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getDrawingCache分析

getDrawingCache分析

作者: Swy2w | 来源:发表于2018-08-24 10:47 被阅读106次

    当我们想截取某个视图成图片的时候,可以使用View提供的DrawingCache方式来快速简单的获取视图的缓存。具体如下:

    View view = activity.getWindow().getDecorView();
    view.setDrawingCacheEnabled(true);
    view.buildDrawingCache();
    Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
    
    

    从方法名可以看出buildDrawingCache(boolean autoScale)方法是构建视图缓存的地方,实际上也就是调用的buildDrawingCacheImpl(boolean autoScale)方法。如下:

        private void buildDrawingCacheImpl(boolean autoScale) {
            mCachingFailed = false;
    
            //获取视图大小信息
            int width = mRight - mLeft;
            int height = mBottom - mTop;
    
            final AttachInfo attachInfo = mAttachInfo;
            final boolean scalingRequired = attachInfo != null && attachInfo.mScalingRequired;
    
            //根据缩放比调整大小
            if (autoScale && scalingRequired) {
                width = (int) ((width * attachInfo.mApplicationScale) + 0.5f);
                height = (int) ((height * attachInfo.mApplicationScale) + 0.5f);
            }
    
            final int drawingCacheBackgroundColor = mDrawingCacheBackgroundColor;
            final boolean opaque = drawingCacheBackgroundColor != 0 || isOpaque();
            final boolean use32BitCache = attachInfo != null && attachInfo.mUse32BitDrawingCache;
    
            //生成的Bitmap最终大小
            final long projectedBitmapSize = width * height * (opaque && !use32BitCache ? 2 : 4);
            //系统允许的Bitmap Cache的最大值
            final long drawingCacheSize =
                    ViewConfiguration.get(mContext).getScaledMaximumDrawingCacheSize();
            //判断大小不符合条件 清除Cache 缓存失败
            if (width <= 0 || height <= 0 || projectedBitmapSize > drawingCacheSize) {
                if (width > 0 && height > 0) {
                    Log.w(VIEW_LOG_TAG, getClass().getSimpleName() + " not displayed because it is"
                            + " too large to fit into a software layer (or drawing cache), needs "
                            + projectedBitmapSize + " bytes, only "
                            + drawingCacheSize + " available");
                }
                destroyDrawingCache();
                mCachingFailed = true;
                return;
            }
    
            boolean clear = true;
            //根据设置的是否缩放换回不同的Bitmap 默认是false
            Bitmap bitmap = autoScale ? mDrawingCache : mUnscaledDrawingCache;
    
            if (bitmap == null || bitmap.getWidth() != width || bitmap.getHeight() != height) {
                Bitmap.Config quality;
                if (!opaque) {
                    // Never pick ARGB_4444 because it looks awful
                    // Keep the DRAWING_CACHE_QUALITY_LOW flag just in case
                    switch (mViewFlags & DRAWING_CACHE_QUALITY_MASK) {
                        case DRAWING_CACHE_QUALITY_AUTO:
                        case DRAWING_CACHE_QUALITY_LOW:
                        case DRAWING_CACHE_QUALITY_HIGH:
                        default:
                            quality = Bitmap.Config.ARGB_8888;
                            break;
                    }
                } else {
                    // Optimization for translucent windows
                    // If the window is translucent, use a 32 bits bitmap to benefit from memcpy()
                    quality = use32BitCache ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
                }
    
