一个网络请求,并刷新缓存。

    //缓存需要刷新的话,先将缓存传回给客户,然后在将请求交给队列
                        mDelivery.postResponse(request, response, new Runnable() {
                            @Override
                            public void run() {
                                try {
                                    mNetworkQueue.put(request);
                                } catch (InterruptedException e) {
                                    // Not much we can do about this.
                                }
                            }
                        });
    

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