* author:conowen@大钟
* E-mail:conowen@hotmail.com
1、Block的定义
Block是Objc、C、C++的一个语言级别扩充功能,Block其实就是一块代码段,你可以很方便地把一个代码段传递到不同的方法里面或者不同的类,就像传值一样方便。Block可以当做Objc里面的一个对象。(也就是说,你可以把它当做一个类似NSString的对象)
2、Block的声明
//As a local variable:
returnType (^blockName)(parameterTypes) = ^returnType(parameters) {...};
//As a property:
@property (nonatomic, copy, nullability) returnType (^blockName)(parameterTypes);
//As a method parameter:
- (void)someMethodThatTakesABlock:(returnType (^nullability)(parameterTypes))blockName;
//As an argument to a method call:
[someObject someMethodThatTakesABlock:^returnType (parameters) {...}];
//As a typedef:
typedef returnType (^TypeName)(parameterTypes);
TypeName blockName = ^returnType(parameters) {...};
上述定义来源
3、Block声明详解
其实Block的定义有点类似函数指针
引申:指针函数与函数指针的区别
- a、指针函数
表示函数返回值是一个指针类型,定义如下
//类型标识符 *函数名(参数表)
intint *fun(x,y);
- b、函数指针
表示指向这个函数的指针变量,定义如下
类型标识符 (*函数名)(参数表)
int (*fun) (int x,y); //函数名前面有一个星号,然后用小括号包起来
fun=funTest; /* 将funTest函数的首地址赋给指针
而Block就是
int (^fun) (int,int);
3、Block的应用场景
3.1、定义一个Block,然后输出打印信息
int (^addFun)(int,int) = ^int(int a,int b){
return a + b;
};
NSLog(@"addValue = %d",addFun(1,2));
打印消息是
2016-06-01 11:27:14.191 Runtime[10910:4558911] addValue = 3
3.2、Block与Delegate的区别
这是最简单的Block使用,一般我们使用Block来做一些有趣的事情,例如代替delegate,平常我们在不同的类传值的话,一般使用delegate,虽然也能实现,但是写法比较繁琐,用Block就能很轻松实现,而且代码量少了不少。
下面的小Demo就依次对比了Delegate与Block在不同类的传值的区别
第一个ViewController的代码如下
//
// ViewController.m
// Runtime
//
// Created by idealMac2 on 16/5/20.
// Copyright © 2016年 GValley. All rights reserved.
//
#import "ViewController.h"
#import "SecondViewController.h"
@interface ViewController () <SecondViewControllerDelegate>
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(100, 200, 60.0, 20.0)];
[btn setTitle:@"open" forState:UIControlStateNormal];
[btn setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal];
[btn addTarget:self action:@selector(openAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
}
- (void)openAction:(id)sender{
NSLog(@"openAction");
SecondViewController *secondViewController = [SecondViewController new];
secondViewController.callBackValue = ^ void (NSString *str){
NSLog(@"Block str = %@",str);
};
secondViewController.delegate = self;
[self presentViewController:secondViewController animated:YES completion:nil];
}
#pragma mark SecondViewControllerDelegate
- (void)closeAction:(NSString *) str{
NSLog(@"delegate str = %@",str);
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
第二个ViewController的头文件如下
//
// SecondViewController.h
// Runtime
//
// Created by idealMac2 on 16/6/1.
// Copyright © 2016年 GValley. All rights reserved.
//
#import <UIKit/UIKit.h>
//声明delegate
@protocol SecondViewControllerDelegate <NSObject>
@optional
- (void)closeAction:(NSString *) str;
@end
@interface SecondViewController : UIViewController
//声明Block
@property (nonatomic,copy) void(^callBackValue)(NSString *);
@property (nonatomic,weak) id<SecondViewControllerDelegate> delegate;
@end
第二个ViewController的实现文件如下
//
// SecondViewController.m
// Runtime
//
// Created by idealMac2 on 16/6/1.
// Copyright © 2016年 GValley. All rights reserved.
//
#import "SecondViewController.h"
@interface SecondViewController ()
@end
@implementation SecondViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIButton *btn = [[UIButton alloc] initWithFrame:CGRectMake(100, 200, 60.0, 20.0)];
[btn setTitle:@"close" forState:UIControlStateNormal];
[btn setTitleColor:[UIColor darkGrayColor] forState:UIControlStateNormal];
[btn addTarget:self action:@selector(closeAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
}
- (void)closeAction:(id)sender{
NSString *strA = @"closed";
//Block的方式
self.callBackValue(strA);
//Delegate的方式
if (self.delegate && [self.delegate respondsToSelector:@selector(closeAction:)]) {
[self.delegate closeAction:strA];
}
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
打印消息如下
2016-06-01 12:10:31.211 Runtime[10959:4573582] block str = closed
2016-06-01 12:10:31.211 Runtime[10959:4573582] delegate str = closed
4、Block与外部变量的关系
我们知道,Block有一个神奇之处,它可以直接使用Block之外的变量,如下面的代码。
int c = 0;
int (^addFun)(int,int) = ^int(int a,int b){
return a + b + c;
};
NSLog(@"addValue = %d",addFun(1,2));
但是如果要修改外部变量,就会出现无法修改的问题,同时,使用外部变量,也会存在引起循环引用的问题。
4.1、如何修改Block外部变量
解决这个问题有两种方法:
一种是C语言的方法,因为C语言中的静态变量、静态全局变量,全局变量是允许Block修改其值的。因为“全局变量” 和“ 全局静态变量” 由于作用域是全局,所以在 Block 内访问和读写这两类变量和普通函数没什么区别。但是“ 静态变量” 作用域在 block 之外,那Block是怎么对它进行读写呢?其实“静态变量” 是通过指针传递,将变量传递到 Block 里面,所以可以修改变量值。普通的非全局变量,都是通过传值进去Block里面,当然无法修改这个变量的值。
如下面的代码
static int c = 0;//静态变量
int (^addFun)(int,int) = ^int(int a,int b){
c = 1;
return a + b + c;
};
NSLog(@"addValue = %d",addFun(1,2))
还有一种方法就是通过在变量外部加上“__block”说明符,其实加了__Block之后,这个变量就变成了一个结构体指针变量,这个原理和静态变量一样,由传值方式改为指针传递,所以就可以更改变量了。
如下所示
__block int c = 0;
int (^addFun)(int,int) = ^int(int a,int b){
c = 1;
return a + b + c;
};
NSLog(@"addValue = %d",addFun(1,2));
4.2、如何避免Block的循环引用
** 待补充**
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