                // Try to cleanup memory
                if (bitmap != null) bitmap.recycle();
    
                try {
                    bitmap = Bitmap.createBitmap(mResources.getDisplayMetrics(),
                            width, height, quality);
                    bitmap.setDensity(getResources().getDisplayMetrics().densityDpi);
                    if (autoScale) {
                        mDrawingCache = bitmap;
                    } else {
                        mUnscaledDrawingCache = bitmap;
                    }
                    if (opaque && use32BitCache) bitmap.setHasAlpha(false);
                } catch (OutOfMemoryError e) {
                    // If there is not enough memory to create the bitmap cache, just
                    // ignore the issue as bitmap caches are not required to draw the
                    // view hierarchy
                    if (autoScale) {
                        mDrawingCache = null;
                    } else {
                        mUnscaledDrawingCache = null;
                    }
                    mCachingFailed = true;
                    return;
                }
    
                clear = drawingCacheBackgroundColor != 0;
            }
    
            Canvas canvas;
            if (attachInfo != null) {
                canvas = attachInfo.mCanvas;
                if (canvas == null) {
                    canvas = new Canvas();
                }
                //将Bitmap设置给canvas
                canvas.setBitmap(bitmap);
                // Temporarily clobber the cached Canvas in case one of our children
                // is also using a drawing cache. Without this, the children would
                // steal the canvas by attaching their own bitmap to it and bad, bad
                // thing would happen (invisible views, corrupted drawings, etc.)
                attachInfo.mCanvas = null;
            } else {
                // This case should hopefully never or seldom happen
                canvas = new Canvas(bitmap);
            }
    
            if (clear) {
                bitmap.eraseColor(drawingCacheBackgroundColor);
            }
    
            computeScroll();
            final int restoreCount = canvas.save();
    
            if (autoScale && scalingRequired) {
                final float scale = attachInfo.mApplicationScale;
                canvas.scale(scale, scale);
            }
    
            canvas.translate(-mScrollX, -mScrollY);
    
            mPrivateFlags |= PFLAG_DRAWN;
            if (mAttachInfo == null || !mAttachInfo.mHardwareAccelerated ||
                    mLayerType != LAYER_TYPE_NONE) {
                mPrivateFlags |= PFLAG_DRAWING_CACHE_VALID;
            }
    
            // Fast path for layouts with no backgrounds
            if ((mPrivateFlags & PFLAG_SKIP_DRAW) == PFLAG_SKIP_DRAW) {
                mPrivateFlags &= ~PFLAG_DIRTY_MASK;
                dispatchDraw(canvas);
                drawAutofilledHighlight(canvas);
                if (mOverlay != null && !mOverlay.isEmpty()) {
                    mOverlay.getOverlayView().draw(canvas);
                }
            } else {
                draw(canvas);
            }
    
            canvas.restoreToCount(restoreCount);
            canvas.setBitmap(null);
    
            if (attachInfo != null) {
                // Restore the cached Canvas for our siblings
                attachInfo.mCanvas = canvas;
            }
        }
    
    

    主要的逻辑在代码中有注释。总结的说就是

    • 获取View视图的信息.宽,高,背景颜色,透明度,缓存所需大小
    • 如果宽高值小于0,或者所需要的Cache大小超过系统限制的大小则直接清空Cache,缓存失败。
    • 根据当前是否设置Scale获取不同的Bitmap,然后设置一堆Bitmap配置,最后将其设置给Canvas
    • Canvas通过dispatchDraw或者draw方法绘制,因为之前通过Canvas.setBitmap方法将bitmap设置给了Canvas,所以Canvas所有的绘制元素最终都将绘制在bitmap上

    根据第二点可知,如果某种情况下getDrawingCache = null,那么可能的原因是因为无法获取到正确的view 信息(由于没有进行measure、layout操作,无法得到正确的width\height),所以直接返回null

    你可能有多个地方需要进行截图,或许你会想写一个通用的方法,比如下面所示:

    public static Bitmap getFullScreenImage(Activity activity) {
            if (activity == null) {
                return null;
            }
            View view = activity.getWindow().getDecorView();
            view.setDrawingCacheEnabled(true);
            view.buildDrawingCache();
            Bitmap bitmap = Bitmap.createBitmap(view.getDrawingCache());
    
            return bitmap;
        }
    

    那么你会“惊喜”的发现每次获取到的Bitmap都是一样的。其实源码的注释是已经有说明的。“Calling will not draw from the cache when * the cache is enabled”,那么为什么会这样呢,值得我们继续分析

    所以说每次使用完记得设置setDrawingCacheEnabled(false);

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