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View事件传递机制

View事件传递机制

作者: Sanisy | 来源:发表于2016-10-10 03:01 被阅读175次

    View事件主要包括以下三种动作:

    • ACTION_DOWN : 手指按下接触屏幕的动作
    • ACTION_MOVE : 手指按下屏幕后移动的动作
    • ACTION_UP : 手指按下并移动完成后离开屏幕的动作

    点击事件包含三个重要的方法:

    • dispatchTouchEvent :分发点击事件
    • onTouchEvent : 响应点击事件
    • onInterceptTouchEvent : 拦截点击事件,该方法属于ViewGroup,View中不存在该方法。

    首先屏幕事件会先传递到Activity中,然后Activity会通过它的dispatchTouchEvent来分发事件:

        /**
         * Called to process touch screen events.  You can override this to
         * intercept all touch screen events before they are dispatched to the
         * window.  Be sure to call this implementation for touch screen events
         * that should be handled normally.
         *
         * @param ev The touch screen event.
         *
         * @return boolean Return true if this event was consumed.
         */
        public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }
    

    dispatchTouchEvent方法首先将事件传递给Window的superDispatchTouchEvent,该方法是一个抽象方法,所以需要找它的子类的实现。Window只有一个子类:android.view.PhoneWindow,我们进去找到该方法。

        public boolean superDispatchTouchEvent(MotionEvent event) {
           return mDecor.superDispatchTouchEvent(event);
        }
    

    可以看到再一步分发了事件,mDecor是一个DecorView对象。Activity布局的根层次。

    private final class DecorView extends FrameLayout implements RootViewSurfaceTaker {
        /*省略代码*/
        public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }
    }
    
    
    

    可以看到也是仅仅调用了FrameLayout的dispatchTouchEvent方法,在FrameLayout中没有发现该方法,所以该方法应该属于FameLayout的父类的。FrameLayout是继承自ViewGroup,所以进去ViewGroup中寻找该方法。由于该方法有216行,省略着看

    
        @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            //判断是否是同一系列事件
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
            }
    
            boolean handled = false;
            if (onFilterTouchEventForSecurity(ev)) {
                final int action = ev.getAction();
                final int actionMasked = action & MotionEvent.ACTION_MASK;
    
                // Handle an initial down.
                /*省略代码*/
    
                // Check for interception.
                final boolean intercepted;
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || mFirstTouchTarget != null) {
                    final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                    if (!disallowIntercept) {
    
                      //是否拦截事件
                        intercepted = onInterceptTouchEvent(ev);
                        ev.setAction(action); // restore action in case it was changed
                    } else {
                        intercepted = false;
                    }
                } else {
                    // There are no touch targets and this action is not an initial down
                    // so this view group continues to intercept touches.
                    intercepted = true;
                }
    
                /*省略代码*/
       
                // Dispatch to touch targets.
                if (mFirstTouchTarget == null) {
                    // No touch targets so treat this as an ordinary view.
                    handled = dispatchTransformedTouchEvent(ev, canceled, null,
                            TouchTarget.ALL_POINTER_IDS);
                } else {
                            /*省略代码*/ 
                            //该分发是针对子View的,即发给子View去处理
                            if (dispatchTransformedTouchEvent(ev, cancelChild,target.child, target.pointerIdBits)) {
                                handled = true;
                            }
                           /*省略代码*/
                }
            }
    
            if (!handled && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
            }
            return handled;
        }
    

    首先呢判断TouchEvent操作,如果是同一系列事件:手指按下屏幕到手指离开屏幕之间的所有操作的序列,那么只要该View处理了第一个操作,那么以后的一系列操作都会交给它去处理,不会再做分发操作。

    接着呢,看看是否要拦截事件,将拦截标志intercepted赋值。如果intercept为true,则表示要拦截事件,反正不拦截事件。拦截事件时,mFirstTouchTarget = null,反之则不为null。不管mFirstTouchTarget是否为null,调用的都是dispatchTransformedTouchEvent方法,我们找到它看个究竟。

        private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
                View child, int desiredPointerIdBits) {
            final boolean handled;
    
            // Canceling motions is a special case.  We don't need to perform any transformations
            // or filtering.  The important part is the action, not the contents.
            final int oldAction = event.getAction();
            if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
                event.setAction(MotionEvent.ACTION_CANCEL);
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    handled = child.dispatchTouchEvent(event);
                }
                event.setAction(oldAction);
                return handled;
            }
        
            /*省略代码*/
    
            // Perform any necessary transformations and dispatch.
            if (child == null) {
                handled = super.dispatchTouchEvent(transformedEvent);
            } else {
                final float offsetX = mScrollX - child.mLeft;
                final float offsetY = mScrollY - child.mTop;
                transformedEvent.offsetLocation(offsetX, offsetY);
                if (! child.hasIdentityMatrix()) {
                    transformedEvent.transform(child.getInverseMatrix());
                }
    
                handled = child.dispatchTouchEvent(transformedEvent);
            }
    
            // Done.
            transformedEvent.recycle();
            return handled;
        }
    

    可以看到如果child为null,则执行super.dispatchTouchEvent(event),反之如果child不为null,则执行child.dispatchTouchEvent(event);ViewGroup的父类是View,child也是View。所以两个调用的都是View中的dispatchTouchEvent方法。

      public boolean dispatchTouchEvent(MotionEvent event) {
            // If the event should be handled by accessibility focus first.
            if (event.isTargetAccessibilityFocus()) {
                // We don't have focus or no virtual descendant has it, do not handle the event.
                if (!isAccessibilityFocusedViewOrHost()) {
                    return false;
                }
                // We have focus and got the event, then use normal event dispatch.
                event.setTargetAccessibilityFocus(false);
            }
    
            boolean result = false;
    
            if (mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            }
    
            final int actionMasked = event.getActionMasked();
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Defensive cleanup for new gesture
                stopNestedScroll();
            }
    
            if (onFilterTouchEventForSecurity(event)) {
                //noinspection SimplifiableIfStatement
                ListenerInfo li = mListenerInfo;
                if (li != null && li.mOnTouchListener != null
                        && (mViewFlags & ENABLED_MASK) == ENABLED
                        && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
                }
    
                if (!result && onTouchEvent(event)) {
                    result = true;
                }
            }
    
            if (!result && mInputEventConsistencyVerifier != null) {
                mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
            }
    
            // Clean up after nested scrolls if this is the end of a gesture;
            // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
            // of the gesture.
            if (actionMasked == MotionEvent.ACTION_UP ||
                    actionMasked == MotionEvent.ACTION_CANCEL ||
                    (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
                stopNestedScroll();
            }
    
            return result;
      }
    

    如果View获得了焦点并且获取了事件,那么就进行处理。关键是以下几行代码:

     if (onFilterTouchEventForSecurity(event)) {
         //noinspection SimplifiableIfStatement
         ListenerInfo li = mListenerInfo;
         if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                    result = true;
         }
         //执行onTouchEvent方法
         if (!result && onTouchEvent(event)) {
              result = true;
         }
     }
    

    如果设置了OnTouchListener,则执行它的onTouch方法,如果没有设置OnTouchListener,那么就会调用onTouchEvent方法。onTouchEvent会首先检查View的clickable和longclickable,如果其中一个为True,那么onTouchEvent的返回值必为true,也就是说onTouchEvent将是View事件的终点。反之,如果两个都不为true,那么就会去检查View是否设置了OnClickListenter,如果没有设置,那么就说明该View对事件不做任何处理,即onTouchEvent返回false,如果设置了OnClickListener,那么最终就是onClick执行,然后事件终结,需要注意的是onClick只会在ACTION_UP之后执行。

     public boolean onTouchEvent(MotionEvent event) {
            final float x = event.getX();
            final float y = event.getY();
            final int viewFlags = mViewFlags;
            final int action = event.getAction();
    
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                    setPressed(false);
                }
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return (((viewFlags & CLICKABLE) == CLICKABLE
                        || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                        || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);
            }
    
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
        
        //如果View的clickable或longclickable为true或者View本身是可点击的(比如说Button)
            if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||
                    (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {
                switch (action) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (prepressed) {
                                // The button is being released before we actually
                                // showed it as pressed.  Make it show the pressed
                                // state now (before scheduling the click) to ensure
                                // the user sees it.
                                setPressed(true, x, y);
                           }
    
                            if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
    
                            removeTapCallback();
                        }
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        mHasPerformedLongPress = false;
    
                        if (performButtonActionOnTouchDown(event)) {
                            break;
                        }
    
                        // Walk up the hierarchy to determine if we're inside a scrolling container.
                        boolean isInScrollingContainer = isInScrollingContainer();
    
                        // For views inside a scrolling container, delay the pressed feedback for
                        // a short period in case this is a scroll.
                        if (isInScrollingContainer) {
                            mPrivateFlags |= PFLAG_PREPRESSED;
                            if (mPendingCheckForTap == null) {
                                mPendingCheckForTap = new CheckForTap();
                            }
                            mPendingCheckForTap.x = event.getX();
                            mPendingCheckForTap.y = event.getY();
                            postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        } else {
                            // Not inside a scrolling container, so show the feedback right away
                            setPressed(true, x, y);
                            checkForLongClick(0);
                        }
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        setPressed(false);
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        drawableHotspotChanged(x, y);
    
                        // Be lenient about moving outside of buttons
                        if (!pointInView(x, y, mTouchSlop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                setPressed(false);
                            }
                        }
                        break;
                }
    
                return true;
            }
    
            return false;
        }
    

    上面知道如果事件传到了onTouchEvent中,但是onTouchEvent没有消费该事件,那么接下来会是怎么样的操作呢?其实这个事件会按照原来dispatchTouchEvent传递的路径返回,我们也应该知道dispatchTouchEvent会先判断OnTouchListener,OnTouchListener不处理(onTouch返回false),则再判断onTouchEvent,onTouchEvent不处理,则继续沿路返回,直到消费了事件。如果事件一直回到了Activity的onTouchEvent,还是没有得到处理,那么事件就不处理了。因为Activity的onTouchEvent是事件的终点。

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